11,450 research outputs found
Progressor: Social navigation support through open social student modeling
The increased volumes of online learning content have produced two problems: how to help students to find the most appropriate resources and how to engage them in using these resources. Personalized and social learning have been suggested as potential ways to address these problems. Our work presented in this paper combines the ideas of personalized and social learning in the context of educational hypermedia. We introduce Progressor, an innovative Web-based tool based on the concepts of social navigation and open student modeling that helps students to find the most relevant resources in a large collection of parameterized self-assessment questions on Java programming. We have evaluated Progressor in a semester-long classroom study, the results of which are presented in this paper. The study confirmed the impact of personalized social navigation support provided by the system in the target context. The interface encouraged students to explore more topics attempting more questions and achieving higher success rates in answering them. A deeper analysis of the social navigation support mechanism revealed that the top students successfully led the way to discovering most relevant resources by creating clear pathways for weaker students. © 2013 Taylor and Francis Group, LLC
Is adaptation of e-advertising the way forward?
E-advertising is a multi-billion dollar industry that has shown exponential growth in the last few years. However, although the number of users accessing the Internet increases, users don’t respond positively to adverts. Adaptive e-advertising may be the key to ensuring effectiveness of the ads reaching their target. Moreover, social networks are good sources of user information and can be used to extract user behaviour and characteristics for presentation of personalized advertising. Here we present a two-sided study based on two questionnaires, one directed to Internet users and the other to businesses. Our study shows that businesses agree that personalized advertising is the best way for the future, to maximize effectiveness and profit. In addition, our results indicate that most Internet users would prefer adaptive advertisements. From this study, we can propose a new design for a system that meets both Internet users’ and businesses’ requirements
Deep Learning based Recommender System: A Survey and New Perspectives
With the ever-growing volume of online information, recommender systems have
been an effective strategy to overcome such information overload. The utility
of recommender systems cannot be overstated, given its widespread adoption in
many web applications, along with its potential impact to ameliorate many
problems related to over-choice. In recent years, deep learning has garnered
considerable interest in many research fields such as computer vision and
natural language processing, owing not only to stellar performance but also the
attractive property of learning feature representations from scratch. The
influence of deep learning is also pervasive, recently demonstrating its
effectiveness when applied to information retrieval and recommender systems
research. Evidently, the field of deep learning in recommender system is
flourishing. This article aims to provide a comprehensive review of recent
research efforts on deep learning based recommender systems. More concretely,
we provide and devise a taxonomy of deep learning based recommendation models,
along with providing a comprehensive summary of the state-of-the-art. Finally,
we expand on current trends and provide new perspectives pertaining to this new
exciting development of the field.Comment: The paper has been accepted by ACM Computing Surveys.
https://doi.acm.org/10.1145/328502
Social e-learning in topolor : a case study
Social e-learning is a process through which learners achieve their learning goals via social interactions with each other by sharing knowledge, skills, abilities and educational materials. Adaptive e-learning enables adaptation and personalization of the learning process, based on learner needs, knowledge, preferences and other characteristics. In this paper, we present a case study that analyzes the social interaction features of a social personalized adaptive e-learning system developed at the University of Warwick, called Topolor. We discuss the results of a quantitative case study that
evaluates the perceived usefulness and usability. The results demonstrate a generally high level of learner satisfaction with their learning experience. We extend the discussion of the results to explore future research directions and suggest further improvements for the studied social personalized adaptive e-learning system
Sequence Modelling For Analysing Student Interaction with Educational Systems
The analysis of log data generated by online educational systems is an
important task for improving the systems, and furthering our knowledge of how
students learn. This paper uses previously unseen log data from Edulab, the
largest provider of digital learning for mathematics in Denmark, to analyse the
sessions of its users, where 1.08 million student sessions are extracted from a
subset of their data. We propose to model students as a distribution of
different underlying student behaviours, where the sequence of actions from
each session belongs to an underlying student behaviour. We model student
behaviour as Markov chains, such that a student is modelled as a distribution
of Markov chains, which are estimated using a modified k-means clustering
algorithm. The resulting Markov chains are readily interpretable, and in a
qualitative analysis around 125,000 student sessions are identified as
exhibiting unproductive student behaviour. Based on our results this student
representation is promising, especially for educational systems offering many
different learning usages, and offers an alternative to common approaches like
modelling student behaviour as a single Markov chain often done in the
literature.Comment: The 10th International Conference on Educational Data Mining 201
On User Modelling for Personalised News Video Recommendation
In this paper, we introduce a novel approach for modelling user interests. Our approach captures users evolving information needs, identifies aspects of their need and recommends relevant news items to the users. We introduce our approach within the context of personalised news video retrieval. A news video data set is used for experimentation. We employ a simulated user evaluation
Neural Collaborative Filtering
In recent years, deep neural networks have yielded immense success on speech
recognition, computer vision and natural language processing. However, the
exploration of deep neural networks on recommender systems has received
relatively less scrutiny. In this work, we strive to develop techniques based
on neural networks to tackle the key problem in recommendation -- collaborative
filtering -- on the basis of implicit feedback. Although some recent work has
employed deep learning for recommendation, they primarily used it to model
auxiliary information, such as textual descriptions of items and acoustic
features of musics. When it comes to model the key factor in collaborative
filtering -- the interaction between user and item features, they still
resorted to matrix factorization and applied an inner product on the latent
features of users and items. By replacing the inner product with a neural
architecture that can learn an arbitrary function from data, we present a
general framework named NCF, short for Neural network-based Collaborative
Filtering. NCF is generic and can express and generalize matrix factorization
under its framework. To supercharge NCF modelling with non-linearities, we
propose to leverage a multi-layer perceptron to learn the user-item interaction
function. Extensive experiments on two real-world datasets show significant
improvements of our proposed NCF framework over the state-of-the-art methods.
Empirical evidence shows that using deeper layers of neural networks offers
better recommendation performance.Comment: 10 pages, 7 figure
Contextual Media Retrieval Using Natural Language Queries
The widespread integration of cameras in hand-held and head-worn devices as
well as the ability to share content online enables a large and diverse visual
capture of the world that millions of users build up collectively every day. We
envision these images as well as associated meta information, such as GPS
coordinates and timestamps, to form a collective visual memory that can be
queried while automatically taking the ever-changing context of mobile users
into account. As a first step towards this vision, in this work we present
Xplore-M-Ego: a novel media retrieval system that allows users to query a
dynamic database of images and videos using spatio-temporal natural language
queries. We evaluate our system using a new dataset of real user queries as
well as through a usability study. One key finding is that there is a
considerable amount of inter-user variability, for example in the resolution of
spatial relations in natural language utterances. We show that our retrieval
system can cope with this variability using personalisation through an online
learning-based retrieval formulation.Comment: 8 pages, 9 figures, 1 tabl
Evaluation of social personalized adaptive E-Learning environments : end-user point of view
The use of adaptations, along with the social affordances of collaboration and networking, carries a great potential for improving e-learning experiences. However, the review of the previous work indicates current e-learning systems have only marginally explored the integration of social features and adaptation techniques. The overall aim of this research, therefore, is to address this gap by evaluating a system developed to foster social personalized adaptive e-learning experiences. We have developed our first prototype system, Topolor, based on the concepts of Adaptive Educational Hypermedia and Social E-Learning. We have also conducted an experimental case study for the evaluation of the prototype system from different perspectives. The results show a considerably high satisfaction of the end users. This paper reports the evaluation results from end user point of view, and generalizes our method to a component-based evaluation framework
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