542 research outputs found
A survey of face recognition techniques under occlusion
The limited capacity to recognize faces under occlusions is a long-standing
problem that presents a unique challenge for face recognition systems and even
for humans. The problem regarding occlusion is less covered by research when
compared to other challenges such as pose variation, different expressions,
etc. Nevertheless, occluded face recognition is imperative to exploit the full
potential of face recognition for real-world applications. In this paper, we
restrict the scope to occluded face recognition. First, we explore what the
occlusion problem is and what inherent difficulties can arise. As a part of
this review, we introduce face detection under occlusion, a preliminary step in
face recognition. Second, we present how existing face recognition methods cope
with the occlusion problem and classify them into three categories, which are
1) occlusion robust feature extraction approaches, 2) occlusion aware face
recognition approaches, and 3) occlusion recovery based face recognition
approaches. Furthermore, we analyze the motivations, innovations, pros and
cons, and the performance of representative approaches for comparison. Finally,
future challenges and method trends of occluded face recognition are thoroughly
discussed
A Survey of Geometric Optimization for Deep Learning: From Euclidean Space to Riemannian Manifold
Although Deep Learning (DL) has achieved success in complex Artificial
Intelligence (AI) tasks, it suffers from various notorious problems (e.g.,
feature redundancy, and vanishing or exploding gradients), since updating
parameters in Euclidean space cannot fully exploit the geometric structure of
the solution space. As a promising alternative solution, Riemannian-based DL
uses geometric optimization to update parameters on Riemannian manifolds and
can leverage the underlying geometric information. Accordingly, this article
presents a comprehensive survey of applying geometric optimization in DL. At
first, this article introduces the basic procedure of the geometric
optimization, including various geometric optimizers and some concepts of
Riemannian manifold. Subsequently, this article investigates the application of
geometric optimization in different DL networks in various AI tasks, e.g.,
convolution neural network, recurrent neural network, transfer learning, and
optimal transport. Additionally, typical public toolboxes that implement
optimization on manifold are also discussed. Finally, this article makes a
performance comparison between different deep geometric optimization methods
under image recognition scenarios.Comment: 41 page
Grassmann Learning for Recognition and Classification
Computational performance associated with high-dimensional data is a common challenge for real-world classification and recognition systems. Subspace learning has received considerable attention as a means of finding an efficient low-dimensional representation that leads to better classification and efficient processing. A Grassmann manifold is a space that promotes smooth surfaces, where points represent subspaces and the relationship between points is defined by a mapping of an orthogonal matrix. Grassmann learning involves embedding high dimensional subspaces and kernelizing the embedding onto a projection space where distance computations can be effectively performed. In this dissertation, Grassmann learning and its benefits towards action classification and face recognition in terms of accuracy and performance are investigated and evaluated. Grassmannian Sparse Representation (GSR) and Grassmannian Spectral Regression (GRASP) are proposed as Grassmann inspired subspace learning algorithms. GSR is a novel subspace learning algorithm that combines the benefits of Grassmann manifolds with sparse representations using least squares loss §¤1-norm minimization for improved classification. GRASP is a novel subspace learning algorithm that leverages the benefits of Grassmann manifolds and Spectral Regression in a framework that supports high discrimination between classes and achieves computational benefits by using manifold modeling and avoiding eigen-decomposition. The effectiveness of GSR and GRASP is demonstrated for computationally intensive classification problems: (a) multi-view action classification using the IXMAS Multi-View dataset, the i3DPost Multi-View dataset, and the WVU Multi-View dataset, (b) 3D action classification using the MSRAction3D dataset and MSRGesture3D dataset, and (c) face recognition using the ATT Face Database, Labeled Faces in the Wild (LFW), and the Extended Yale Face Database B (YALE). Additional contributions include the definition of Motion History Surfaces (MHS) and Motion Depth Surfaces (MDS) as descriptors suitable for activity representations in video sequences and 3D depth sequences. An in-depth analysis of Grassmann metrics is applied on high dimensional data with different levels of noise and data distributions which reveals that standardized Grassmann kernels are favorable over geodesic metrics on a Grassmann manifold. Finally, an extensive performance analysis is made that supports Grassmann subspace learning as an effective approach for classification and recognition
Machine Learning
Machine Learning can be defined in various ways related to a scientific domain concerned with the design and development of theoretical and implementation tools that allow building systems with some Human Like intelligent behavior. Machine learning addresses more specifically the ability to improve automatically through experience
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