131,304 research outputs found
Counterexample-Guided Data Augmentation
We present a novel framework for augmenting data sets for machine learning
based on counterexamples. Counterexamples are misclassified examples that have
important properties for retraining and improving the model. Key components of
our framework include a counterexample generator, which produces data items
that are misclassified by the model and error tables, a novel data structure
that stores information pertaining to misclassifications. Error tables can be
used to explain the model's vulnerabilities and are used to efficiently
generate counterexamples for augmentation. We show the efficacy of the proposed
framework by comparing it to classical augmentation techniques on a case study
of object detection in autonomous driving based on deep neural networks
A Controllable Model of Grounded Response Generation
Current end-to-end neural conversation models inherently lack the flexibility
to impose semantic control in the response generation process, often resulting
in uninteresting responses. Attempts to boost informativeness alone come at the
expense of factual accuracy, as attested by pretrained language models'
propensity to "hallucinate" facts. While this may be mitigated by access to
background knowledge, there is scant guarantee of relevance and informativeness
in generated responses. We propose a framework that we call controllable
grounded response generation (CGRG), in which lexical control phrases are
either provided by a user or automatically extracted by a control phrase
predictor from dialogue context and grounding knowledge. Quantitative and
qualitative results show that, using this framework, a transformer based model
with a novel inductive attention mechanism, trained on a conversation-like
Reddit dataset, outperforms strong generation baselines.Comment: AAAI 202
User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience
A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further
step towards an iterative design that considers the user interaction a central point. The paper discusses
how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the
developments that followed that first experience: our findings seem still valid despite the passed time
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