288,925 research outputs found

    Stream Learning in Energy IoT Systems: A Case Study in Combined Cycle Power Plants

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    The prediction of electrical power produced in combined cycle power plants is a key challenge in the electrical power and energy systems field. This power production can vary depending on environmental variables, such as temperature, pressure, and humidity. Thus, the business problem is how to predict the power production as a function of these environmental conditions, in order to maximize the profit. The research community has solved this problem by applying Machine Learning techniques, and has managed to reduce the computational and time costs in comparison with the traditional thermodynamical analysis. Until now, this challenge has been tackled from a batch learning perspective, in which data is assumed to be at rest, and where models do not continuously integrate new information into already constructed models. We present an approach closer to the Big Data and Internet of Things paradigms, in which data are continuously arriving and where models learn incrementally, achieving significant enhancements in terms of data processing (time, memory and computational costs), and obtaining competitive performances. This work compares and examines the hourly electrical power prediction of several streaming regressors, and discusses about the best technique in terms of time processing and predictive performance to be applied on this streaming scenario.This work has been partially supported by the EU project iDev40. This project has received funding from the ECSEL Joint Undertaking (JU) under grant agreement No 783163. The JU receives support from the European Union’s Horizon 2020 research and innovation programme and Austria, Germany, Belgium, Italy, Spain, Romania. It has also been supported by the Basque Government (Spain) through the project VIRTUAL (KK-2018/00096), and by Ministerio de Economía y Competitividad of Spain (Grant Ref. TIN2017-85887-C2-2-P)

    Using real-time information to reschedule jobs in a flowshop with variable processing times

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    Versión revisada. Embargo 36 mesesIn a time where detailed, instantaneous and accurate information on shop-floor status is becoming available in many manufacturing companies due to Information Technologies initiatives such as Smart Factory or Industry 4.0, a question arises regarding when and how this data can be used to improve scheduling decisions. While it is acknowledged that a continuous rescheduling based on the updated information may be beneficial as it serves to adapt the schedule to unplanned events, this rather general intuition has not been supported by a thorough experimentation, particularly for multi-stage manufacturing systems where such continuous rescheduling may introduce a high degree of nervousness in the system and deteriorates its performance. In order to study this research problem, in this paper we investigate how real-time information on the completion times of the jobs in a flowshop with variable processing times can be used to reschedule the jobs. In an exhaustive computational experience, we show that rescheduling policies pay off as long as the variability of the processing times is not very high, and only if the initially generated schedule is of good quality. Furthermore, we propose several rescheduling policies to improve the performance of continuous rescheduling while greatly reducing the frequency of rescheduling. One of these policies, based on the concept of critical path of a flowshop, outperforms the rest of policies for a wide range of scenarios.Ministerio de Ciencia e Innovación DPI2016-80750-

    Multi-agent evolutionary systems for the generation of complex virtual worlds

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    Modern films, games and virtual reality applications are dependent on convincing computer graphics. Highly complex models are a requirement for the successful delivery of many scenes and environments. While workflows such as rendering, compositing and animation have been streamlined to accommodate increasing demands, modelling complex models is still a laborious task. This paper introduces the computational benefits of an Interactive Genetic Algorithm (IGA) to computer graphics modelling while compensating the effects of user fatigue, a common issue with Interactive Evolutionary Computation. An intelligent agent is used in conjunction with an IGA that offers the potential to reduce the effects of user fatigue by learning from the choices made by the human designer and directing the search accordingly. This workflow accelerates the layout and distribution of basic elements to form complex models. It captures the designer's intent through interaction, and encourages playful discovery

    An ontology enhanced parallel SVM for scalable spam filter training

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    This is the post-print version of the final paper published in Neurocomputing. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2013 Elsevier B.V.Spam, under a variety of shapes and forms, continues to inflict increased damage. Varying approaches including Support Vector Machine (SVM) techniques have been proposed for spam filter training and classification. However, SVM training is a computationally intensive process. This paper presents a MapReduce based parallel SVM algorithm for scalable spam filter training. By distributing, processing and optimizing the subsets of the training data across multiple participating computer nodes, the parallel SVM reduces the training time significantly. Ontology semantics are employed to minimize the impact of accuracy degradation when distributing the training data among a number of SVM classifiers. Experimental results show that ontology based augmentation improves the accuracy level of the parallel SVM beyond the original sequential counterpart
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