65,787 research outputs found
Computer Science and Game Theory: A Brief Survey
There has been a remarkable increase in work at the interface of computer
science and game theory in the past decade. In this article I survey some of
the main themes of work in the area, with a focus on the work in computer
science. Given the length constraints, I make no attempt at being
comprehensive, especially since other surveys are also available, and a
comprehensive survey book will appear shortly.Comment: To appear; Palgrave Dictionary of Economic
A computer scientist looks at game theory
I consider issues in distributed computation that should be of relevance to
game theory. In particular, I focus on (a) representing knowledge and
uncertainty, (b) dealing with failures, and (c) specification of mechanisms.Comment: To appear, Games and Economic Behavior. JEL classification numbers:
D80, D8
Kiosks in retailing: the quiet revolution
Kiosks have the potential to be a significant application of IT in retailing, information provision and service delivery. This article discusses and analyses the application of kiosks as a channel for in-store service delivery. For these kiosks a taxonomy that characterises kiosks by their function: inform, interact, transact and relate is proposed. Eight case study examples of in store kiosks are analysed in using a framework that includes environment, task, audience, and technology. Included are: kiosks used by Halifax, Daewoo, Argos, Ikea, Debenhams, GNER, Sainsbury’s. and Boots. Both the taxonomy and the framework provide a basis for further analysis of the role of kiosks in service delivery, by allowing analysis and discussion of individual kiosks to be contextualised within a wider framework. </p
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