223 research outputs found

    Integrating Statistics and Visualization to Improve Exploratory Social Network Analysis

    Get PDF
    Social network analysis is emerging as a key technique to understanding social, cultural and economic phenomena. However, social network analysis is inherently complex since analysts must understand every individual's attributes as well as relationships between individuals. There are many statistical algorithms which reveal nodes that occupy key social positions and form cohesive social groups. However, it is difficult to find outliers and patterns in strictly quantitative output. In these situations, information visualizations can enable users to make sense of their data, but typical network visualizations are often hard to interpret because of overlapping nodes and tangled edges. My first contribution improves the process of exploratory social network analysis. I have designed and implemented a novel social network analysis tool, SocialAction (http://www.cs.umd.edu/hcil/socialaction) , that integrates both statistics and visualizations to enable users to quickly derive the benefits of both. Statistics are used to detect important individuals, relationships, and clusters. Instead of tabular display of numbers, the results are integrated with a network visualization in which users can easily and dynamically filter nodes and edges. The visualizations simplify the statistical results, facilitating sensemaking and discovery of features such as distributions, patterns, trends, gaps and outliers. The statistics simplify the comprehension of a sometimes chaotic visualization, allowing users to focus on statistically significant nodes and edges. SocialAction was also designed to help analysts explore non-social networks, such as citation, communication, financial and biological networks. My second contribution extends lessons learned from SocialAction and provides designs guidelines for interactive techniques to improve exploratory data analysis. A taxonomy of seven interactive techniques are augmented with computed attributes from statistics and data mining to improve information visualization exploration. Furthermore, systematic yet flexible design goals are provided to help guide domain experts through complex analysis over days, weeks and months. My third contribution demonstrates the effectiveness of long term case studies with domain experts to measure creative activities of information visualization users. Evaluating information visualization tools is problematic because controlled studies may not effectively represent the workflow of analysts. Discoveries occur over weeks and months, and exploratory tasks may be poorly defined. To capture authentic insights, I designed an evaluation methodology that used structured and replicated long-term case studies. The methodology was implemented on unique domain experts that demonstrated the effectiveness of integrating statistics and visualization

    Facebook3d

    Get PDF
    INTRODUCTION With the advent of Web 2.0, social networking websites like Facebook, MySpace and LinkedIn have become hugely popular. According to (Nilsen, 2009), social networking websites have global1 figures of almost 250 millions unique users among the top five2, with the time people spend on those networks increasing 63% between 2007 and 2008. Facebook alone saw a massive growth of 566% in number of minutes in the same period of time. Furthermore their appeal is clear, they enable users to easily form persistent networks of friends with whom they can interact and share content. Users then use those networks to keep in touch with their current friends and to reconnect with old friends. However, online social network services have rapidly evolved into highly complex systems which contain a large amount of personally salient information derived from large networks of friends. Since that information varies from simple links to music, photos and videos, users not only have to deal with the huge amount of data generated by them and their friends but also with the fact that it‟s composed of many different media forms. Users are presented with increasing challenges, especially as the number of friends on Facebook rises. An example of a problem is when a user performs a simple task like finding a specific friend in a group of 100 or more friends. In that case he would most likely have to go through several pages and make several clicks till he finds the one he is looking for. Another example is a user with more than 100 friends in which his friends make a status update or another action per day, resulting in 10 updates per hour to keep up. That is plausible, especially since the change in direction of Facebook to rival with Twitter, by encouraging users to update their status as they do on Twitter. As a result, to better present the web of information connected to a user the use of better visualizations is essential. The visualizations used nowadays on social networking sites haven‟t gone through major changes during their lifetimes. They have added more functionality and gave more tools to their users, but still the core of their visualization hasn‟t changed. The information is still presented in a flat way in lists/groups of text and images which can‟t show the extra connections pieces of information. Those extra connections can give new meaning and insights to the user, allowing him to more easily see if that content is important to him and the information related to it. However showing extra connections of information but still allowing the user to easily navigate through it and get the needed information with a quick glance is difficult. The use of color coding, clusters and shapes becomes then essential to attain that objective. But taking into consideration the advances in computer hardware in the last decade and the software platforms available today, there is the opportunity to take advantage of 3D. That opportunity comes in because we are at a phase were the hardware and the software available is ready for the use of 3D in the web. With the use of the extra dimension brought by 3D, visualizations can be constructed to show the content and its related information to the user at the same screen and in a clear way. Also it would allow a great deal of interactivity. Another opportunity to create better information‟s visualization presents itself in the form of the open APIs, specifically the ones made available by the social networking sites. Those APIs allow any developers to create their own applications or sites taking advantage of the huge amount of information there is on those networks. Specifically to this case, they open the door for the creation of new social network visualizations. Nevertheless, the third dimension is by itself not enough to create a better interface for a social networking website, there are some challenges to overcome. One of those challenges is to make the user understand what the system is doing during the interaction with the user. Even though that is important in 2D visualizations, it becomes essential in 3D due to the extra dimension. To overcome that challenge it‟s necessary the use of the principles of animations defined by the artists at Walt Disney Studios (Johnston, et al., 1995). By applying those principles in the development of the interface, the actions of the system in response to the user inputs became clear and understandable. Furthermore, a user study needs to be performed so the users‟ main goals and motivations, while navigating the social network, are revealed. Their goals and motivations are important in the construction of an interface that reflects the user expectations for the interface, but also helps in the development of appropriate metaphors. Those metaphors have an important role in the interface, because if correctly chosen they help the user understand the elements of the interface instead of making him memorize it. The last challenge is the use of 3D visualization on the web, since there have been several attempts to bring 3D into it, mainly with the various versions of VRML which were destined to failure due to the hardware limitations at the time. However, in the last couple of years there has been a movement to make the necessary tools to finally allow developers to use 3D in a useful way, using X3D or OpenGL but especially flash. This thesis argues that there is a need for a better social network visualization that shows all the dimensions of the information connected to the user and that allows him to move through it. But there are several characteristics the new visualization has to possess in order for it to present a real gain in usability to Facebook‟s users. The first quality is to have the friends at the core of its design, and the second to make use of the metaphor of circles of friends to separate users in groups taking into consideration the order of friendship. To achieve that several methods have to be used, from the use of 3D to get an extra dimension for presenting relevant information, to the use of direct manipulation to make the interface comprehensible, predictable and controllable. Moreover animation has to be use to make all the action on the screen perceptible to the user. Additionally, with the opportunity given by the 3D enabled hardware, the flash platform, through the use of the flash engine Papervision3D and the Facebook platform, all is in place to make the visualization possible. But even though it‟s all in place, there are challenges to overcome like making the system actions in 3D understandable to the user and creating correct metaphors that would allow the user to understand the information and options available to him. This thesis document is divided in six chapters, with Chapter 2 reviewing the literature relevant to the work described in this thesis. In Chapter 3 the design stage that resulted in the application presented in this thesis is described. In Chapter 4, the development stage, describing the architecture and the components that compose the application. In Chapter 5 the usability test process is explained and the results obtained through it are presented and analyzed. To finish, Chapter 6 presents the conclusions that were arrived in this thesis.Orientador: Ian Oakle

    The Network Structure of Successful Collaboration in Wikipedia

    Get PDF
    Wikipedia is one of the largest and most successful examples of decentralized peer-production systems currently in existence. Yet, the quality of Wikipedia articles varies widely with articles considered of encyclopedic quality (called featured articles) representing less than 0.1 percent of all articles. In this paper, we examine how article quality varies as a function of the network mechanisms that control the interaction among contributors. More specifically, we compare the network mechanisms underlying the production of the complete set of featured articles, with the network mechanisms of a contrasting sample of comparable non-featured articles in the English-language edition of Wikipedia. Estimates of relational event models suggest that contributors to featured articles display greater deference toward the reputation of their team members. Contributors to featured articles also display a weaker tendency to follow the behavioral norms predicted by the theory of structural balance, and hence a weaker tendency toward polarization

    Introducing generation citizen

    Get PDF

    Statutory social work, the voluntary sector and social action settings : a comparison of ethics

    Get PDF
    EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    SOCIAL INFLUENCE IN TECHNOLOGY ADOPTION RESEARCH: A LITERATURE REVIEW AND RESEARCH AGENDA

    Get PDF
    Social influence has been shown to profoundly affect human behavior in general and technology adoption (TA) in particular. Over time, multiple definitions and measures of social influence have been introduced to the field of TA research, contributing to an increasingly fragmented landscape of constructs that challenges the conceptual integrity of the field. In this vein, this paper sets out to review how social influence has been conceptualized with regard to TA. In so doing, this paper hopes to inform researchers’ understanding of the construct, provide an overview of its myriad conceptualizations, constructively challenge extant approaches, and provide impulses for future research. A systematic review of the relevant literature uncovers that extant interpretations of social influence are 1) predominantly compliance-based and as such risk overlooking identification- and internalization-based effects, and 2) primarily targeted at the individual level, thereby neglecting the impact of socially rich environments. Building upon these insights, this paper develops an integrated perspective on social influence in TA research that encourages scholars to pursue a multi-theoretical understanding of social influence at the interface of users, social referents, and technology

    Women, class and social action in late-Victorian and Edwardian London

    Get PDF
    This thesis explores the relationship between class, gender and feminist identity through an examination of women's involvement in philanthropy and social reform in London from 1870 to 1906. Middle-class women's engagement in such work — termed collectively here as 'social action' — has long been claimed as the nursery of first-wave feminist political identity. Numerous historians have framed social action as the means by which women moved from the 'private' to the 'public' sphere and the ground where women developed their claim to a place in national political life in the three decades prior to the upsurge of suffrage campaigning in 1906. Whilst agreeing with this broad narrative of the relationship between social action and feminism, the thesis addresses the lack of discussion of class differences between women in the existing literature on the subject. The forms of social action examined in detail in this thesis were predicated upon this very difference between women: on the belief in the power of the lady to reshape the bodies, characters, homes and workplaces of poor women. Women social activists themselves had a central role in making identities of class, through the dissemination of their expert opinions on the domestic life of the urban poor. In the context of the changing understanding of duty in the later nineteenth century the thesis argues that the agency of femininity in effecting social change came to be seen as of less significance as the century progressed. Women social activists instead drew upon codes of class to justify their work, constructing themselves as authoritative professionals, licenced to speak and act for working-class women. The thesis brings to the fore the (often strained and contested) encounters between lady social activists and the women and men who were their objects of reform using detailed case studies of philanthropic rent-collecting schemes, the London Charity Organisation Society and the women's factory inspectorate. It concludes that social action was indeed the material from which modern feminist identity made itself, but that this identity was founded on middle-class women's differentiation of themselves from working-class women

    Modelling Diffusion Processes in Social Networks and Visualising Social Network Data

    Get PDF

    Council cottages and community in inter-war Britain: a study of class, culture,politics and place.

    Get PDF
    PhDThis thesis makes a contribution to the debates surrounding the idea of community on the cottage council estates of inter-war Britain. It questions the conventional wisdom that community was lacking upon these estates. Recognising the problematic nature of the notion of community, this thesis overcomes the confusion inherent in the term when it is used to describe social structures by viewing community instead as a structure of meaning, as a discursive rather than material reality. This guides my examination of community on the estates. Rather than there being no community, it is argued that there were at least three different discourses of community, and what is important is the relationships between them. Chapter One discusses the contexts in which these estates were built, and then sets out the ways in which community is understood in this thesis. Chapter Two explains the methodology that was used, a combination of archival and oral histoiy. In Chapter Three Roehampton and Watling - the two estates this research focuses upon - are described in order to provide the contextual setting for my interpretation of the discourses of community that were present there. Chapter Four is concerned with community from the viewpoint of the residents who lived on the estates. Chapter Five considers discourses of community from the point of view of the tenants' and residents' associations that developed upon Roehampton and Watling. Chapter Six explores the discourse of community that was promoted on the estates by the Community Association movement. Overall the thesis argues that the discourses of community on inter-war housing estates have to be understood in terms of the occupational structures, cultures and politics of these estates

    Elements of workers' consciousness : images of society among manual and clerical workers

    Get PDF
    corecore