572 research outputs found

    Knowledge-Enriched Visual Storytelling

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    Stories are diverse and highly personalized, resulting in a large possible output space for story generation. Existing end-to-end approaches produce monotonous stories because they are limited to the vocabulary and knowledge in a single training dataset. This paper introduces KG-Story, a three-stage framework that allows the story generation model to take advantage of external Knowledge Graphs to produce interesting stories. KG-Story distills a set of representative words from the input prompts, enriches the word set by using external knowledge graphs, and finally generates stories based on the enriched word set. This distill-enrich-generate framework allows the use of external resources not only for the enrichment phase, but also for the distillation and generation phases. In this paper, we show the superiority of KG-Story for visual storytelling, where the input prompt is a sequence of five photos and the output is a short story. Per the human ranking evaluation, stories generated by KG-Story are on average ranked better than that of the state-of-the-art systems. Our code and output stories are available at https://github.com/zychen423/KE-VIST.Comment: AAAI 202

    The Steep Road to Happily Ever After: An Analysis of Current Visual Storytelling Models

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    Visual storytelling is an intriguing and complex task that only recently entered the research arena. In this work, we survey relevant work to date, and conduct a thorough error analysis of three very recent approaches to visual storytelling. We categorize and provide examples of common types of errors, and identify key shortcomings in current work. Finally, we make recommendations for addressing these limitations in the future.Comment: Accepted to the NAACL 2019 Workshop on Shortcomings in Vision and Language (SiVL

    μ΄μ•ΌκΈ°ν˜• μ„€λͺ…문을 ν™œμš©ν•œ λŒ€κ·œλͺ¨ λΉ„λ””μ˜€ ν•™μŠ΅ 연ꡬ

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    ν•™μœ„λ…Όλ¬Έ (박사) -- μ„œμšΈλŒ€ν•™κ΅ λŒ€ν•™μ› : κ³΅κ³ΌλŒ€ν•™ 컴퓨터곡학뢀, 2021. 2. 김건희.Extensive contributions are being made to develop intelligent agents that can recognize and communicate with the world. In this sense, various video-language tasks have drawn a lot of interests in computer vision research, including image/video captioning, video retrieval and video question answering. It can be applied to high-level computer vision tasks and various future industries such as search engines, social marketing, automated driving, and robotics support through QA / dialog generation for the surrounding environment. However, despite these developments, video-language learning suffers from a higher degree of complexity. This thesis investigates methodologies for learning the relationship between videos and free-formed languages, including explanations, conversations, and question-and-answers, so that the machine can easily adapt to target downstream tasks. First, we introduce several methods to learn the relationship between long sentences and videos efficiently. We introduce the approaches for supervising human attention transfer for the video attention model, which shows the video attention mechanism can benefit from explicit human gaze labels. Next, we introduce the end-to-end semantic attention method, which further reduces the visual attention algorithm's complexity by using the representative visual concept word detected by the attention-based detector. As a follow-up study on previous methods, we introduce a JSFusion (Joint Sequence Fusion) method that enables efficient video search and QA by enabling many-to-many matching of attention model. Next, we introduce the CiSIN(Character in Story Identification Network), which uses Attention to increase the performance of character grounding and character re-identification in the movie. Finally, we introduce Transitional Adaptation, which promotes the caption generation models to generates coherent narratives for long videos. In summary, this thesis presents a novel approaches for automatic video description generation/retrieval and shows the benefits of extracting linguistic knowledge for object and motion in the video as well as the advantage of multimodal audio-visual learning for understanding videos. Since the proposed methods are easily adapted to any video-language tasks, it is expected to be applied to the latest models, bringing additional performance improvements. Moving forward, we plan to design an unsupervised video learning framework that can solve many challenges in the industry by integrating an unlimited amount of video, audio, and free-formed language data from the web.μ‹œκ°-μ–Έμ–΄ ν•™μŠ΅μ€ 이미지/λΉ„λ””μ˜€ μΊ‘μ…˜(Image/Video captioning), μ‹œκ° μ§ˆμ˜μ‘λ‹΅(Visual Question and Answering), λΉ„λ””μ˜€ 검색(Video Retrieval), μž₯λ©΄ 이해(scene understanding), 이벀트 인식(event detection) λ“± κ³ μ°¨μ›μ˜ 컴퓨터 λΉ„μ „ νƒœμŠ€ν¬(task)뿐만 μ•„λ‹ˆλΌ μ£Όλ³€ ν™˜κ²½μ— λŒ€ν•œ 질의 응닡 및 λŒ€ν™” 생성(Dialogue Generation)으둜 인터넷 검색 뿐만 μ•„λ‹ˆλΌ 졜근 ν™œλ°œν•œ μ†Œμ…œ λ§ˆμΌ€νŒ…(Social Marketing) 자율 μ£Όν–‰(Automated Driving), λ‘œλ³΄ν‹±μŠ€(Robotics)을 λ³΄μ‘°ν•˜λŠ” λ“± μ—¬λŸ¬ 미래 산업에 적용될 수 μžˆμ–΄ ν™œλ°œνžˆ μ—°κ΅¬λ˜κ³  μžˆλŠ” μ€‘μš”ν•œ 뢄야이닀. 컴퓨터 λΉ„μ Όκ³Ό μžμ—°μ–΄ μ²˜λ¦¬λŠ” μ΄λŸ¬ν•œ μ€‘μš”μ„±μ„ λ°”νƒ•μœΌλ‘œ 각자 κ³ μœ ν•œ μ˜μ—­μ—μ„œ λ°œμ „μ„ κ±°λ“­ν•΄ μ™”μœΌλ‚˜, 졜근 λ”₯λŸ¬λ‹μ˜ λ“±μž₯κ³Ό ν•¨κ»˜ λˆˆλΆ€μ‹œκ²Œ λ°œμ „ν•˜λ©΄μ„œ μ„œλ‘œλ₯Ό λ³΄μ™„ν•˜λ©° ν•™μŠ΅ κ²°κ³Όλ₯Ό ν–₯μƒμ‹œν‚€λŠ” λ“± 큰 μ‹œλ„ˆμ§€ 효과λ₯Ό λ°œνœ˜ν•˜κ²Œ λ˜μ—ˆλ‹€. ν•˜μ§€λ§Œ 이런 λ°œμ „μ—λ„ λΆˆκ΅¬ν•˜κ³ , λΉ„λ””μ˜€-μ–Έμ–΄κ°„ ν•™μŠ΅μ€ 문제의 λ³΅μž‘λ„κ°€ ν•œμΈ΅ λ†’μ•„ 어렀움을 κ²ͺ게 λ˜λŠ” κ²½μš°κ°€ λ§Žλ‹€. λ³Έ λ…Όλ¬Έμ—μ„œλŠ” λΉ„λ””μ˜€μ™€ 이에 λŒ€μ‘ν•˜λŠ” μ„€λͺ…, λŒ€ν™”, 질의 응닡 λ“± 더 λ‚˜μ•„κ°€ 자유 ν˜•νƒœμ˜ μ–Έμ–΄ (Free-formed language)κ°„μ˜ 관계λ₯Ό λ”μš± 효율적으둜 ν•™μŠ΅ν•˜κ³ , λͺ©ν‘œ μž„λ¬΄μ— 잘 λŒ€μ‘ν•  수 μžˆλ„λ‘ κ°œμ„ ν•˜λŠ” 것을 λͺ©ν‘œλ‘œ ν•œλ‹€. λ¨Όμ €, μ‹œκ°μ  λ³΅μž‘λ„κ°€ 이미지보닀 높은 λΉ„λ””μ˜€μ™€ κΈ΄ λ¬Έμž₯ μ‚¬μ΄μ˜ 관계λ₯Ό 효율적으둜 ν•™μŠ΅ν•˜κΈ° μœ„ν•œ μ—¬λŸ¬ 방법듀을 μ†Œκ°œν•œλ‹€. μΈκ°„μ˜ 주의 인식(Attention) λͺ¨λΈμ„ λΉ„λ””μ˜€-μ–Έμ–΄ λͺ¨λΈμ— 지도 ν•™μŠ΅ ν•˜λŠ” 방법을 μ†Œκ°œν•˜κ³ , μ΄μ–΄μ„œ λΉ„λ””μ˜€μ—μ„œ μš°μ„  κ²€μΆœλœ λŒ€ν‘œ μ‹œκ° 단어λ₯Ό 맀개둜 ν•˜μ—¬ 주의 인식(Attention) μ•Œκ³ λ¦¬μ¦˜μ˜ λ³΅μž‘λ„λ₯Ό λ”μš± μ€„μ΄λŠ” 의미 쀑심 주의 인식 (Semantic Attention) 방법, μ–΄ν…μ…˜ λͺ¨λΈμ˜ λ‹€λŒ€λ‹€ 맀칭을 기반으둜 효율적인 λΉ„λ””μ˜€ 검색 및 μ§ˆμ˜μ‘λ‹΅μ„ κ°€λŠ₯μΌ€ ν•˜λŠ” λΉ„λ””μ˜€-μ–Έμ–΄κ°„ μœ΅ν•© (Joint Sequence Fusion) 방법 λ“± λΉ„λ””μ˜€ 주의 인식을 효율적으둜 ν•™μŠ΅μ‹œν‚¬ 수 μžˆλŠ” 방법듀을 μ œμ‹œν•œλ‹€. λ‹€μŒμœΌλ‘œλŠ”, 주의 인식(Attention) λͺ¨λΈμ΄ 물체-단어 κ°„ 관계λ₯Ό λ„˜μ–΄ λΉ„λ””μ˜€ μƒμ—μ„œ 인물 검색 (Person Searching) 그리고 인물 재 식별 (Person Re-Identification)을 λ™μ‹œμ— μˆ˜ν–‰ν•˜λ©° μƒμŠΉμž‘μš©μ„ μΌμœΌν‚€λŠ” μŠ€ν† λ¦¬ 속 캐릭터 인식 신경망 (Character in Story Identification Network) 을 μ†Œκ°œν•˜λ©°, λ§ˆμ§€λ§‰μœΌλ‘œ 자기 지도 ν•™μŠ΅(Self-supervised Learning)을 톡해 주의 인식(Attention) 기반 μ–Έμ–΄ λͺ¨λΈμ΄ κΈ΄ λΉ„λ””μ˜€μ— λŒ€ν•œ μ„€λͺ…을 μ—°κ΄€μ„± 있게 잘 생성할 수 μžˆλ„λ‘ μœ λ„ν•˜λŠ” 방법을 μ†Œκ°œν•œλ‹€. μš”μ•½ν•˜μžλ©΄, 이 ν•™μœ„ λ…Όλ¬Έμ—μ„œ μ œμ•ˆν•œ μƒˆλ‘œμš΄ 방법둠듀은 λΉ„λ””μ˜€-μ–Έμ–΄ ν•™μŠ΅μ— ν•΄λ‹Ήν•˜λŠ” λΉ„λ””μ˜€ μΊ‘μ…˜(Video captioning), λΉ„λ””μ˜€ 검색(Video Retrieval), μ‹œκ° μ§ˆμ˜μ‘λ‹΅(Video Question and Answering)등을 ν•΄κ²°ν•  수 μžˆλŠ” 기술적 λ””λ”€λŒμ΄ 되며, λΉ„λ””μ˜€ μΊ‘μ…˜ ν•™μŠ΅μ„ 톡해 ν•™μŠ΅λœ 주의 인식 λͺ¨λ“ˆμ€ 검색 및 μ§ˆμ˜μ‘λ‹΅, 인물 검색 λ“± 각 λ„€νŠΈμ›Œν¬μ— μ΄μ‹λ˜λ©΄μ„œ μƒˆλ‘œμš΄ λ¬Έμ œλ“€μ— λŒ€ν•΄ λ™μ‹œμ— 졜고 μˆ˜μ€€(State-of-the-art)의 μ„±λŠ₯을 λ‹¬μ„±ν•˜μ˜€λ‹€. 이λ₯Ό 톡해 λΉ„λ””μ˜€-μ–Έμ–΄ ν•™μŠ΅μœΌλ‘œ 얻은 μ–Έμ–΄ μ§€μ‹μ˜ 이전은 μ‹œκ°-청각을 μ•„μš°λ₯΄λŠ” λΉ„λ””μ˜€ λ©€ν‹°λͺ¨λ‹¬ ν•™μŠ΅μ— 큰 도움이 λ˜λŠ” 것을 μ‹€ν—˜μ μœΌλ‘œ 보여쀀닀. ν–₯ν›„ μž‘μ—… λ°©ν–₯ (Future Work)μœΌλ‘œλŠ” μ•žμ„œ μ—°κ΅¬ν•œ λ‚΄μš©λ“€μ„ 기반으둜 μ›Ή 속에 μ‘΄μž¬ν•˜λŠ” λŒ€κ·œλͺ¨μ˜ μ–Έμ–΄, λΉ„λ””μ˜€, μ˜€λ””μ˜€ 데이터λ₯Ό 톡합해 ν•™μŠ΅μ— ν™œμš©ν•˜μ—¬ μ‚°μ—…κ³„μ˜ λ§Žμ€ λ‚œμ œλ₯Ό ν•΄κ²°ν•  수 μžˆλŠ” 비지도 ν•™μŠ΅ λͺ¨λΈμ„ λ§Œλ“€κ³ μž ν•œλ‹€.Chapter 1 Introduction 1.1 Contributions . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 1.2 Outline of the thesis . . . . . . . . . . . . . . . . . . . . . . . . .8 Chapter 2 Related Work 2.1 Video Captioning . . . . . . . . . . . . . . . . . . . . . . . . . . .9 2.2 Video Retrieval with Natural Language . . . . . . . . . . . . . . 12 2.3 Video Question and Answering . . . . . . . . . . . . . . . . . . . 13 2.4 Cross-modal Representation Learning for Vision and LanguageTasks . . . . 15 Chapter 3 Human Attention Transfer for Video Captioning18 3.1 Introduction 3.2 Video Datasets for Caption and Gaze . . . . . . . . . . . . . . . 21 3.3 Approach . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 3.3.1 Video Pre-processing and Description . . . . . . . . . . . 22 3.3.2The Recurrent Gaze Prediction (RGP) Model . . . . . . . 23 3.3.3Construction of Visual Feature Pools . . . . . . . . . . . . 24 3.3.4The Decoder for Caption Generation . . . . . . . . . . . . 26 3.3.5Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 3.4 Experiments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 3.4.1Evaluation of Gaze Prediction . . . . . . . . . . . . . . . . 29 3.4.2Evaluation of Video Captioning . . . . . . . . . . . . . . . 32 3.4.3Human Evaluation via AMT . . . . . . . . . . . . . . . . 35 3.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Chapter 4 Semantic Word Attention for Video QA and VideoCaptioning 4.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 4.1.1Related Work . . . . . . . . . . . . . . . . . . . . . . . . . 39 4.1.2Contributions . . . . . . . . . . . . . . . . . . . . . . . . . 40 4.2 Approach . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 4.2.1Preprocessing . . . . . . . . . . . . . . . . . . . . . . . . . 41 4.2.2An Attention Model for Concept Detection . . . . . . . . 42 4.2.3Video-to-Language Models . . . . . . . . . . . . . . . . . 45 4.2.4A Model for Description . . . . . . . . . . . . . . . . . . . 45 4.2.5A Model for Fill-in-the-Blank . . . . . . . . . . . . . . . . 48 4.2.6A Model for Multiple-Choice Test . . . . . . . . . . . . . 50 4.2.7A Model for Retrieval . . . . . . . . . . . . . . . . . . . . 51 4.3 Experiments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 4.3.1The LSMDC Dataset and Tasks . . . . . . . . . . . . . . 52 4.3.2Quantitative Results . . . . . . . . . . . . . . . . . . . . . 54 4.3.3Qualitative Results . . . . . . . . . . . . . . . . . . . . . . 56 4.4 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Chapter 5 Joint Sequnece Fusion Attention for Multimodal Sequence Data 5.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 5.2 Related Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 5.3 Approach . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 5.3.1Preprocessing . . . . . . . . . . . . . . . . . . . . . . . . . 63 5.3.2The Joint Semantic Tensor . . . . . . . . . . . . . . . . . 65 5.3.3The Convolutional Hierarchical Decoder . . . . . . . . . . 66 5.3.4An Illustrative Example of How the JSFusion Model Works 68 5.3.5Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 5.3.6Implementation of Video-Language Models . . . . . . . . 69 5.4 Experiments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 5.4.1LSMDC Dataset and Tasks . . . . . . . . . . . . . . . . . 71 5.4.2MSR-VTT-(RET/MC) Dataset and Tasks . . . . . . . . . 73 5.4.3Quantitative Results . . . . . . . . . . . . . . . . . . . . . 74 5.4.4Qualitative Results . . . . . . . . . . . . . . . . . . . . . . 76 5.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 Chapter 6 Character Re-Identification and Character Ground-ing for Movie Understanding 6.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 6.2 Related Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 6.3 Approach . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 6.3.1Video Preprocessing . . . . . . . . . . . . . . . . . . . . . 84 6.3.2Visual Track Embedding . . . . . . . . . . . . . . . . . . . 85 6.3.3Textual Character Embedding . . . . . . . . . . . . . . . 86 6.3.4Character Grounding . . . . . . . . . . . . . . . . . . . . 87 6.3.5Re-Identification . . . . . . . . . . . . . . . . . . . . . . . 88 6.3.6Joint Training . . . . . . . . . . . . . . . . . . . . . . . . 90 6.4 Experiments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 6.4.1Experimental Setup . . . . . . . . . . . . . . . . . . . . . 92 6.4.2Quantitative Results . . . . . . . . . . . . . . . . . . . . . 93 6.4.3Qualitative Results . . . . . . . . . . . . . . . . . . . . . . 95 6.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 Chapter 7 Transitional Adaptation of Pretrained Models forVisual Storytelling 7.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 7.2 Related Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 7.3 Approach . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 7.3.1The Visual Encoder . . . . . . . . . . . . . . . . . . . . . 104 7.3.2The Language Generator . . . . . . . . . . . . . . . . . . 104 7.3.3Adaptation training . . . . . . . . . . . . . . . . . . . . . 105 7.3.4The Sequential Coherence Loss . . . . . . . . . . . . . . . 105 7.3.5Training with the adaptation Loss . . . . . . . . . . . . . 107 7.3.6Fine-tuning and Inference . . . . . . . . . . . . . . . . . . 107 7.4 Experiments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 7.4.1Experimental Setup . . . . . . . . . . . . . . . . . . . . . 109 7.4.2Quantitative Results . . . . . . . . . . . . . . . . . . . . . 112 7.4.3Further Analyses . . . . . . . . . . . . . . . . . . . . . . . 112 7.4.4Human Evaluation Results . . . . . . . . . . . . . . . . . 115 7.4.5Qualitative Results . . . . . . . . . . . . . . . . . . . . . . 116 7.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 Chapter 8 Conclusion 8.1 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 8.2 Future Works . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 Bibliography ... 123 μš”μ•½ ... 148 Acknowledgements ... 150Docto
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