9,710 research outputs found

    Group work assessment: benefits, problems and implications for good practice

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    Group work has become increasingly important in higher education, largely as a result of the greater emphasis on skills, employability and lifelong learning. However, it is often introduced in a hurry, can be unsupported and may be assessed without fully exploring the consequences (www.heacademy.ac.uk/ourwork/learning/assessment.group). Both group work and its assessment have been the focus of considerable research and debate in the higher education literature; see for example reviews by Webb (1994), Nightingale et al. (1996) and Boud et al. (1999). Davis (1993) identifies three types of group work: formal learning groups, informal learning groups and study groups. Formal groups are established to complete a specific task in one class session or over many weeks, such as a laboratory experiment or the compilation of an environmental impact report. Informal groups involve ad hoc clusters of students who work in class to discuss an issue or test understanding. Study teams are formed to provide support for members, usually for the duration of a project or module. This guide will focus on formal group activity and its assessment. Group work is highly complex, however, and assessment should consider both the product or outcome and the process of student learning (Webb 1994, Glebhill and Smith 1996). Consequently, the development of effective group work assessment strategies, designed to engage the students and provide the best possible learning experience, raises a number of important questions. For example, what is the most effective group size? How should the groups be formed? How can we best prepare students for group work? What are the most effective ways of supporting groups and individuals within them? To what extent should group progress be monitored by tutors? How should we assess group work and where does the balance lie between product and process, and group and individual? What is the most effective way of gathering meaningful student feedback for 2 the purposes of evaluation and review? This guide will explore these questions and many others. It will begin by looking at the benefits of group work and its assessment before exploring some of the key concerns. It will then reflect on some personal experiences and lessons learned from the planning and delivery of group work assessment strategies, with a view to providing some ideas and tips for good practice

    Guess the score, fostering collective intelligence in the class

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    This paper proposes the use of serious games as a tool to enhance collective intelligence of undergraduate and graduate students. The development of social skills of individuals in a group is related to the performance of the collective intelligence of the group manifested through the shared and collaborative development of intellectual tasks [1]. Guess the Score GS, is a serious game implemented by means of an online tool, created to foster the development, collaboration and engagement of students. It's has been designed with the intention of facilitating the development of individual’s social skills in a group in order to promote education of collective intelligence. This paper concludes that the design of learning activities using serious games as a support tool in education, generate awareness about of utilities of gaming in the collective learning environment and the fostering of collective intelligence education.Postprint (published version

    Formative e-assessment: Practitioner cases

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    This paper reports on one aspect of the Joint Information Systems Committee (JISC)-funded project 'Scoping a vision of formative e-assessment', namely on cases of formative e-assessment developed iteratively with the UK education practitioner community. The project, which took place from June 2008 – January 2009, aimed to identify current theories and practices relating to formative assessment of learning where technologies play a key role. The project aimed to scope the 'domain' of formative e-assessment, by developing cases of practice and identifying key formative processes within them, which are affected by the use of technologies. From this analysis, patterns were extracted to inform future software design. A discussion of the key issues emerging from the review of the literature on formative e-assessment, a full account of the project methodology – the design pattern methodology – as well as a critical discussion of the findings – namely the patterns and the role of technology – are the focus of a separate paper (see Daly et al (forthcoming). This paper documents how cases of formative e-assessment were developed during the project by a collaborative methodology involving practitioners from a range of post-16 education contexts. The cases were analysed with reference to key theoretical perspectives on formative assessment, particularly the work of Black and Wiliam (2009). In addition, Laurillard's Conversational Framework (2002, 2007) was used to locate practices of formative assessment within a wider concept of learning and teaching involving technologies, although a detailed discussion of the latter is not within the scope of this paper1

    Module facelift: engaging student technology teachers with maths

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    In recent years a First Year Mathematics module for student Technology teachers has undergone a significant redesign due to a combination of factors. In 2010 a new tutor took over the module and began to add more content to the existing course in order to encourage students to engage with online resources, but a total redesign was not possible due to the limitations of the existing Virtual Learning Environment (VLE) (Moodle 1.9). In 2012, with support from the Learning Technology Unit, this course was restructured on the new Moodle 2.3 site in order that a new tool for quiz authoring and delivery could be embedded within the course. Previous technologies available were limited in various ways; with the arrival of this new tool sophisticated questions can be delivered and activities can be accessed on and off campus. In addition to this, the new version of the course includes tools for social networking and collaborative learnin

    Student-Centered Learning: Functional Requirements for Integrated Systems to Optimize Learning

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    The realities of the 21st-century learner require that schools and educators fundamentally change their practice. "Educators must produce college- and career-ready graduates that reflect the future these students will face. And, they must facilitate learning through means that align with the defining attributes of this generation of learners."Today, we know more than ever about how students learn, acknowledging that the process isn't the same for every student and doesn't remain the same for each individual, depending upon maturation and the content being learned. We know that students want to progress at a pace that allows them to master new concepts and skills, to access a variety of resources, to receive timely feedback on their progress, to demonstrate their knowledge in multiple ways and to get direction, support and feedback from—as well as collaborate with—experts, teachers, tutors and other students.The result is a growing demand for student-centered, transformative digital learning using competency education as an underpinning.iNACOL released this paper to illustrate the technical requirements and functionalities that learning management systems need to shift toward student-centered instructional models. This comprehensive framework will help districts and schools determine what systems to use and integrate as they being their journey toward student-centered learning, as well as how systems integration aligns with their organizational vision, educational goals and strategic plans.Educators can use this report to optimize student learning and promote innovation in their own student-centered learning environments. The report will help school leaders understand the complex technologies needed to optimize personalized learning and how to use data and analytics to improve practices, and can assist technology leaders in re-engineering systems to support the key nuances of student-centered learning

    Evaluating a Personal Learning Environment for Digital Storytelling

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    The evaluation of flexible and personal learning environments is extremely challenging. It should not be limited to the assessment of products, but should address the quality of educative experience with close monitoring. The evaluation of a PLE using digital storytelling is even more complicated, due to the unpredictability of the usage scenarios. This paper presents an evaluation methodology for PLEs using digital storytelling, using a participatory design approach. The results from an open validation trial indicate that this methodology is able to incorporate all necessary factors and that the selected evaluation tools are appropriate for addressing the quality of educative experience

    Wikis as Platforms for Authentic Assessment

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    Calls for accountability focus attention on assessment of student learning. Authentic assessment involves evaluating student learning as students perform real world tasks. We present a four-stage conceptual framework for authentic assessment. We argue first that evaluation is a process rather than a static one-time event. Second, authentic assessment involves evaluating experiential learning. Third, multiple evaluators assess student work, including self-assessment or review by a public audience. Finally, authentic assessments offer more learner choice. Wikis, as user-friendly web spaces that support easy web authoring for individuals or for collaborative groups, provide a platform for both student learning and authentic assessment
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