3,751 research outputs found

    Efficient utilization of graphics technology for space animation

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    Efficient utilization of computer graphics technology has become a major investment in the work of aerospace engineers and mission designers. These new tools are having a significant impact in the development and analysis of complex tasks and procedures which must be prepared prior to actual space flight. Design and implementation of useful methods in applying these tools has evolved into a complex interaction of hardware, software, network, video and various user interfaces. Because few people can understand every aspect of this broad mix of technology, many specialists are required to build, train, maintain and adapt these tools to changing user needs. Researchers have set out to create systems where an engineering designer can easily work to achieve goals with a minimum of technological distraction. This was accomplished with high-performance flight simulation visual systems and supercomputer computational horsepower. Control throughout the creative process is judiciously applied while maintaining generality and ease of use to accommodate a wide variety of engineering needs

    Ethics and machine translation:The end user perspective

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    This chapter analyses existing research on the ethical implications of using MT in translation and communication, and it describes results from usability experiments that focus on the inclusion of raw and post-edited MT in multilingual products and creative texts with an emphasis on users’ feedback. It also offers suggestions on how MT content should be presented to users, readers, and consumers in general. It finally considers the ethical responsibility of all stakeholders in this new digital reality. If the ethical dimension is an ecosystem, users also have the responsibility to support products that protect language, translators, and future generations

    Online Incremental Machine Translation

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    In this thesis we investigate the automatic improvements of statistical machine translation systems at runtime based on user feedback. We also propose a framework to use the proposed algorithms in large scale translation settings

    Virtual machines In Education

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    Abstract To provide education and particularly providing practical educational experiences to the students in the field of computing and information technology related courses including practical experience in the field of Networking, System Administration, and Operating Systems needs a lot of resources for the institution. Because this level of technical education can’t be provided only theoretically, students also need hands-on practical experience, and providing practical experience faces a lot of problems such as lack of funding and physical space, risks and threats to the network environment when we attempt to provide real, physical laboratory for experiments. This problem can be solved by developing a virtual environment for delivering students practical education. In this report we will look into different technologies used for virtualization today and do a comparative study. We will also explore some of the institutions, which are using virtual machines based environment to provide students practical experience in the field of computing and information Technology. And see how peoples are getting benefits from using virtual machines. We present how networks of virtual machines can be beneficiary for computing and information technology student and institutions by providing necessary environment in virtual network

    Finish Them!: Pricing Algorithms for Human Computation

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    Given a batch of human computation tasks, a commonly ignored aspect is how the price (i.e., the reward paid to human workers) of these tasks must be set or varied in order to meet latency or cost constraints. Often, the price is set up-front and not modified, leading to either a much higher monetary cost than needed (if the price is set too high), or to a much larger latency than expected (if the price is set too low). Leveraging a pricing model from prior work, we develop algorithms to optimally set and then vary price over time in order to meet a (a) user-specified deadline while minimizing total monetary cost (b) user-specified monetary budget constraint while minimizing total elapsed time. We leverage techniques from decision theory (specifically, Markov Decision Processes) for both these problems, and demonstrate that our techniques lead to upto 30\% reduction in cost over schemes proposed in prior work. Furthermore, we develop techniques to speed-up the computation, enabling users to leverage the price setting algorithms on-the-fly
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