312 research outputs found

    Work and Home Location: Possible Role of Social Networks

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    This research explores to what extent people's work locations are similar to that of those who live around them. Using the Longitudinal Economic and Household Dynamics data set and the US census for the Twin Cities (Minneapolis-St. Paul) metropolitan area, we investigate the home and work locations of different census block residents. Our aim is to investigate if people who live close to one another, also work close to one another to a degree beyond what would be expected at random. We find a significantly non-random correlation between joint home and joint work locations. Further, we show what features of particular neighborhoods are associated with comparatively higher incidences of people sharing work locations. One reason for such an outcome can be the role neighborhood level social networks play in locating jobs; or conversely work place social networks play in choosing the home location or both. Such findings should be used to refine work trip distribution models that otherwise depend mainly on impedance between the origin and destination.Social Networks, Trip Distribution, Destination Choice, Work, Commuting, Residential Location

    Semidefinite Programming Approach for the Quadratic Assignment Problem with a Sparse Graph

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    The matching problem between two adjacency matrices can be formulated as the NP-hard quadratic assignment problem (QAP). Previous work on semidefinite programming (SDP) relaxations to the QAP have produced solutions that are often tight in practice, but such SDPs typically scale badly, involving matrix variables of dimension n2n^2 where n is the number of nodes. To achieve a speed up, we propose a further relaxation of the SDP involving a number of positive semidefinite matrices of dimension O(n)\mathcal{O}(n) no greater than the number of edges in one of the graphs. The relaxation can be further strengthened by considering cliques in the graph, instead of edges. The dual problem of this novel relaxation has a natural three-block structure that can be solved via a convergent Augmented Direction Method of Multipliers (ADMM) in a distributed manner, where the most expensive step per iteration is computing the eigendecomposition of matrices of dimension O(n)\mathcal{O}(n). The new SDP relaxation produces strong bounds on quadratic assignment problems where one of the graphs is sparse with reduced computational complexity and running times, and can be used in the context of nuclear magnetic resonance spectroscopy (NMR) to tackle the assignment problem.Comment: 31 page

    Are the artificially generated instances uniform in terms of difficulty?

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    In the field of evolutionary computation, it is usual to generate artificial benchmarks of instances that are used as a test-bed to determine the performance of the algorithms at hand. In this context, a recent work on permutation problems analyzed the implications of generating instances uniformly at random (u.a.r.) when building those benchmarks. Particularly, the authors analyzed instances as rankings of the solutions of the search space sorted according to their objective function value. Thus, two instances are considered equivalent when their objective functions induce the same ranking over the search space. Based on the analysis, they suggested that, when some restrictions hold, the probability to create easy rankings is higher than creating difficult ones. In this paper, we continue on that research line by adopting the framework of local search algorithms with the best improvement criterion. Particularly, we empirically analyze, in terms of difficulty, the instances (rankings) created u.a.r. of three popular problems: Linear Ordering Problem, Quadratic Assignment Problem and Flowshop Scheduling Problem. As the neighborhood system is critical for the performance of local search algorithms three different neighborhood systems have been considered: swap, interchange and insert. Conducted experiments reveal that (1) by sampling the parameters uniformly at random we obtain instances with a non-uniform distribution in terms of difficulty, (2) the distribution of the difficulty strongly depends on the pair problem-neighborhood considered, and (3) given a problem, the distribution of the difficulty seems to depend on the smoothness of the landscape induced by the neighborhood and on its size.Research Groups 2013-2018 (IT-609-13) TIN2016-78365-R(Spanish Ministry of Economy, Industry and Competitiveness

    Parallel Hybrid Trajectory Based Metaheuristics for Real-World Problems

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    G. Luque, E. Alba, Parallel Hybrid Trajectory Based Metaheuristics for Real-World Problems, In Proceedings of Intelligent Networking and Collaborative Systems, pp. 184-191, 2-4 September, 2015, Taipei, Taiwan, IEEE PressThis paper proposes a novel algorithm combining path relinking with a set of cooperating trajectory based parallel algorithms to yield a new metaheuristic of enhanced search features. Algorithms based on the exploration of the neighborhood of a single solution, like simulated annealing (SA), have offered accurate results for a large number of real-world problems in the past. Because of their trajectory based nature, some advanced models such as the cooperative one are competitive in academic problems, but still show many limitations in addressing large scale instances. In addition, the field of parallel models for trajectory methods has not deeply been studied yet (at least in comparison with parallel population based models). In this work, we propose a new hybrid algorithm which improves cooperative single solution techniques by using path relinking, allowing both to reduce the global execution time and to improve the efficacy of the method. We applied here this new model using a large benchmark of instances of two real-world NP-hard problems: DNA fragment assembly and QAP problems, with competitive results.Universidad de MĂĄlaga. Campus de Excelencia Internacional AndalucĂ­a Tech

    GPU-accelerated Parallel Solutions to the Quadratic Assignment Problem

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    The Quadratic Assignment Problem (QAP) is an important combinatorial optimization problem with applications in many areas including logistics and manufacturing. QAP is known to be NP-hard, a computationally challenging problem, which requires the use of sophisticated heuristics in finding acceptable solutions for most real-world data sets. In this paper, we present GPU-accelerated implementations of a 2opt and a tabu search algorithm for solving the QAP. For both algorithms, we extract parallelism at multiple levels and implement novel code optimization techniques that fully utilize the GPU hardware. On a series of experiments on the well-known QAPLIB data sets, our solutions, on average run an order-of-magnitude faster than previous implementations and deliver up to a factor of 63 speedup on specific instances. The quality of the solutions produced by our implementations of 2opt and tabu is within 1.03% and 0.15% of the best known values. The experimental results also provide key insight into the performance characteristics of accelerated QAP solvers. In particular, the results reveal that both algorithmic choice and the shape of the input data sets are key factors in finding efficient implementations.Comment: 25 pages, 9 figures; parts of this work appeared as short papers in XSEDE14 and XSEDE15 conferences. This version of the paper is a substantial extension of previous work with optimizations for newer GPU platforms and extended experimental result

    Social Network Analysis with sna

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    Modern social network analysis---the analysis of relational data arising from social systems---is a computationally intensive area of research. Here, we provide an overview of a software package which provides support for a range of network analytic functionality within the R statistical computing environment. General categories of currently supported functionality are described, and brief examples of package syntax and usage are shown.
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