43,981 research outputs found
Design implications for mobile user interfaces of Internet services
Internet services are becoming essential in people's daily lives. In addition to accessing them on a PC, Internet services offer functionality and content that are also relevant for mobile use. At the same time, mobile devices of today are technologically sophisticated enabling online access anytime, anywhere. The remaining challenge is to utilize the capabilities of a mobile device in a way that offers people a positive user experience when they are using Internet services on the go.
This Thesis belongs to the area of Human-Computer Interaction focusing on the use of Internet services on a mobile device. It considers the limitations of a mobile device in terms of user interface design and its goal is to define design implications that assist in designing mobile user interfaces for Internet services. The design implications mainly aim to give guidance on how to design a mobile Web browser, but they are completed with research findings on designing a mobile client application for an Internet service.
The research was implemented through user needs studies, user interface design, and user evaluations. The research studies focused on two approaches that support the use of Internet services on mobile devices: the Minimap Web browser and the Image Exchange mobile client application presented these two approaches.
The resulting design implications suggest that the following aspects should be considered when designing mobile user interfaces for Internet services: content optimization, utilization of desktop and mobile usage patterns, full exploitation of device capabilities, compensation for device resources, and content updating. The possible differences in characteristics of a mobile Web browser and a mobile client application are also examined. Finally, this Thesis discusses the latest developments that enable alternative ways to support Internet services on mobile devices in the future
Understanding user experience of mobile video: Framework, measurement, and optimization
Since users have become the focus of product/service design in last decade, the term User eXperience (UX) has been frequently used in the field of Human-Computer-Interaction (HCI). Research on UX facilitates a better understanding of the various aspects of the user’s interaction with the product or service. Mobile video, as a new and promising service and research field, has attracted great attention. Due to the significance of UX in the success of mobile video (Jordan, 2002), many researchers have centered on this area, examining users’ expectations, motivations, requirements, and usage context. As a result, many influencing factors have been explored (Buchinger, Kriglstein, Brandt & Hlavacs, 2011; Buchinger, Kriglstein & Hlavacs, 2009). However, a general framework for specific mobile video service is lacking for structuring such a great number of factors. To measure user experience of multimedia services such as mobile video, quality of experience (QoE) has recently become a prominent concept. In contrast to the traditionally used concept quality of service (QoS), QoE not only involves objectively measuring the delivered service but also takes into account user’s needs and desires when using the service, emphasizing the user’s overall acceptability on the service. Many QoE metrics are able to estimate the user perceived quality or acceptability of mobile video, but may be not enough accurate for the overall UX prediction due to the complexity of UX. Only a few frameworks of QoE have addressed more aspects of UX for mobile multimedia applications but need be transformed into practical measures. The challenge of optimizing UX remains adaptations to the resource constrains (e.g., network conditions, mobile device capabilities, and heterogeneous usage contexts) as well as meeting complicated user requirements (e.g., usage purposes and personal preferences). In this chapter, we investigate the existing important UX frameworks, compare their similarities and discuss some important features that fit in the mobile video service. Based on the previous research, we propose a simple UX framework for mobile video application by mapping a variety of influencing factors of UX upon a typical mobile video delivery system. Each component and its factors are explored with comprehensive literature reviews. The proposed framework may benefit in user-centred design of mobile video through taking a complete consideration of UX influences and in improvement of mobile videoservice quality by adjusting the values of certain factors to produce a positive user experience. It may also facilitate relative research in the way of locating important issues to study, clarifying research scopes, and setting up proper study procedures. We then review a great deal of research on UX measurement, including QoE metrics and QoE frameworks of mobile multimedia. Finally, we discuss how to achieve an optimal quality of user experience by focusing on the issues of various aspects of UX of mobile video. In the conclusion, we suggest some open issues for future study
A Study to Optimize Heterogeneous Resources for Open IoT
Recently, IoT technologies have been progressed, and many sensors and
actuators are connected to networks. Previously, IoT services were developed by
vertical integration style. But now Open IoT concept has attracted attentions
which achieves various IoT services by integrating horizontal separated devices
and services. For Open IoT era, we have proposed the Tacit Computing technology
to discover the devices with necessary data for users on demand and use them
dynamically. We also implemented elemental technologies of Tacit Computing. In
this paper, we propose three layers optimizations to reduce operation cost and
improve performance of Tacit computing service, in order to make as a
continuous service of discovered devices by Tacit Computing. In optimization
process, appropriate function allocation or offloading specific functions are
calculated on device, network and cloud layer before full-scale operation.Comment: 3 pages, 1 figure, 2017 Fifth International Symposium on Computing
and Networking (CANDAR2017), Nov. 201
Survey of End-to-End Mobile Network Measurement Testbeds, Tools, and Services
Mobile (cellular) networks enable innovation, but can also stifle it and lead
to user frustration when network performance falls below expectations. As
mobile networks become the predominant method of Internet access, developer,
research, network operator, and regulatory communities have taken an increased
interest in measuring end-to-end mobile network performance to, among other
goals, minimize negative impact on application responsiveness. In this survey
we examine current approaches to end-to-end mobile network performance
measurement, diagnosis, and application prototyping. We compare available tools
and their shortcomings with respect to the needs of researchers, developers,
regulators, and the public. We intend for this survey to provide a
comprehensive view of currently active efforts and some auspicious directions
for future work in mobile network measurement and mobile application
performance evaluation.Comment: Submitted to IEEE Communications Surveys and Tutorials. arXiv does
not format the URL references correctly. For a correctly formatted version of
this paper go to
http://www.cs.montana.edu/mwittie/publications/Goel14Survey.pd
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Mobilizing The Open University: case studies in strategic mobile development
This paper presents an overview of many activities undertaken in the Mobile Learner Support project area in The Open University (OU). Please note that while many of the project strands involve strategic development that is embedded in the OU’s institution-wide teaching and learning systems, some of the data and findings we hope will be of use to others undertaking work in related areas. In addition to the core work in implementing a Mobile VLE and associated resources, an overview of related mobile audio eAssessment and eBook format development project strands are given, leading to development of a blend of web application software and native or client applications.
The OU delivers significant proportions of online content and collaboration as part of its supported open learning distance education model to over 200,000 part-time students at any given time. In particular, over the past 4 years, adapting open source technologies for around 600 course websites has delivered the requirement to support course activities for up to 4,700 students per course cohort with a corresponding 250 variations of a single course to provide online tutorial spaces. The OU has also throughout its history adapted to increasingly flexible and personalised modes of delivering and interacting with multimedia and audiovisual content as part of a blended approach, most recently aiming to disaggregate content and allow remixing through its open educational resources initiative.
For updates on the Mobile Learner Support project, please visit http://www.open.ac.uk/blogs/mLear
Context-awareness for mobile sensing: a survey and future directions
The evolution of smartphones together with increasing computational power have empowered developers to create innovative context-aware applications for recognizing user related social and cognitive activities in any situation and at any location. The existence and awareness of the context provides the capability of being conscious of physical environments or situations around mobile device users. This allows network services to respond proactively and intelligently based on such awareness. The key idea behind context-aware applications is to encourage users to collect, analyze and share local sensory knowledge in the purpose for a large scale community use by creating a smart network. The desired network is capable of making autonomous logical decisions to actuate environmental objects, and also assist individuals. However, many open challenges remain, which are mostly arisen due to the middleware services provided in mobile devices have limited resources in terms of power, memory and bandwidth. Thus, it becomes critically important to study how the drawbacks can be elaborated and resolved, and at the same time better understand the opportunities for the research community to contribute to the context-awareness. To this end, this paper surveys the literature over the period of 1991-2014 from the emerging concepts to applications of context-awareness in mobile platforms by providing up-to-date research and future research directions. Moreover, it points out the challenges faced in this regard and enlighten them by proposing possible solutions
Exploring the information behaviour of users of Welsh Newspapers Online through web log analysis
Purpose – Webometric techniques have been applied to many websites and online resources,
especially since the launch of Google Analytics (GA). To date, though, there has been little
consideration of information behaviour in relation to digitised newspaper collections. The purpose of
this paper is to address a perceived gap in the literature by providing an account of user behaviour in
the newly launched Welsh Newspapers Online (WNO).
Design/methodology/approach – The author collected webometric data for WNO using GA and
web server content logs. These were analysed to identify patterns of engagement and user behaviour,
which were then considered in relation to existing information behaviour.
Findings – Use of WNO, while reminiscent of archival information seeking, can be understood as
centring on the web interface rather than the digitised material. In comparison to general web browsing,
users are much more deeply engaged with the resource. This engagement incorporates reading online,
but users’ information seeking utilises website search and browsing functionality rather than filtering in
newspaper material. Information seeking in digitised newspapers resembles the model of the “user” more
closely than that of the “reader”, a value-laden distinction which needs further unpacking.
Research limitations/implications – While the behaviour discussed in this paper is likely to be
more widely representative, a larger longitudinal data set would increase the study’s significance.
Additionally, the methodology of this paper can only tell us what users are doing, and further research
is needed to identify the drivers for this behaviour.
Originality/value – This study provides important insights into the underinvestigated area of
digitised newspaper collections, and shows the importance of webometric methods in analysing online
user behaviour
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