4 research outputs found

    A summary of the third workshop on theory-informed user modeling for tailoring and personalizing interfaces

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    The third workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces (HUMANIZE) 1 took place in conjunction with the 24th annual meeting of the intelligent user interfaces (IUI) 2 community in Los Angeles, CA, USA on March 20, 2019. The goal of the workshop was to attract researchers from different fields by accepting contributions on the intersection of practical data mining methods and theoretical knowledge for personalization. A total of six papers were accepted for this edition of the workshop.

    Using a Serious Game to Teach User-Centered Design

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    The development of products with a good user experience requires a thorough understanding of the prospective users' behaviors, preferences, and needs. One of the design approaches that places emphasis on the needs of users is the user-centered design process. However, there is a general resistance in organizations to incorporate user-centered design practices in product development. One influencing factor is that user-centered design is multidisciplinary. Hence, creates challenges to get a mutual understanding and collaboration across different stakeholders throughout the development. In this paper we present the results of a serious game prototype that was created to describe user-centered design across stakeholders. Results of the prototype evaluation reveal that it has potential to impart knowledge on concepts related to user-centered design. Additionally, we propose further development of the game by personalizing game elements to increase the effectiveness of learning and player experience

    Using a Serious Game to Teach User-Centered Design

    No full text
    The development of products with a good user experience requires a thorough understanding of the prospective users' behaviors, preferences, and needs. One of the design approaches that places emphasis on the needs of users is the user-centered design process. However, there is a general resistance in organizations to incorporate user-centered design practices in product development. One influencing factor is that user-centered design is multidisciplinary. Hence, creates challenges to get a mutual understanding and collaboration across different stakeholders throughout the development. In this paper we present the results of a serious game prototype that was created to describe user-centered design across stakeholders. Results of the prototype evaluation reveal that it has potential to impart knowledge on concepts related to user-centered design. Additionally, we propose further development of the game by personalizing game elements to increase the effectiveness of learning and player experience
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