166 research outputs found

    Object-Based Unequal Error Protection

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    This thesis presents a comparison of two methods for Object-Based Unequal Error Protection. The two methods, Combined Unequal Error Protection and Individual Unequal Error Protection, add Forward Error Correcting Codes to embeddedly coded objects of an image. This is done so that each byte within an object is protected according to its importance, has object-level of error protection proportional to the object\u27s importance to the reconstructed quality, and has random access at the receiver. It is found that random access to the objects is obtained at a cost in terms of quality

    Optimal packet loss protection of progressively compressed 3D meshes

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    ©20009 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.We consider a state of the art system that uses layered source coding and forward error correction with Reed- Solomon codes to efficiently transmit 3D meshes over lossy packet networks. Given a transmission bit budget, the performance of this system can be optimized by determining how many layers should be sent, how each layer should be packetized, and how many parity bits should be allocated to each layer such that the expected distortion at the receiver is minimum. The previous solution for this optimization problem uses exhaustive search, which is not feasible when the transmission bit budget is large.We propose instead an exact algorithm that solves this optimization problem in linear time and space. We illustrate the advantages of our approach by providing experimental results for the CPM (Compressed Progressive Meshes) mesh compression techniqueDFG Research Training Group GK-1042

    Research and developments of distributed video coding

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    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.The recent developed Distributed Video Coding (DVC) is typically suitable for the applications such as wireless/wired video sensor network, mobile camera etc. where the traditional video coding standard is not feasible due to the constrained computation at the encoder. With DVC, the computational burden is moved from encoder to decoder. The compression efficiency is achieved via joint decoding at the decoder. The practical application of DVC is referred to Wyner-Ziv video coding (WZ) where the side information is available at the decoder to perform joint decoding. This join decoding inevitably causes a very complex decoder. In current WZ video coding issues, many of them emphasise how to improve the system coding performance but neglect the huge complexity caused at the decoder. The complexity of the decoder has direct influence to the system output. The beginning period of this research targets to optimise the decoder in pixel domain WZ video coding (PDWZ), while still achieves similar compression performance. More specifically, four issues are raised to optimise the input block size, the side information generation, the side information refinement process and the feedback channel respectively. The transform domain WZ video coding (TDWZ) has distinct superior performance to the normal PDWZ due to the exploitation in spatial direction during the encoding. However, since there is no motion estimation at the encoder in WZ video coding, the temporal correlation is not exploited at all at the encoder in all current WZ video coding issues. In the middle period of this research, the 3D DCT is adopted in the TDWZ to remove redundancy in both spatial and temporal direction thus to provide even higher coding performance. In the next step of this research, the performance of transform domain Distributed Multiview Video Coding (DMVC) is also investigated. Particularly, three types transform domain DMVC frameworks which are transform domain DMVC using TDWZ based 2D DCT, transform domain DMVC using TDWZ based on 3D DCT and transform domain residual DMVC using TDWZ based on 3D DCT are investigated respectively. One of the important applications of WZ coding principle is error-resilience. There have been several attempts to apply WZ error-resilient coding for current video coding standard e.g. H.264/AVC or MEPG 2. The final stage of this research is the design of WZ error-resilient scheme for wavelet based video codec. To balance the trade-off between error resilience ability and bandwidth consumption, the proposed scheme emphasises the protection of the Region of Interest (ROI) area. The efficiency of bandwidth utilisation is achieved by mutual efforts of WZ coding and sacrificing the quality of unimportant area. In summary, this research work contributed to achieves several advances in WZ video coding. First of all, it is targeting to build an efficient PDWZ with optimised decoder. Secondly, it aims to build an advanced TDWZ based on 3D DCT, which then is applied into multiview video coding to realise advanced transform domain DMVC. Finally, it aims to design an efficient error-resilient scheme for wavelet video codec, with which the trade-off between bandwidth consumption and error-resilience can be better balanced

    Robust Transmission of H.264/AVC Streams Using Adaptive Group Slicing and Unequal Error Protection

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    We present a novel scheme for the transmission of H.264/AVC video streams over lossy packet networks. The proposed scheme exploits the error-resilient features of H.264/AVC codec and employs Reed-Solomon codes to protect effectively the streams. A novel technique for adaptive classification of macroblocks into three slice groups is also proposed. The optimal classification of macroblocks and the optimal channel rate allocation are achieved by iterating two interdependent steps. Dynamic programming techniques are used for the channel rate allocation process in order to reduce complexity. Simulations clearly demonstrate the superiority of the proposed method over other recent algorithms for transmission of H.264/AVC streams

    Joint source-channel multistream coding and optical network adapter design for video over IP

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    Content-Aware Multimedia Communications

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    The demands for fast, economic and reliable dissemination of multimedia information are steadily growing within our society. While people and economy increasingly rely on communication technologies, engineers still struggle with their growing complexity. Complexity in multimedia communication originates from several sources. The most prominent is the unreliability of packet networks like the Internet. Recent advances in scheduling and error control mechanisms for streaming protocols have shown that the quality and robustness of multimedia delivery can be improved significantly when protocols are aware of the content they deliver. However, the proposed mechanisms require close cooperation between transport systems and application layers which increases the overall system complexity. Current approaches also require expensive metrics and focus on special encoding formats only. A general and efficient model is missing so far. This thesis presents efficient and format-independent solutions to support cross-layer coordination in system architectures. In particular, the first contribution of this work is a generic dependency model that enables transport layers to access content-specific properties of media streams, such as dependencies between data units and their importance. The second contribution is the design of a programming model for streaming communication and its implementation as a middleware architecture. The programming model hides the complexity of protocol stacks behind simple programming abstractions, but exposes cross-layer control and monitoring options to application programmers. For example, our interfaces allow programmers to choose appropriate failure semantics at design time while they can refine error protection and visibility of low-level errors at run-time. Based on some examples we show how our middleware simplifies the integration of stream-based communication into large-scale application architectures. An important result of this work is that despite cross-layer cooperation, neither application nor transport protocol designers experience an increase in complexity. Application programmers can even reuse existing streaming protocols which effectively increases system robustness.Der Bedarf unsere Gesellschaft nach kostengünstiger und zuverlässiger Kommunikation wächst stetig. Während wir uns selbst immer mehr von modernen Kommunikationstechnologien abhängig machen, müssen die Ingenieure dieser Technologien sowohl den Bedarf nach schneller Einführung neuer Produkte befriedigen als auch die wachsende Komplexität der Systeme beherrschen. Gerade die Übertragung multimedialer Inhalte wie Video und Audiodaten ist nicht trivial. Einer der prominentesten Gründe dafür ist die Unzuverlässigkeit heutiger Netzwerke, wie z.B.~dem Internet. Paketverluste und schwankende Laufzeiten können die Darstellungsqualität massiv beeinträchtigen. Wie jüngste Entwicklungen im Bereich der Streaming-Protokolle zeigen, sind jedoch Qualität und Robustheit der Übertragung effizient kontrollierbar, wenn Streamingprotokolle Informationen über den Inhalt der transportierten Daten ausnutzen. Existierende Ansätze, die den Inhalt von Multimediadatenströmen beschreiben, sind allerdings meist auf einzelne Kompressionsverfahren spezialisiert und verwenden berechnungsintensive Metriken. Das reduziert ihren praktischen Nutzen deutlich. Außerdem erfordert der Informationsaustausch eine enge Kooperation zwischen Applikationen und Transportschichten. Da allerdings die Schnittstellen aktueller Systemarchitekturen nicht darauf vorbereitet sind, müssen entweder die Schnittstellen erweitert oder alternative Architekturkonzepte geschaffen werden. Die Gefahr beider Varianten ist jedoch, dass sich die Komplexität eines Systems dadurch weiter erhöhen kann. Das zentrale Ziel dieser Dissertation ist es deshalb, schichtenübergreifende Koordination bei gleichzeitiger Reduzierung der Komplexität zu erreichen. Hier leistet die Arbeit zwei Beträge zum aktuellen Stand der Forschung. Erstens definiert sie ein universelles Modell zur Beschreibung von Inhaltsattributen, wie Wichtigkeiten und Abhängigkeitsbeziehungen innerhalb eines Datenstroms. Transportschichten können dieses Wissen zur effizienten Fehlerkontrolle verwenden. Zweitens beschreibt die Arbeit das Noja Programmiermodell für multimediale Middleware. Noja definiert Abstraktionen zur Übertragung und Kontrolle multimedialer Ströme, die die Koordination von Streamingprotokollen mit Applikationen ermöglichen. Zum Beispiel können Programmierer geeignete Fehlersemantiken und Kommunikationstopologien auswählen und den konkreten Fehlerschutz dann zur Laufzeit verfeinern und kontrolliere

    Scalable Video Streaming with Prioritised Network Coding on End-System Overlays

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    PhDDistribution over the internet is destined to become a standard approach for live broadcasting of TV or events of nation-wide interest. The demand for high-quality live video with personal requirements is destined to grow exponentially over the next few years. Endsystem multicast is a desirable option for relieving the content server from bandwidth bottlenecks and computational load by allowing decentralised allocation of resources to the users and distributed service management. Network coding provides innovative solutions for a multitude of issues related to multi-user content distribution, such as the coupon-collection problem, allocation and scheduling procedure. This thesis tackles the problem of streaming scalable video on end-system multicast overlays with prioritised push-based streaming. We analyse the characteristic arising from a random coding process as a linear channel operator, and present a novel error detection and correction system for error-resilient decoding, providing one of the first practical frameworks for Joint Source-Channel-Network coding. Our system outperforms both network error correction and traditional FEC coding when performed separately. We then present a content distribution system based on endsystem multicast. Our data exchange protocol makes use of network coding as a way to collaboratively deliver data to several peers. Prioritised streaming is performed by means of hierarchical network coding and a dynamic chunk selection for optimised rate allocation based on goodput statistics at application layer. We prove, by simulated experiments, the efficient allocation of resources for adaptive video delivery. Finally we describe the implementation of our coding system. We highlighting the use rateless coding properties, discuss the application in collaborative and distributed coding systems, and provide an optimised implementation of the decoding algorithm with advanced CPU instructions. We analyse computational load and packet loss protection via lab tests and simulations, complementing the overall analysis of the video streaming system in all its components
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