8 research outputs found

    Data triangulation in a user evaluation of the sealife semantic web browsers

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    There is a need for greater attention to triangulation of data in user-centred evaluation of Semantic Web Browsers. This paper discusses triangulation of data gathered during development of a novel framework for user-centred evaluation of Semantic Web Browsers. The data was triangulated from three sources: quantitative data from web server logs and questionnaire results, and qualitative data from semi-structured interviews. This paper shows how triangulation was essential in validation and completeness of the results, and was indispensable in ensuring accurate interpretation of the results in determining user satisfaction

    User-guided Disambiguation for Semantic-enriched Search

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    In this thesis, we develop, implement and evaluate a strategy for user-guided disambiguation for semantic-enriched search. We use the prototype system Capisco that combines some features of traditional text-based search engines and semantic search engines. Unlike many semantic search approaches that require formulating queries in quite complex semantic languages, the Capisco system is a keyword-based search engine. In this work, we focus on the user-guided disambiguation which helps to capture the users’ information needs. The user-guided disambiguation developed in this thesis explores the semantic meanings for a user-provided keyword and displays these to the users for selection. We explored three different orderings in which the possible keyword meanings may be shown. Using our newly-developed disambiguation interface, the user selects one or several of these meanings from the list offered. The selected semantic meanings are then transferred to the search engine to identify matching documents. This thesis provides an analysis of related work on search interfaces in semantic search, and in methods for semantic disambiguation. We developed the concept of user-guided disambiguation and implemented this concept in a prototype that explored three interface variations. We executed a user study on the three interface alternatives. Finally, we discuss the insights gained during this project, compare our approach to existing literature, and explore possible future work

    SEMANTIC DATA CLOUDING OVER THE WEBS

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    Very often, for business or personal needs, users require to retrieve, in a very fast way, all the available relevant information about a focused target entity, in order to take decisions, organize business work, plan future actions. To answer this kind of \u201centity\u201d- driven user needs, a huge multiplicity of web resources is actually available, coming from the Social Web and related user-centered services (e.g., news publishing, social networks, microblogging systems), from the Semantic Web and related ontologies and knowledge repositories, and from the conventional Web of Documents. The Ph.D. thesis is devoted to define the notion of in-cloud and a semantic clouding approach for the construction of in-clouds that works over the Social Web, the Semantic Web, and the Web of Documents. in-clouds are built for a target entity of interest to organize all relevant web resources, modeled as web data items, into a graph, on the basis of their level of prominence and reciprocal closeness. Prominence captures the importance of a web resource within the in-cloud, by distinguishing, also in a visual way \u201ca la tagcloud\u201d, how much relevant web resources are with respect to the target entity. The level of closeness between web resources is evaluated using matching and clustering techniques, with the goal of determining how similar web resources are to each other and with respect to the target entity

    User-Oriented Evaluation Methods for Interactive Web Search Interfaces

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    Although significant efforts have been devoted to the study and evaluation of information retrieval systems from an algorithmic perspective, far less work has been per-formed on the evaluation of these systems from the user’s perspective. This is certainly the case for Web informa-tion retrieval, where the major search engines continue to utilise interfaces that have not changed substantially since their introduction. One of the challenges in developing new Web search interfaces is the evaluation of these systems in comparison to one another, as well as in comparison to the popular Web search engines. In this paper, we highlight some of the methods used in the literature for evaluating Web search systems, and present a summary of the methods that we have found to be effective in dealing with the chal-lenges of evaluating intelligent and interactive Web search interfaces. 1

    Metadata visualization of scholarly search results

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    Studies of online search behaviour have found that searchers often face difficulties formulating queries and exploring the search results sets. These shortcomings may be especially problematic in digital libraries since library searchers employ a wide variety of information-seeking methods (with varying degrees of support), and the corpus to be searched is often more complex than simple textual information. To address these problems, an interactive Web-based library search interface is presented, which has been designed to support strategic retrieval behaviour of library searchers. This system takes advantage of the rich metadata associated with academic documents and employs information visualization techniques to provide searchers with additional information-seeking tools. These tools are designed to facilitate visual and interactive query refinement, search results exploration, and citation navigation. User evaluations illustrate the potential benefits of the design choices in comparison to a list-based digital library search interface

    Word-sense disambiguation in biomedical ontologies

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    With the ever increase in biomedical literature, text-mining has emerged as an important technology to support bio-curation and search. Word sense disambiguation (WSD), the correct identification of terms in text in the light of ambiguity, is an important problem in text-mining. Since the late 1940s many approaches based on supervised (decision trees, naive Bayes, neural networks, support vector machines) and unsupervised machine learning (context-clustering, word-clustering, co-occurrence graphs) have been developed. Knowledge-based methods that make use of the WordNet computational lexicon have also been developed. But only few make use of ontologies, i.e. hierarchical controlled vocabularies, to solve the problem and none exploit inference over ontologies and the use of metadata from publications. This thesis addresses the WSD problem in biomedical ontologies by suggesting diïŹ€erent approaches for word sense disambiguation that use ontologies and metadata. The "Closest Sense" method assumes that the ontology deïŹnes multiple senses of the term; it computes the shortest path of co-occurring terms in the document to one of these senses. The "Term Cooc" method deïŹnes a log-odds ratio for co-occurring terms including inferred co-occurrences. The "MetaData" approach trains a classiïŹer on metadata; it does not require any ontology, but requires training data, which the other methods do not. These approaches are compared to each other when applied to a manually curated training corpus of 2600 documents for seven ambiguous terms from the Gene Ontology and MeSH. All approaches over all conditions achieve 80% success rate on average. The MetaData approach performs best with 96%, when trained on high-quality data. Its performance deteriorates as quality of the training data decreases. The Term Cooc approach performs better on Gene Ontology (92% success) than on MeSH (73% success) as MeSH is not a strict is-a/part-of, but rather a loose is-related-to hierarchy. The Closest Sense approach achieves on average 80% success rate. Furthermore, the thesis showcases applications ranging from ontology design to semantic search where WSD is important

    Visualisation des rĂ©sultats de recherche classifiĂ©s en contexte de recherche d’information exploratoire : une Ă©valuation d’utilisabilitĂ©

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    La recherche d’information exploratoire sur le Web prĂ©sente des dĂ©fis cognitifs en termes de stratĂ©gies cognitives et de tactiques de recherche. Le modĂšle « question-rĂ©ponse » des moteurs de recherche actuels est inadĂ©quat pour faciliter les stratĂ©gies de recherche d’information exploratoire, assimilables aux stratĂ©gies cognitives de l’apprentissage. La visualisation des rĂ©sultats de recherche est un dispositif qui possĂšde des propriĂ©tĂ©s graphiques et interactives pertinentes pour le traitement de l’information et l’utilisation de la mĂ©moire et, plus largement de la cognition humaine. Plusieurs recherches ont Ă©tĂ© menĂ©es dans ce contexte de recherche d’information exploratoire, mais aucune n’a distinctement isolĂ© le facteur graphique et interactif de la « visualisation » au sein de son Ă©valuation. L’objectif principal de cette thĂšse est de vĂ©rifier si la visualisation des rĂ©sultats en contexte de recherche d’information exploratoire tĂ©moigne des avantages cognitifs et interactifs pressentis selon ses prĂ©supposĂ©s thĂ©oriques. Pour dĂ©crire et dĂ©terminer la valeur ajoutĂ©e de la visualisation des rĂ©sultats de recherche dans un contexte de recherche d’information exploratoire sur le Web, cette recherche propose de mesurer son utilisabilitĂ©. En la comparant selon les mĂȘmes critĂšres et indicateurs Ă  une interface homologue textuelle, nous postulons que l’interface visuelle atteindra une efficacitĂ©, efficience et satisfaction supĂ©rieure Ă  l’interface textuelle, dans un contexte de recherche d’information exploratoire. Les mesures objectives de l’efficacitĂ© et de l’efficience reposent principalement sur l’analyse des traces de l’interaction des utilisateurs, leur nombre et leur durĂ©e. Les mesures subjectives attestant de la satisfaction procurĂ©e par l’usage du systĂšme dans ce contexte repose sur la perception des utilisateurs par rapport Ă  des critĂšres de perception de la facilitĂ© d’utilisation et de l’utilitĂ© de l’interface testĂ©e et par rapport Ă  des questions plus large sur l’expĂ©rience de recherche vĂ©cue. Un questionnaire et un entretien ont Ă©tĂ© passĂ©s auprĂšs de chacun des vingt-trois rĂ©pondants. Leur session de recherche a aussi Ă©tĂ© enregistrĂ© par un logiciel de capture vidĂ©o d’écran. Sur les donnĂ©es des vingt-trois utilisateurs divisĂ©s en deux groupes, l’analyse statistique a rĂ©vĂ©lĂ© de faibles diffĂ©rences significatives entre les deux interfaces. Selon les mesures effectuĂ©es, l’interface textuelle s’est rĂ©vĂ©lĂ©e plus efficace en terme de rappel et de pertinence ; et plus efficiente pour les durĂ©es de la recherche d’information. Sur le plan de la satisfaction, les interfaces ont Ă©tĂ© apprĂ©ciĂ©es toutes deux posivitivement, ne permettant pas de les distinguer pour la grande majoritĂ© des mĂ©triques. Par contre, au niveau du comportement interactif, des diffĂ©rences notables ont montrĂ© que les utilisateurs de l’interface visuelle ont rĂ©alisĂ© davantage d’interactions de type exploratoire, et ont procĂ©dĂ© Ă  une collecte sĂ©lective des rĂ©sultats de recherche. L’analyse statistique et de contenu sur le critĂšre de l’expĂ©rience vĂ©cue a permis de dĂ©montrer que la visualisation offre l’occasion Ă  l’utilisateur de s’engager davantage dans le processus de recherche d’information en raison de l’impact positif de l’esthĂ©tique de l’interface visuelle. De plus, la fonctionnalitĂ© de classification a Ă©tĂ© perçue de maniĂšre ambivalente, divisant les candidats peu importe l’interface testĂ©e. Enfin, l’analyse des verbatims des « visuelle » a permis d’identifier le besoin de fonctionnalitĂ©s de rĂ©troaction de l’utilisateur afin de pouvoir communiquer le besoin d’information ou sa pondĂ©ration des rĂ©sultats ou des classes, grĂące Ă  des modalitĂ©s interactives de manipulation directe des classes sur un espace graphique.Conducting exploratory searches on the web presents a number of cognitive difficulties as regards search strategies and tactics. The “question-response” model used by the available search engines does not respond adequately to exploratory searches, which are akin to cognitive learning strategies. Visualising search results involves graphic and interactive properties for presenting information that are pertinent for processing and using information, as well as for remembering and, more broadly, for human cognition. Many studies have been conducted in the area of exploratory searches, but none have focussed specifically on the graphic and interactive features of visualisation in their analysis. The principal objective of this thesis is to confirm whether the visualisation of results in the context of exploratory searches offers the cognitive and interactive advantages predicted by conjectural theory. In order to describe and to determine the added value of visualising search results in the context of exploratory web searches, the study proposes to measure its usability. By comparing it to a parallel text interface, using the same criteria and indicators, the likelihood of better efficiency, efficacy, and satisfaction when using a visual interface can be established. The objective measures of efficiency and efficacy are based mainly on the analysis of user interactions, including the number of these interactions and the time they take. Subjective measures of satisfaction in using the system in this context are based on user perception regarding ease of use and the usefulness of the interface tested, and on broader questions concerning the experience of using the search interface. These data were obtained using a questionnaire and a discussion with each participant. Statistical analysis of the data from twenty-three participants divided into two groups showed slightly significant differences between the two interfaces. Analysis of the metrics used showed that the textual interface is more efficient in terms of recall and pertinence, and more efficacious concerning the time needed to search for information. Regarding user satisfaction, both interfaces were seen positively, so that no differences emerged for the great majority of metrics used. However, as regards interactive behaviour, notable differences emerged. Participants using the visual interface had more exploratory interaction, and went on to select and collect pertinent search results. Statistical and content analysis of the experience itself showed that visualisation invites the user to become more involved in the search process, because of the positive effect of a pleasing visual interface. In addition, the classification function was perceived as ambivalent, dividing the participants no matter which interface was used. Finally, analysis of the verbatim reports of participants classed as “visual” indicated the need for a user feedback mechanism in order to communicate information needs or for weighting results or classes, using the interactive function for manipulating classes within a geographic space
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