98 research outputs found
XMPP and iDTV or how to make television a social medium
Instant Messaging (IM) has the potential to become one of the killer applications for interactive Digital Television (iDTV) [12]. However, several factors make it difficult to provide a good implementation of IM services, among which the limited resources of a set-top box and the different user experience compared to computer environments.
This paper proposes the XMPP (Extensible Messaging and Presence Protocol) standard as a solution for implementing IM. When we compare XMPP with other technologies, it reveals itself to be very well adapted to the specific needs of iDTV middleware platforms like the Multimedia Home Platform (MHP) [5].
Moreover, the use of XMPP doesn't limit itself to IM The flexible architecture of XMPP opens a window of opportunities like the ease of adding new interactive services. To demonstrate the possibilities of XMPP on MHP, an IM client -IM4MHP- is presented in this paper
Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless
A converged broadcast and telecommunication
service platform is presented that is able to create, deliver, and
manage interactive, multimedia content and services for consumption
on three different terminal types. The motivations of
service providers for designing converged interactive multimedia
services, which are crafted for their individual requirements, are
investigated. The overall design of the system is presented with
particular emphasis placed on the operational features of each
of the sub-systems, the flows of media and metadata through the
sub-systems and the formats and protocols required for inter-communication
between them. The key features of tools required for
creating converged interactive multimedia content for a range of
different end-user terminal types are examined. Finally possible
enhancements to this system are discussed. This study is of particular
interest to those organizations currently conducting trials
and commercial launches of DVB-H services because it provides
them with an insight of the various additional functions required
in the service provisioning platforms to provide fully interactive
services to a range of different mobile terminal types
Interactive Digital Terrestrial Television: The Interoperability Challenge in Brazil
This paper introduces different standards implemented in existing Digital Terrestrial Television Broadcasting systems to allow the fruition of interactive services and applications through digital Set Top Boxes. It focuses on the interoperability issue between the Brazilian and the European architectures. In fact, despite in Brazil the GEM specification has been designed to foster wide content compatibility across a range of interactive platforms, it has never come to a final implementation and deployment. As a result the interoperability issue has been deeply explored in the BEACON project and an innovative system architecture has been developed to deploy t-learning services across Europe and Brazil, providing integration of those systems that were not able to interoperate until nowadays. This work is an important step in the direction of standards' interoperability. As a result, MHP and Ginga NCL-Lua implementation appeared to be the very best choice to deliver interactive services in an interoperable mode between European and Brazilian digital television
Multimedia Standards
The aim of this paper is to review some of the standards, connected
with multimedia and their metadata. We start with MPEG family. MPEG-21
provides an open framework for multimedia delivery and consumption. MPEG-
7 is a multimedia content description standard. With the Internet grow several
format were proposed for media scenes description. Some of them are open
standards such as: VRML1, X3D2, SMIL3, SVG4, MPEG-4 BIFS, MPEG-4,
XMT, MPEG-4, LaSER, COLLADA5, published by ISO, W3C, etc. Television
has become the most important mass medium. Standards such as MHEG,
DAVIC, Java TV, MHP, GEM, OCAP and ACAP have been developed.
Efficient video-streaming is presented. There exist a large number of standards
for representing audiovisual metadata. We cover the Material Exchange Format
(MXF), the Digital Picture Exchange (DPX), and the Digital Cinema Package
(DCP)
A graphics software architecture for high-end interactive TV terminals
This thesis proposes a graphics architecture for next-generation digital television receivers. The starting assumption is that in the future, a number of multimedia terminals will have access through a number of networks to a variety of content and services. One example of such a device is a media station capable of integrating different kinds of multimedia objects such as 2D/3D graphics and video, reacting to user interaction, and supporting the temporal dimension of applications. Some of the services intended for these devices include, for example, games and enhanced information over broadcasted video.
First, this thesis provides an overview of the digital television environment, focusing on the limitations of current receivers and hints at future directions. In addition, this thesis compares different solutions from regional standardisation bodies such as DVB, CableLabs, and ARIB. It proposes the adoption of the most relevant initiative, GEM by DVB. Unfortunately, GEM software middleware only considers Java language as an authoring format, meaning that the declarative environment and advanced functionalities (e.g., 3D graphics support) remain to be standardised.
Because in the future different user groups will have different demands with regard to television, this thesis identifies two major extensions to the GEM standard. First, it proposes a declarative environment for GEM that takes into account W3C standardisation efforts. This environment is divided into two configurations: one capable of rendering limited interactive applications such as information services, and another intended for more demanding applications, for example a distance learning portal that synchronises videos of lecturers and slides. Second, this thesis proposes to extend the procedural environment of GEM with 3D graphics support. The potential services of this new profile, High-End Interactive, include games and commercials.
Then, based on the requirements the proposed profiles should meet, this thesis defines a graphics architecture model composed of five layers. The hardware abstraction layer is in charge of rendering the final graphics output. The graphical context is a cross-platform abstraction of the rendering region and provides graphics primitives (e.g., rectangles and images). The graphical environment provides the means to control different graphical contexts. The GUI toolkit is a set of ready-made user interface widgets and layout schemes. Finally, high-level languages are easy-to-use tools for developing simple services.
The thesis concludes with a report of my experience implementing a digital television receiver based on the proposals described. In addition to testing the application of the proposed graphics architecture to the design and implementation of a next-generation digital television receiver, the implementation permits the analysis of the requirements of such receivers and of the services they can provide.reviewe
Converged digital TV services: the role of middleware and future directions of interactive television
The subject of the future of the interactive Television medium has become a topic of great interest to the academic and industrial communities particularly since in the recent years there has been a dramatic increase in the pace of innovation of convergence of digital TV systems and services. The purpose of this paper is to provide a brief overview of what we know as digital TV converged services, to present and categorise the digital Television middleware technologies that contributed to it, and to present possible future trends and directions. A new Television era of converged wireless and mobile content delivery, user-authored content, multimodal interaction, intelligent personalisation, smart space awareness, and 3D content sensations is foreseen, creating ambient and immersive experiences
IPTV 2.0 from Triple Play to social TV
International audienceThe great success of social technologies is transforming the Internet into a collaborative community. With a vision of IPTV 2.0, this paper presents our research work towards the exploitation of social phenomena in the domain of TV. Based on the advantage of IP Multimedia Subsystem (IMS) service architecture, the current IPTV service is extended from two aspects: TV-enriched communication and sociability-enhanced TV. Two applications namely TV Buddy and Social Electronic Program Guide (EPG) are proposed to demonstrate them respectively. Finally, we developed a prototype system on Ericsson IMS Software Development Studio (SDS)
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