100,452 research outputs found

    Application of Dasylab in Teaching Electrical Engineering

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    The teaching of subjects connected with electricity, such as electrotechnics or electronics is an important part of school and technical university curricula. Due to the recent development of computer technology, laboratory exercises can be performed through simulation. Such simulations can be performed in a virtual environment measurement. The paper presents an example simulation process of a measuring system in the software environment DasyLab

    Continued Efforts in TI ARM M4 Microcontroller Curricula Developments and Assessments Between Three Different Institutions and Programs

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    This project is a continuation in efforts to upgrade the curricula in microcontroller related courses that are facing difficulties in the disappearing and lack technical supports in hardware and software of 68XXX and 80XXX microcontrollers. Through the study of a NSF supported project Transform the Innovated Design and Development of an Embedded Design Training System and Associated Support Curricula into a Commercial Available Product that interviewed 130 faculty/teachers/students across the U.S. has revealed on finding newly available microcontrollers is an urgent issue in the academic communities. Based on the supports on hardware and software and function libraries, the TI ARM M4 core is the choice for the join efforts in the new curriculum development and assessment between Old Dominion University, Farmingdale State College, Prairie View A&M University, and Ohio Northern University within the programs of CET, ECE, EET, and Tech Studies. The efforts were also a direct response to the industries suggestions and the needs of 32 bits ARM microcontroller’s skills from engineer and technology programs graduates to fill the job markets. This article presents a study and comparison that introduce a concept of collaborated efforts among different institutions and programs can work together to develop the comprehensive ARM curricula that fit the industry’s needs. These curricula development efforts are not only aim at on-campus face-to-face teaching and learning but also distance hands-on learning through delivering course modules using both synchronous and asynchronous. The assessment of this jointed efforts are part of the studies. Engineering and technology programs focus on both hands-on and mind-on design work and this article demonstrates the collaborated efforts in advanced curriculum development in the ARM microcontroller which is the key ingredient for success. Through the development efforts and online Learning Management System (LMS) designs that make the distance collaboration, delivery, and cyber-enabled learning possible. These efforts not only benefit the interested faculty/teachers in better teaching and learning, but also support the students who can learn more advanced technical concepts that are needed for emerging high-tech job skills. Highlights of the presentation will address the following: • Research and development of the virtual classrooms and open source service server. • Design and development of the supported material. • Implementation strategies and planning for the distance hands-on approach. • Assessment of the teaching and learning. • Recommendations of potential adoption of the development. • Continuous improvement of teaching and learning in academic community

    Integrating formal and informal learning through a FLOSS-based innovative approach

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    It is said that due to the peculiar dynamics of FLOSS communities and their projects, effective participation in them is a privileged way to acquire the relevant skills and expertise in FLOSS development. Such is probably the reason for a number of higher education institutions to include in their curricula in Software Engineering some form of contact with the FLOSS reality. This paper explores such a perspective through an on-going case study on university students collaboration in FLOSS projects. The aim of this research is to 1) identify what should be learnt about software development through regular participation in a FLOSS project/community, and 2) assess the didactic potential of this kind of non-standard learning experiences. To this aim we resorted to a participatory research action approach and qualitative methods, namely case studies combining direct observation and interviews.This work is supported by Macao Science and Technology Development Fund (MSTDF), File No. 019 / 2011 / A1, as well as the ERDF - European Regional Development Fund through the COMPETE Programme (operational programme for competitiveness), by National Funds through FCT - the Portuguese Foundation for Science and Technology, within project FCOMP-01-0124-FEDER-010047

    The Case for the Study of Software Management

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    Software management represents a meaningful and advantageous new direction for traditional Information Systems curricula. The prevailing circumstance for I.S. education lends credence to the ancient curse ... may you live in interesting times. Change has become a stern task master. Hosts of fashionable ideas and newfangled innovations compete to influence the tenor and composition of I.S. training. Software management, as distinguished from software engineering and traditional l.S. study, offers a practical stratagem focused on a pivotal issue in I.S. practice, cost-effective software production. A complete set of principles and methods for efficient manufacture of software has never been studied as such. It isn\u27t that current best practices don\u27t exist. It is just that they are not cardinal elements in traditional studies of computing, which quite appropriately center on the technology itself. The University of Detroit Mercy\u27s graduate curriculum establishes a consistent architecture for an academic program to prepare executive leaders expressly for the software industry. Pragmatically, the challenge was to adopt a reliable point of reference to identify and consolidate a valid course array. Buttressed by a review of the literature, we adopted the thesis that the conceptual framework currently employed to depict the rational management of software is incomplete. Instead, technology-centered approaches have been introduced piecemeal. This has begotten the silver bullet mentality. Consequently, we organized our model curriculum from a higher level of abstraction. This yielded six thematic areas that we believe encompass the entire problem. Taken together these comprise the attributes that differentiate software management from general business management and the other computer disciplines. We present a pragmatic model that details our successful graduate program

    A Competency-based Approach toward Curricular Guidelines for Information Technology Education

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    The Association for Computing Machinery and the IEEE Computer Society have launched a new report titled, Curriculum Guidelines for Baccalaureate Degree Programs in Information Technology (IT2017). This paper discusses significant aspects of the IT2017 report and focuses on competency-driven learning rather than delivery of knowledge in information technology (IT) programs. It also highlights an IT curricular framework that meets the growing demands of a changing technological world in the next decade. Specifically, the paper outlines ways by which baccalaureate IT programs might implement the IT curricular framework and prepare students with knowledge, skills, and dispositions to equip graduates with competencies that matter in the workplace. The paper suggests that a focus on competencies allows academic departments to forge collaborations with employers and engage students in professional practice experiences. It also shows how professionals and educators might use the report in reviewing, updating, and creating baccalaureate IT degree programs worldwide

    Application Of Statistics In Engineering Technology Programs

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    Statistics is a critical tool for robustness analysis, measurement system error analysis, test data analysis, probabilistic risk assessment, and many other fields in the engineering world. Traditionally, however, statistics is not extensively used in undergraduate engineering technology (ET) programs, resulting in a major disconnect from industry expectations. The research question: How to effectively integrate statistics into the curricula of ET programs, is in the foundation of this paper. Based on the best practices identified in the literature, a unique “learning-by-using” approach was deployed for the Electronics Engineering Technology Program at Texas A&M University. Simple statistical concepts such as standard deviation of measurements, signal to noise ratio, and Six Sigma were introduced to students in different courses. Design of experiments (DOE), regression, and the Monte Carlo method were illustrated with practical examples before the students applied the newly understood tools to specific problems faced in their engineering projects. Industry standard software was used to conduct statistical analysis on real results from lab exercises. The result from a pilot project at Texas A&M University indicates a significant increase in using statistics tools in course projects by students.  Data from student surveys in selected classes indicate that students gained more confidence in statistics.   These preliminary results show that the new approach is very effective in applying statistics to engineering technology programs

    Latin American perspectives to internationalize undergraduate information technology education

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    The computing education community expects modern curricular guidelines for information technology (IT) undergraduate degree programs by 2017. The authors of this work focus on eliciting and analyzing Latin American academic and industry perspectives on IT undergraduate education. The objective is to ensure that the IT curricular framework in the IT2017 report articulates the relationship between academic preparation and the work environment of IT graduates in light of current technological and educational trends in Latin America and elsewhere. Activities focus on soliciting and analyzing survey data collected from institutions and consortia in IT education and IT professional and educational societies in Latin America; these activities also include garnering the expertise of the authors. Findings show that IT degree programs are making progress in bridging the academic-industry gap, but more work remains

    On the Presence of Green and Sustainable Software Engineering in Higher Education Curricula

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    Nowadays, software is pervasive in our everyday lives. Its sustainability and environmental impact have become major factors to be considered in the development of software systems. Millennials-the newer generation of university students-are particularly keen to learn about and contribute to a more sustainable and green society. The need for training on green and sustainable topics in software engineering has been reflected in a number of recent studies. The goal of this paper is to get a first understanding of what is the current state of teaching sustainability in the software engineering community, what are the motivations behind the current state of teaching, and what can be done to improve it. To this end, we report the findings from a targeted survey of 33 academics on the presence of green and sustainable software engineering in higher education. The major findings from the collected data suggest that sustainability is under-represented in the curricula, while the current focus of teaching is on energy efficiency delivered through a fact-based approach. The reasons vary from lack of awareness, teaching material and suitable technologies, to the high effort required to teach sustainability. Finally, we provide recommendations for educators willing to teach sustainability in software engineering that can help to suit millennial students needs.Comment: The paper will be presented at the 1st International Workshop on Software Engineering Curricula for Millennials (SECM2017

    Vertical And Horizontal Integration Of Laboratory Curricula And Course Projects Across The Electronic Engineering Technology Program

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    This paper discusses the details of the curricular development effort with a focus on the vertical and horizontal integration of laboratory curricula and course projects within the Electronic Engineering Technology (EET) program at Texas A&M University. Both software and hardware aspects are addressed. A common set of software tools are introduced to the sophomore students in the EET curriculum; these tools are then used in several junior and senior level courses. Through early and repeated exposure to these tools, students learn to use them more effectively to solve various engineering problems in laboratory and course projects. A DC permanent magnetic motor is identified as one of the common hardware platforms for multiple course projects. By using a common platform for different course projects, the students can spend much less time preparing for the course projects. With each course adding different features to the common platform, the learning experience in several courses becomes seamlessly integrated. Surveys were conducted to show that the curriculum development effort improved the efficiency of student learning and enhanced the students’ educational experience.
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