192,047 research outputs found

    Entanglement, intractability and no-signaling

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    We consider the problem of deriving the no-signaling condition from the assumption that, as seen from a complexity theoretic perspective, the universe is not an exponential place. A fact that disallows such a derivation is the existence of {\em polynomial superluminal} gates, hypothetical primitive operations that enable superluminal signaling but not the efficient solution of intractable problems. It therefore follows, if this assumption is a basic principle of physics, either that it must be supplemented with additional assumptions to prohibit such gates, or, improbably, that no-signaling is not a universal condition. Yet, a gate of this kind is possibly implicit, though not recognized as such, in a decade-old quantum optical experiment involving position-momentum entangled photons. Here we describe a feasible modified version of the experiment that appears to explicitly demonstrate the action of this gate. Some obvious counter-claims are shown to be invalid. We believe that the unexpected possibility of polynomial superluminal operations arises because some practically measured quantum optical quantities are not describable as standard quantum mechanical observables.Comment: 17 pages, 2 figures (REVTeX 4

    Extremely broadband ultralight thermally emissive metasurfaces

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    We report the design, fabrication and characterization of ultralight highly emissive metaphotonic structures with record-low mass/area that emit thermal radiation efficiently over a broad spectral (2 to 35 microns) and angular (0-60 degrees) range. The structures comprise one to three pairs of alternating nanometer-scale metallic and dielectric layers, and have measured effective 300 K hemispherical emissivities of 0.7 to 0.9. To our knowledge, these structures, which are all subwavelength in thickness are the lightest reported metasurfaces with comparable infrared emissivity. The superior optical properties, together with their mechanical flexibility, low outgassing, and low areal mass, suggest that these metasurfaces are candidates for thermal management in applications demanding of ultralight flexible structures, including aerospace applications, ultralight photovoltaics, lightweight flexible electronics, and textiles for thermal insulation

    Movement around real and virtual cluttered environments

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    Two experiments investigated participants’ ability to search for targets in a cluttered small-scale space. The first experiment was conducted in the real world with two field of view conditions (full vs. restricted), and participants found the task trivial to perform in both. The second experiment used the same search task but was conducted in a desktop virtual environment (VE), and investigated two movement interfaces and two visual scene conditions. Participants restricted to forward only movement performed the search task quicker and more efficiently (visiting fewer targets) than those who used an interface that allowed more flexible movement (forward, backward, left, right, and diagonal). Also, participants using a high fidelity visual scene performed the task significantly quicker and more efficiently than those who used a low fidelity scene. The performance differences between all the conditions decreased with practice, but the performance of the best VE group approached that of the real-world participants. These results indicate the importance of using high fidelity scenes in VEs, and suggest that the use of a simple control system is sufficient for maintaining ones spatial orientation during searching

    Chapter 3 - University Planning Standards

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    Movement around real and virtual cluttered environments

    Get PDF
    Two experiments investigated participants’ ability to search for targets in a cluttered small-scale space. The first experiment was conducted in the real world with two field of view conditions (full vs. restricted), and participants found the task trivial to perform in both. The second experiment used the same search task but was conducted in a desktop virtual environment (VE), and investigated two movement interfaces and two visual scene conditions. Participants restricted to forward only movement performed the search task quicker and more efficiently (visiting fewer targets) than those who used an interface that allowed more flexible movement (forward, backward, left, right, and diagonal). Also, participants using a high fidelity visual scene performed the task significantly quicker and more efficiently than those who used a low fidelity scene. The performance differences between all the conditions decreased with practice, but the performance of the best VE group approached that of the real-world participants. These results indicate the importance of using high fidelity scenes in VEs, and suggest that the use of a simple control system is sufficient for maintaining ones spatial orientation during searching
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