9 research outputs found

    Using C++ templates to implement role-based designs

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    Roles,Subjects and Aspects: How Do They Relate?

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    Implementing layered designs with mixin layers

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    Network Coding Using Superregular Matrices For Robust Real-Time Streaming

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    Sistema de comunicação de alto desempenho baseado em programação genérica

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    Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro Tecnológico. Programa de Pós-Graduação em Ciência da Computação.Com o surgimento de redes de baixa latência os sistemas tradicionais de comunicação, em uso por anos, mostraram-se inadequados. A falta de flexibilidade e a estrutura rígida em camadas acarreta em maior latência e overhead d

    Using C++ Templates to Implement Role-Based Designs

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    Abstract. Within the object-oriented technology community, much recent work on design reuse has focused on role-based collaborations distributed across multiple objects. Many bene ts can be derived by mapping role-based designs directly into implementations, including greater ease in maintaining the connection between designs and implementations under change, and the opportunity for code reuse along with design reuse. Current e orts in role-based designs do not generally provide these bene ts. We provide a method for mapping role-based designs into implementation, preserving the design without unnecessary constraints on the design structures. Roles are represented as parameterized classes, where the parameters represent the types of the participants in the collaboration. Composition of roles is implicit in the binding of parameters to classes in the implementation. The bindings are created at compile time by class de nitions that are separate from the role implementations. In this paper we focus on the use of templates in the C++ language as the supporting mechanism.

    Subjectivity and ownership:a perspective on software reuse

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    Subjectivity and ownership:a perspective on software reuse

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