9,549 research outputs found
Contact Representations of Graphs in 3D
We study contact representations of graphs in which vertices are represented
by axis-aligned polyhedra in 3D and edges are realized by non-zero area common
boundaries between corresponding polyhedra. We show that for every 3-connected
planar graph, there exists a simultaneous representation of the graph and its
dual with 3D boxes. We give a linear-time algorithm for constructing such a
representation. This result extends the existing primal-dual contact
representations of planar graphs in 2D using circles and triangles. While
contact graphs in 2D directly correspond to planar graphs, we next study
representations of non-planar graphs in 3D. In particular we consider
representations of optimal 1-planar graphs. A graph is 1-planar if there exists
a drawing in the plane where each edge is crossed at most once, and an optimal
n-vertex 1-planar graph has the maximum (4n - 8) number of edges. We describe a
linear-time algorithm for representing optimal 1-planar graphs without
separating 4-cycles with 3D boxes. However, not every optimal 1-planar graph
admits a representation with boxes. Hence, we consider contact representations
with the next simplest axis-aligned 3D object, L-shaped polyhedra. We provide a
quadratic-time algorithm for representing optimal 1-planar graph with L-shaped
polyhedra
Walking Through Waypoints
We initiate the study of a fundamental combinatorial problem: Given a
capacitated graph , find a shortest walk ("route") from a source to a destination that includes all vertices specified by a set
: the \emph{waypoints}. This waypoint routing problem
finds immediate applications in the context of modern networked distributed
systems. Our main contribution is an exact polynomial-time algorithm for graphs
of bounded treewidth. We also show that if the number of waypoints is
logarithmically bounded, exact polynomial-time algorithms exist even for
general graphs. Our two algorithms provide an almost complete characterization
of what can be solved exactly in polynomial-time: we show that more general
problems (e.g., on grid graphs of maximum degree 3, with slightly more
waypoints) are computationally intractable
Computing Graph Roots Without Short Cycles
Graph G is the square of graph H if two vertices x, y have an edge in G if
and only if x, y are of distance at most two in H. Given H it is easy to
compute its square H2, however Motwani and Sudan proved that it is NP-complete
to determine if a given graph G is the square of some graph H (of girth 3). In
this paper we consider the characterization and recognition problems of graphs
that are squares of graphs of small girth, i.e. to determine if G = H2 for some
graph H of small girth. The main results are the following. - There is a graph
theoretical characterization for graphs that are squares of some graph of girth
at least 7. A corollary is that if a graph G has a square root H of girth at
least 7 then H is unique up to isomorphism. - There is a polynomial time
algorithm to recognize if G = H2 for some graph H of girth at least 6. - It is
NP-complete to recognize if G = H2 for some graph H of girth 4. These results
almost provide a dichotomy theorem for the complexity of the recognition
problem in terms of girth of the square roots. The algorithmic and graph
theoretical results generalize previous results on tree square roots, and
provide polynomial time algorithms to compute a graph square root of small
girth if it exists. Some open questions and conjectures will also be discussed
A short proof of the middle levels theorem
Consider the graph that has as vertices all bitstrings of length with
exactly or entries equal to 1, and an edge between any two bitstrings
that differ in exactly one bit. The well-known middle levels conjecture asserts
that this graph has a Hamilton cycle for any . In this paper we
present a new proof of this conjecture, which is much shorter and more
accessible than the original proof
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