31,779 research outputs found

    Real-time marker-less multi-person 3D pose estimation in RGB-Depth camera networks

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    This paper proposes a novel system to estimate and track the 3D poses of multiple persons in calibrated RGB-Depth camera networks. The multi-view 3D pose of each person is computed by a central node which receives the single-view outcomes from each camera of the network. Each single-view outcome is computed by using a CNN for 2D pose estimation and extending the resulting skeletons to 3D by means of the sensor depth. The proposed system is marker-less, multi-person, independent of background and does not make any assumption on people appearance and initial pose. The system provides real-time outcomes, thus being perfectly suited for applications requiring user interaction. Experimental results show the effectiveness of this work with respect to a baseline multi-view approach in different scenarios. To foster research and applications based on this work, we released the source code in OpenPTrack, an open source project for RGB-D people tracking.Comment: Submitted to the 2018 IEEE International Conference on Robotics and Automatio

    A multi-projector CAVE system with commodity hardware and gesture-based interaction

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    Spatially-immersive systems such as CAVEs provide users with surrounding worlds by projecting 3D models on multiple screens around the viewer. Compared to alternative immersive systems such as HMDs, CAVE systems are a powerful tool for collaborative inspection of virtual environments due to better use of peripheral vision, less sensitivity to tracking errors, and higher communication possibilities among users. Unfortunately, traditional CAVE setups require sophisticated equipment including stereo-ready projectors and tracking systems with high acquisition and maintenance costs. In this paper we present the design and construction of a passive-stereo, four-wall CAVE system based on commodity hardware. Our system works with any mix of a wide range of projector models that can be replaced independently at any time, and achieves high resolution and brightness at a minimum cost. The key ingredients of our CAVE are a self-calibration approach that guarantees continuity across the screen, as well as a gesture-based interaction approach based on a clever combination of skeletal data from multiple Kinect sensors.Preprin

    Do-It-Yourself Single Camera 3D Pointer Input Device

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    We present a new algorithm for single camera 3D reconstruction, or 3D input for human-computer interfaces, based on precise tracking of an elongated object, such as a pen, having a pattern of colored bands. To configure the system, the user provides no more than one labelled image of a handmade pointer, measurements of its colored bands, and the camera's pinhole projection matrix. Other systems are of much higher cost and complexity, requiring combinations of multiple cameras, stereocameras, and pointers with sensors and lights. Instead of relying on information from multiple devices, we examine our single view more closely, integrating geometric and appearance constraints to robustly track the pointer in the presence of occlusion and distractor objects. By probing objects of known geometry with the pointer, we demonstrate acceptable accuracy of 3D localization.Comment: 8 pages, 6 figures, 2018 15th Conference on Computer and Robot Visio

    Hand gesture recognition with jointly calibrated Leap Motion and depth sensor

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    Novel 3D acquisition devices like depth cameras and the Leap Motion have recently reached the market. Depth cameras allow to obtain a complete 3D description of the framed scene while the Leap Motion sensor is a device explicitly targeted for hand gesture recognition and provides only a limited set of relevant points. This paper shows how to jointly exploit the two types of sensors for accurate gesture recognition. An ad-hoc solution for the joint calibration of the two devices is firstly presented. Then a set of novel feature descriptors is introduced both for the Leap Motion and for depth data. Various schemes based on the distances of the hand samples from the centroid, on the curvature of the hand contour and on the convex hull of the hand shape are employed and the use of Leap Motion data to aid feature extraction is also considered. The proposed feature sets are fed to two different classifiers, one based on multi-class SVMs and one exploiting Random Forests. Different feature selection algorithms have also been tested in order to reduce the complexity of the approach. Experimental results show that a very high accuracy can be obtained from the proposed method. The current implementation is also able to run in real-time
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