8 research outputs found

    An infrastructure to communicate with wireless devices

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    Contemporary and future network protocols allow wireless devices to send and receive information with reasonable reliability and at reasonable speed. Yet, for an application to take advantage of the full networking capabilities of modern devices, much overhead is needed. Although the physical networking capabilities are embedded in the wireless device, an accepted standardized software protocol for utilizing these capabilities is not fully in place yet. There is a need for an infrastructure and a protocol for data communication with wireless devices. Such an infrastructure could serve as a middleware tool for wireless application developers that will decrease the amount of overhead for wireless application development. This work proposes the function and structure for that infrastructure, the details of the protocol that can be used and discusses issues of selfishness and cooperation when such middleware is used cooperatively by uncoordinated parties

    Machine perception and learning of complex social systems

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2005.Includes bibliographical references (p. 125-136).The study of complex social systems has traditionally been an arduous process, involving extensive surveys, interviews, ethnographic studies, or analysis of online behavior. Today, however, it is possible to use the unprecedented amount of information generated by pervasive mobile phones to provide insights into the dynamics of both individual and group behavior. Information such as continuous proximity, location, communication and activity data, has been gathered from the phones of 100 human subjects at MIT. Systematic measurements from these 100 people over the course of eight months has generated one of the largest datasets of continuous human behavior ever collected, representing over 300,000 hours of daily activity. In this thesis we describe how this data can be used to uncover regular rules and structure in behavior of both individuals and organizations, infer relationships between subjects, verify self- report survey data, and study social network dynamics. By combining theoretical models with rich and systematic measurements, we show it is possible to gain insight into the underlying behavior of complex social systems.by Nathan Norfleet Eagle.Ph.D

    Personal mobile grids with a honeybee inspired resource scheduler

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    The overall aim of the thesis has been to introduce Personal Mobile Grids (PMGrids) as a novel paradigm in grid computing that scales grid infrastructures to mobile devices and extends grid entities to individual personal users. In this thesis, architectural designs as well as simulation models for PM-Grids are developed. The core of any grid system is its resource scheduler. However, virtually all current conventional grid schedulers do not address the non-clairvoyant scheduling problem, where job information is not available before the end of execution. Therefore, this thesis proposes a honeybee inspired resource scheduling heuristic for PM-Grids (HoPe) incorporating a radical approach to grid resource scheduling to tackle this problem. A detailed design and implementation of HoPe with a decentralised self-management and adaptive policy are initiated. Among the other main contributions are a comprehensive taxonomy of grid systems as well as a detailed analysis of the honeybee colony and its nectar acquisition process (NAP), from the resource scheduling perspective, which have not been presented in any previous work, to the best of our knowledge. PM-Grid designs and HoPe implementation were evaluated thoroughly through a strictly controlled empirical evaluation framework with a well-established heuristic in high throughput computing, the opportunistic scheduling heuristic (OSH), as a benchmark algorithm. Comparisons with optimal values and worst bounds are conducted to gain a clear insight into HoPe behaviour, in terms of stability, throughput, turnaround time and speedup, under different running conditions of number of jobs and grid scales. Experimental results demonstrate the superiority of HoPe performance where it has successfully maintained optimum stability and throughput in more than 95% of the experiments, with HoPe achieving three times better than the OSH under extremely heavy loads. Regarding the turnaround time and speedup, HoPe has effectively achieved less than 50% of the turnaround time incurred by the OSH, while doubling its speedup in more than 60% of the experiments. These results indicate the potential of both PM-Grids and HoPe in realising futuristic grid visions. Therefore considering the deployment of PM-Grids in real life scenarios and the utilisation of HoPe in other parallel processing and high throughput computing systems are recommended.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    A framework for real time collaborative editing in a mobile replicated architecture

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    Mobile collaborative work is a developing sub-area of Computer Supported Collaborative Work (CSCW). The future of this field will be marked by a significant increase in mobile device usage as a tool for co-workers to cooperate, collaborate and work on a shared workspace in real-time to produce artefacts such as diagrams, text and graphics regardless of their geographical locations. A real-time collaboration editor can utilise a centralised or a replicated architecture. In a centralised architecture, a central server holds the shared document as well as manages the various aspects of the collaboration, such as the document consistency, ordering of updates, resolving conflicts and the session membership. Every user's action needs to be propagated to the central server, and the server will apply it to the document to ensure it results in the intended document state. Alternatively, a decentralised or replicated architecture can be used where there is no central server to store the shared document. Every participating site contains a copy of the shared document (replica) to work on separately. Using this architecture, every user's action needs to be broadcast to all participating sites so each site can update their replicas accordingly. The replicated architecture is attractive for such applications, especially in wireless and ad-hoc networks, since it does not rely on a central server and a user can continue to work on his or her own local document replica even during disconnection period. However, in the absence of a dedicated server, the collaboration is managed by individual devices. This presents challenges to implement collaborative editors in a replicated architecture, especially in a mobile network which is characterised by limited resource reliability and availability. This thesis addresses challenges and requirements to implement group editors in wireless ad-hoc network environments where resources are scarce and the network is significantly less stable and less robust than wired fixed networks. The major contribution of this thesis is a proposed framework that comprises the proposed algorithms and techniques to allow each device to manage the important aspects of collaboration such as document consistency, conflict handling and resolution, session membership and document partitioning. Firstly, the proposed document consistency algorithm ensures the document replicas held by each device are kept consistent despite the concurrent updates by the collaboration participants while taking into account the limited resource of mobile devices and mobile networks. Secondly, the proposed conflict management technique provides users with conflict status and information so that users can handle and resolve conflicts appropriately. Thirdly, the proposed membership management algorithm ensures all participants receive all necessary updates and allows users to join a currently active collaboration session. Fourthly, the proposed document partitioning algorithm provides flexibility for users to work on selected parts of the document and reduces the resource consumption. Finally, a basic implementation of the framework is presented to show how it can support a real time collaboration scenario

    Using Handheld Devices in Synchronous Collaborative Scenarios

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    In this paper we present a platform specially designed for groupware applications running on handheld devices. Common groupware platforms request desktop computers as underlying hardware platforms. The fundamental different nature of handheld devices has a great impact on the platform, e.g

    Using Handheld Devices in Synchronous Collaborative Scenarios

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