64 research outputs found

    MeshAdv: Adversarial Meshes for Visual Recognition

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    Highly expressive models such as deep neural networks (DNNs) have been widely applied to various applications. However, recent studies show that DNNs are vulnerable to adversarial examples, which are carefully crafted inputs aiming to mislead the predictions. Currently, the majority of these studies have focused on perturbation added to image pixels, while such manipulation is not physically realistic. Some works have tried to overcome this limitation by attaching printable 2D patches or painting patterns onto surfaces, but can be potentially defended because 3D shape features are intact. In this paper, we propose meshAdv to generate "adversarial 3D meshes" from objects that have rich shape features but minimal textural variation. To manipulate the shape or texture of the objects, we make use of a differentiable renderer to compute accurate shading on the shape and propagate the gradient. Extensive experiments show that the generated 3D meshes are effective in attacking both classifiers and object detectors. We evaluate the attack under different viewpoints. In addition, we design a pipeline to perform black-box attack on a photorealistic renderer with unknown rendering parameters.Comment: Published in IEEE CVPR201

    Information embedding and retrieval in 3D printed objects

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    Deep learning and convolutional neural networks have become the main tools of computer vision. These techniques are good at using supervised learning to learn complex representations from data. In particular, under limited settings, the image recognition model now performs better than the human baseline. However, computer vision science aims to build machines that can see. It requires the model to be able to extract more valuable information from images and videos than recognition. Generally, it is much more challenging to apply these deep learning models from recognition to other problems in computer vision. This thesis presents end-to-end deep learning architectures for a new computer vision field: watermark retrieval from 3D printed objects. As it is a new area, there is no state-of-the-art on many challenging benchmarks. Hence, we first define the problems and introduce the traditional approach, Local Binary Pattern method, to set our baseline for further study. Our neural networks seem useful but straightfor- ward, which outperform traditional approaches. What is more, these networks have good generalization. However, because our research field is new, the problems we face are not only various unpredictable parameters but also limited and low-quality training data. To address this, we make two observations: (i) we do not need to learn everything from scratch, we know a lot about the image segmentation area, and (ii) we cannot know everything from data, our models should be aware what key features they should learn. This thesis explores these ideas and even explore more. We show how to use end-to-end deep learning models to learn to retrieve watermark bumps and tackle covariates from a few training images data. Secondly, we introduce ideas from synthetic image data and domain randomization to augment training data and understand various covariates that may affect retrieve real-world 3D watermark bumps. We also show how the illumination in synthetic images data to effect and even improve retrieval accuracy for real-world recognization applications

    Exploiting Spatio-Temporal Coherence for Video Object Detection in Robotics

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    This paper proposes a method to enhance video object detection for indoor environments in robotics. Concretely, it exploits knowledge about the camera motion between frames to propagate previously detected objects to successive frames. The proposal is rooted in the concepts of planar homography to propose regions of interest where to find objects, and recursive Bayesian filtering to integrate observations over time. The proposal is evaluated on six virtual, indoor environments, accounting for the detection of nine object classes over a total of ∼ 7k frames. Results show that our proposal improves the recall and the F1-score by a factor of 1.41 and 1.27, respectively, as well as it achieves a significant reduction of the object categorization entropy (58.8%) when compared to a two-stage video object detection method used as baseline, at the cost of small time overheads (120 ms) and precision loss (0.92).</p

    Color Correction and Depth Based Hierarchical Hole Filling in Free Viewpoint Generation

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    On Improving Generalization of CNN-Based Image Classification with Delineation Maps Using the CORF Push-Pull Inhibition Operator

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    Deployed image classification pipelines are typically dependent on the images captured in real-world environments. This means that images might be affected by different sources of perturbations (e.g. sensor noise in low-light environments). The main challenge arises by the fact that image quality directly impacts the reliability and consistency of classification tasks. This challenge has, hence, attracted wide interest within the computer vision communities. We propose a transformation step that attempts to enhance the generalization ability of CNN models in the presence of unseen noise in the test set. Concretely, the delineation maps of given images are determined using the CORF push-pull inhibition operator. Such an operation transforms an input image into a space that is more robust to noise before being processed by a CNN. We evaluated our approach on the Fashion MNIST data set with an AlexNet model. It turned out that the proposed CORF-augmented pipeline achieved comparable results on noise-free images to those of a conventional AlexNet classification model without CORF delineation maps, but it consistently achieved significantly superior performance on test images perturbed with different levels of Gaussian and uniform noise

    Data Hiding and Its Applications

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    Data hiding techniques have been widely used to provide copyright protection, data integrity, covert communication, non-repudiation, and authentication, among other applications. In the context of the increased dissemination and distribution of multimedia content over the internet, data hiding methods, such as digital watermarking and steganography, are becoming increasingly relevant in providing multimedia security. The goal of this book is to focus on the improvement of data hiding algorithms and their different applications (both traditional and emerging), bringing together researchers and practitioners from different research fields, including data hiding, signal processing, cryptography, and information theory, among others

    Image and Video Forensics

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    Nowadays, images and videos have become the main modalities of information being exchanged in everyday life, and their pervasiveness has led the image forensics community to question their reliability, integrity, confidentiality, and security. Multimedia contents are generated in many different ways through the use of consumer electronics and high-quality digital imaging devices, such as smartphones, digital cameras, tablets, and wearable and IoT devices. The ever-increasing convenience of image acquisition has facilitated instant distribution and sharing of digital images on digital social platforms, determining a great amount of exchange data. Moreover, the pervasiveness of powerful image editing tools has allowed the manipulation of digital images for malicious or criminal ends, up to the creation of synthesized images and videos with the use of deep learning techniques. In response to these threats, the multimedia forensics community has produced major research efforts regarding the identification of the source and the detection of manipulation. In all cases (e.g., forensic investigations, fake news debunking, information warfare, and cyberattacks) where images and videos serve as critical evidence, forensic technologies that help to determine the origin, authenticity, and integrity of multimedia content can become essential tools. This book aims to collect a diverse and complementary set of articles that demonstrate new developments and applications in image and video forensics to tackle new and serious challenges to ensure media authenticity

    Handbook of Digital Face Manipulation and Detection

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    This open access book provides the first comprehensive collection of studies dealing with the hot topic of digital face manipulation such as DeepFakes, Face Morphing, or Reenactment. It combines the research fields of biometrics and media forensics including contributions from academia and industry. Appealing to a broad readership, introductory chapters provide a comprehensive overview of the topic, which address readers wishing to gain a brief overview of the state-of-the-art. Subsequent chapters, which delve deeper into various research challenges, are oriented towards advanced readers. Moreover, the book provides a good starting point for young researchers as well as a reference guide pointing at further literature. Hence, the primary readership is academic institutions and industry currently involved in digital face manipulation and detection. The book could easily be used as a recommended text for courses in image processing, machine learning, media forensics, biometrics, and the general security area
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