3,751 research outputs found
Efficient utilization of graphics technology for space animation
Efficient utilization of computer graphics technology has become a major investment in the work of aerospace engineers and mission designers. These new tools are having a significant impact in the development and analysis of complex tasks and procedures which must be prepared prior to actual space flight. Design and implementation of useful methods in applying these tools has evolved into a complex interaction of hardware, software, network, video and various user interfaces. Because few people can understand every aspect of this broad mix of technology, many specialists are required to build, train, maintain and adapt these tools to changing user needs. Researchers have set out to create systems where an engineering designer can easily work to achieve goals with a minimum of technological distraction. This was accomplished with high-performance flight simulation visual systems and supercomputer computational horsepower. Control throughout the creative process is judiciously applied while maintaining generality and ease of use to accommodate a wide variety of engineering needs
Ethics and machine translation:The end user perspective
This chapter analyses existing research on the ethical implications of using MT in translation and communication, and it describes results from usability experiments that focus on the inclusion of raw and post-edited MT in multilingual products and creative texts with an emphasis on users’ feedback. It also offers suggestions on how MT content should be presented to users, readers, and consumers in general. It finally considers the ethical responsibility of all stakeholders in this new digital reality. If the ethical dimension is an ecosystem, users also have the responsibility to support products that protect language, translators, and future generations
Online Incremental Machine Translation
In this thesis we investigate the automatic improvements of statistical machine translation systems at runtime based on user feedback. We also propose a framework to use the proposed algorithms in large scale translation settings
Virtual machines In Education
Abstract
To provide education and particularly providing practical educational experiences to the students in the field of computing and information technology related courses including practical experience in the field of Networking, System Administration, and Operating Systems needs a lot of resources for the institution. Because this level of technical education can’t be provided only theoretically, students also need hands-on practical experience, and providing practical
experience faces a lot of problems such as lack of funding and physical space, risks and threats to the network environment when we attempt to provide real, physical laboratory for experiments.
This problem can be solved by developing a virtual environment for delivering students practical education. In this report we will look into different technologies used for virtualization today and do a comparative study. We will also explore some of the institutions, which are using virtual machines based environment to provide students practical experience in the field of computing and information Technology. And see how peoples are getting benefits from
using virtual machines. We present how networks of virtual machines can be beneficiary for computing and information technology student and institutions by providing necessary environment in virtual network
Finish Them!: Pricing Algorithms for Human Computation
Given a batch of human computation tasks, a commonly ignored aspect is how
the price (i.e., the reward paid to human workers) of these tasks must be set
or varied in order to meet latency or cost constraints. Often, the price is set
up-front and not modified, leading to either a much higher monetary cost than
needed (if the price is set too high), or to a much larger latency than
expected (if the price is set too low). Leveraging a pricing model from prior
work, we develop algorithms to optimally set and then vary price over time in
order to meet a (a) user-specified deadline while minimizing total monetary
cost (b) user-specified monetary budget constraint while minimizing total
elapsed time. We leverage techniques from decision theory (specifically, Markov
Decision Processes) for both these problems, and demonstrate that our
techniques lead to upto 30\% reduction in cost over schemes proposed in prior
work. Furthermore, we develop techniques to speed-up the computation, enabling
users to leverage the price setting algorithms on-the-fly
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Scalable Emulation of Heterogeneous Systems
The breakdown of Dennard's transistor scaling has driven computing systems toward application-specific accelerators, which can provide orders-of-magnitude improvements in performance and energy efficiency over general-purpose processors.
To enable the radical departures from conventional approaches that heterogeneous systems entail, research infrastructure must be able to model processors, memory and accelerators, as well as system-level changes---such as operating system or instruction set architecture (ISA) innovations---that might be needed to realize the accelerators' potential. Unfortunately, existing simulation tools that can support such system-level research are limited by the lack of fast, scalable machine emulators to drive execution.
To fill this need, in this dissertation we first present a novel machine emulator design based on dynamic binary translation that makes the following improvements over the state of the art: it scales on multicore hosts while remaining memory efficient, correctly handles cross-ISA differences in atomic instruction semantics, leverages the host floating point (FP) unit to speed up FP emulation without sacrificing correctness, and can be efficiently instrumented to---among other possible uses---drive the execution of a full-system, cross-ISA simulator with support for accelerators.
We then demonstrate the utility of machine emulation for studying heterogeneous systems by leveraging it to make two additional contributions. First, we quantify the trade-offs in different coupling models for on-chip accelerators. Second, we present a technique to reuse the private memories of on-chip accelerators when they are otherwise inactive to expand the system's last-level cache, thereby reducing the opportunity cost of the accelerators' integration
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