8,379 research outputs found
Remote systems development
Potential space missions of the nineties and the next century require that we look at the broad category of remote systems as an important means to achieve cost-effective operations, exploration and colonization objectives. This paper addresses such missions, which can use remote systems technology as the basis for identifying required capabilities which must be provided. The relationship of the space-based tasks to similar tasks required for terrestrial applications is discussed. The development status of the required technology is assessed and major issues which must be addressed to meet future requirements are identified. This includes the proper mix of humans and machines, from pure teleoperation to full autonomy; the degree of worksite compatibility for a robotic system; and the required design parameters, such as degrees-of-freedom. Methods for resolution are discussed including analysis, graphical simulation and the use of laboratory test beds. Grumman experience in the application of these techniques to a variety of design issues are presented utilizing the Telerobotics Development Laboratory which includes a 17-DOF robot system, a variety of sensing elements, Deneb/IRIS graphics workstations and control stations. The use of task/worksite mockups, remote system development test beds and graphical analysis are discussed with examples of typical results such as estimates of task times, task feasibility and resulting recommendations for design changes. The relationship of this experience and lessons-learned to future development of remote systems is also discussed
VANET Applications: Hot Use Cases
Current challenges of car manufacturers are to make roads safe, to achieve
free flowing traffic with few congestions, and to reduce pollution by an
effective fuel use. To reach these goals, many improvements are performed
in-car, but more and more approaches rely on connected cars with communication
capabilities between cars, with an infrastructure, or with IoT devices.
Monitoring and coordinating vehicles allow then to compute intelligent ways of
transportation. Connected cars have introduced a new way of thinking cars - not
only as a mean for a driver to go from A to B, but as smart cars - a user
extension like the smartphone today. In this report, we introduce concepts and
specific vocabulary in order to classify current innovations or ideas on the
emerging topic of smart car. We present a graphical categorization showing this
evolution in function of the societal evolution. Different perspectives are
adopted: a vehicle-centric view, a vehicle-network view, and a user-centric
view; described by simple and complex use-cases and illustrated by a list of
emerging and current projects from the academic and industrial worlds. We
identified an empty space in innovation between the user and his car:
paradoxically even if they are both in interaction, they are separated through
different application uses. Future challenge is to interlace social concerns of
the user within an intelligent and efficient driving
FlightGoggles: A Modular Framework for Photorealistic Camera, Exteroceptive Sensor, and Dynamics Simulation
FlightGoggles is a photorealistic sensor simulator for perception-driven
robotic vehicles. The key contributions of FlightGoggles are twofold. First,
FlightGoggles provides photorealistic exteroceptive sensor simulation using
graphics assets generated with photogrammetry. Second, it provides the ability
to combine (i) synthetic exteroceptive measurements generated in silico in real
time and (ii) vehicle dynamics and proprioceptive measurements generated in
motio by vehicle(s) in a motion-capture facility. FlightGoggles is capable of
simulating a virtual-reality environment around autonomous vehicle(s). While a
vehicle is in flight in the FlightGoggles virtual reality environment,
exteroceptive sensors are rendered synthetically in real time while all complex
extrinsic dynamics are generated organically through the natural interactions
of the vehicle. The FlightGoggles framework allows for researchers to
accelerate development by circumventing the need to estimate complex and
hard-to-model interactions such as aerodynamics, motor mechanics, battery
electrochemistry, and behavior of other agents. The ability to perform
vehicle-in-the-loop experiments with photorealistic exteroceptive sensor
simulation facilitates novel research directions involving, e.g., fast and
agile autonomous flight in obstacle-rich environments, safe human interaction,
and flexible sensor selection. FlightGoggles has been utilized as the main test
for selecting nine teams that will advance in the AlphaPilot autonomous drone
racing challenge. We survey approaches and results from the top AlphaPilot
teams, which may be of independent interest.Comment: Initial version appeared at IROS 2019. Supplementary material can be
found at https://flightgoggles.mit.edu. Revision includes description of new
FlightGoggles features, such as a photogrammetric model of the MIT Stata
Center, new rendering settings, and a Python AP
Recommended from our members
Towards Identifying and closing Gaps in Assurance of autonomous Road vehicleS - a collection of Technical Notes Part 2
This report provides an introduction and overview of the Technical Topic Notes (TTNs) produced in the Towards Identifying and closing Gaps in Assurance of autonomous Road vehicleS (Tigars) project. These notes aim to support the development and evaluation of autonomous vehicles. Part 1 addresses: Assurance-overview and issues, Resilience and Safety Requirements, Open Systems Perspective and Formal Verification and Static Analysis of ML Systems. This report is Part 2 and discusses: Simulation and Dynamic Testing, Defence in Depth and Diversity, Security-Informed Safety Analysis, Standards and Guidelines
AutoDRIVE Simulator: A Simulator for Scaled Autonomous Vehicle Research and Education
AutoDRIVE is envisioned to be an integrated research and education platform
for scaled autonomous vehicles and related applications. This work is a
stepping-stone towards achieving the greater goal of realizing such a platform.
Particularly, this work introduces the AutoDRIVE Simulator, a high-fidelity
simulator for scaled autonomous vehicles. The proposed simulation ecosystem is
developed atop the Unity game engine, and exploits its features in order to
simulate realistic system dynamics and render photorealistic graphics. It
comprises of a scaled vehicle model equipped with a comprehensive sensor suite
for redundant perception, a set of actuators for constrained motion control and
a fully functional lighting system for illumination and signaling. It also
provides a modular environment development kit, which comprises of various
environment modules that aid in reconfigurable construction of the scene.
Additionally, the simulator features a communication bridge in order to extend
an interface to the autonomous driving software stack developed independently
by the users. This work describes some of the prominent components of this
simulation system along with some key features that it has to offer in order to
accelerate education and research aimed at autonomous driving
Ehmi: Review and guidelines for deployment on autonomous vehicles
Human-machine interaction is an active area of research due to the rapid development of autonomous systems and the need for communication. This review provides further insight into the specific issue of the information flow between pedestrians and automated vehicles by evaluating recent advances in external human-machine interfaces (eHMI), which enable the transmission of state and intent information from the vehicle to the rest of the traffic participants. Recent developments will be explored and studies analyzing their effectiveness based on pedestrian feedback data will be presented and contextualized. As a result, we aim to draw a broad perspective on the current status and recent techniques for eHMI and some guidelines that will encourage future research and development of these systems
- …