131,304 research outputs found

    Counterexample-Guided Data Augmentation

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    We present a novel framework for augmenting data sets for machine learning based on counterexamples. Counterexamples are misclassified examples that have important properties for retraining and improving the model. Key components of our framework include a counterexample generator, which produces data items that are misclassified by the model and error tables, a novel data structure that stores information pertaining to misclassifications. Error tables can be used to explain the model's vulnerabilities and are used to efficiently generate counterexamples for augmentation. We show the efficacy of the proposed framework by comparing it to classical augmentation techniques on a case study of object detection in autonomous driving based on deep neural networks

    A Controllable Model of Grounded Response Generation

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    Current end-to-end neural conversation models inherently lack the flexibility to impose semantic control in the response generation process, often resulting in uninteresting responses. Attempts to boost informativeness alone come at the expense of factual accuracy, as attested by pretrained language models' propensity to "hallucinate" facts. While this may be mitigated by access to background knowledge, there is scant guarantee of relevance and informativeness in generated responses. We propose a framework that we call controllable grounded response generation (CGRG), in which lexical control phrases are either provided by a user or automatically extracted by a control phrase predictor from dialogue context and grounding knowledge. Quantitative and qualitative results show that, using this framework, a transformer based model with a novel inductive attention mechanism, trained on a conversation-like Reddit dataset, outperforms strong generation baselines.Comment: AAAI 202

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time
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