26,029 research outputs found

    The bodily other and everyday experience of the lived urban world

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    This article explores the relationship between the bodily presence of other humans in the lived urban world and the experience of everyday architecture. We suggest, from the perspectives of phenomenology and architecture, that being in the company of others changes the way the built environment appears to subjects, and that this enables us to perform simple daily tasks while still attending to the built environment. Our analysis shows that in mundane urban settings attending to the environment involves a unique attentional mode, which does not rely on concentrating on, or appreciating the architectural objects, but rather on social attention and on the subject’s kinesthesis in relation to the built environment

    A systematic review of protocol studies on conceptual design cognition: design as search and exploration

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    This paper reports findings from the first systematic review of protocol studies focusing specifically on conceptual design cognition, aiming to answer the following research question: What is our current understanding of the cognitive processes involved in conceptual design tasks carried out by individual designers? We reviewed 47 studies on architectural design, engineering design and product design engineering. This paper reports 24 cognitive processes investigated in a subset of 33 studies aligning with two viewpoints on the nature of designing: (V1) design as search (10 processes, 41.7%); and (V2) design as exploration (14 processes, 58.3%). Studies on search focused on solution search and problem structuring, involving: long-term memory retrieval; working memory; operators and reasoning processes. Studies on exploration investigated: co-evolutionary design; visual reasoning; cognitive actions; and unexpected discovery and situated requirements invention. Overall, considerable conceptual and terminological differences were observed among the studies. Nonetheless, a common focus on memory, semantic, associative, visual perceptual and mental imagery processes was observed to an extent. We suggest three challenges for future research to advance the field: (i) developing general models/theories; (ii) testing protocol study findings using objective methods conducive to larger samples and (iii) developing a shared ontology of cognitive processes in design

    Proceedings of the ECCS 2005 satellite workshop: embracing complexity in design - Paris 17 November 2005

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    Embracing complexity in design is one of the critical issues and challenges of the 21st century. As the realization grows that design activities and artefacts display properties associated with complex adaptive systems, so grows the need to use complexity concepts and methods to understand these properties and inform the design of better artifacts. It is a great challenge because complexity science represents an epistemological and methodological swift that promises a holistic approach in the understanding and operational support of design. But design is also a major contributor in complexity research. Design science is concerned with problems that are fundamental in the sciences in general and complexity sciences in particular. For instance, design has been perceived and studied as a ubiquitous activity inherent in every human activity, as the art of generating hypotheses, as a type of experiment, or as a creative co-evolutionary process. Design science and its established approaches and practices can be a great source for advancement and innovation in complexity science. These proceedings are the result of a workshop organized as part of the activities of a UK government AHRB/EPSRC funded research cluster called Embracing Complexity in Design (www.complexityanddesign.net) and the European Conference in Complex Systems (complexsystems.lri.fr). Embracing complexity in design is one of the critical issues and challenges of the 21st century. As the realization grows that design activities and artefacts display properties associated with complex adaptive systems, so grows the need to use complexity concepts and methods to understand these properties and inform the design of better artifacts. It is a great challenge because complexity science represents an epistemological and methodological swift that promises a holistic approach in the understanding and operational support of design. But design is also a major contributor in complexity research. Design science is concerned with problems that are fundamental in the sciences in general and complexity sciences in particular. For instance, design has been perceived and studied as a ubiquitous activity inherent in every human activity, as the art of generating hypotheses, as a type of experiment, or as a creative co-evolutionary process. Design science and its established approaches and practices can be a great source for advancement and innovation in complexity science. These proceedings are the result of a workshop organized as part of the activities of a UK government AHRB/EPSRC funded research cluster called Embracing Complexity in Design (www.complexityanddesign.net) and the European Conference in Complex Systems (complexsystems.lri.fr)

    Toward future 'mixed reality' learning spaces for STEAM education

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    Digital technology is becoming more integrated and part of modern society. As this begins to happen, technologies including augmented reality, virtual reality, 3d printing and user supplied mobile devices (collectively referred to as mixed reality) are often being touted as likely to become more a part of the classroom and learning environment. In the discipline areas of STEAM education, experts are expected to be at the forefront of technology and how it might fit into their classroom. This is especially important because increasingly, educators are finding themselves surrounded by new learners that expect to be engaged with participatory, interactive, sensory-rich, experimental activities with greater opportunities for student input and creativity. This paper will explore learner and academic perspectives on mixed reality case studies in 3d spatial design (multimedia and architecture), paramedic science and information technology, through the use of existing data as well as additional one-on-one interviews around the use of mixed reality in the classroom. Results show that mixed reality can provide engagement, critical thinking and problem solving benefits for students in line with this new generation of learners, but also demonstrates that more work needs to be done to refine mixed reality solutions for the classroom

    Human experience in the natural and built environment : implications for research policy and practice

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    22nd IAPS conference. Edited book of abstracts. 427 pp. University of Strathclyde, Sheffield and West of Scotland Publication. ISBN: 978-0-94-764988-3

    Other Perspectives: Extending the Architectural Representation

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    This paper discusses how the tension between arts and science inherent in the discipline of architecture, can be traced in architectural representations, which are not neutral but actively contribute to the design process, ranging from highly poetic, subjective, and artistic to more exact and objective. Within this paper, we reflect on how to overcome this restrictive perspective implicit in conventional design media by comparing two elective courses that aim to broaden the traditional architectural perspective. In doing so, we take a position in the broader debate on the role of artistic practices within an academic learning environment

    Redesigning landscape architecture in higher education: a multimodal social semiotic approach

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    This investigation is a case study of landscape architectural design education in South Africa. Current forms of landscape architectural education are influenced by Global North perspectives and often, if not consciously, privilege particular ways of meaningmaking, and exclude or marginalise experiences or ways of knowing that are different. The aim of this research is to develop a landscape architectural pedagogy for diversity that fosters multiple perspectives and valorises resources that students bring to their learning environment, in order that students may both access and challenge the dominant landscape educational discourse. In grappling with these concerns, this research finds resonance with a multimodal social semiotic approach. Instead of labelling students as (in) competent or (under)prepared, a multimodal social semiotic approach emphasises the interest, agency and resourcefulness of the student as meaning-maker. The research thus reframes landscape architectural design processes through a multimodal social semiotic lens, providing new insights and clarity to these processes. The approach foregrounds interpersonal and social meanings of space and, to some extent, challenges traditional landscape architectural design practices that tend to value compositional and conceptual meanings. The methodology centers around a spatial model project in the second half of a first-year landscape architectural design studio subject. The data includes students' texts and their presentations. The research develops a methodological framework that outlines a range of ideational, interpersonal and textual meaningpotentials of landscape spatial and visual texts and applies this framework to the analysis of students' 2D and 3D texts. Through careful analysis of students' design trajectories, this research uncovers the types of resources students draw on, including semiotic, experiential, social, interactive and pedagogical resources. The analysis shows that students' transformation of resources results in innovative spatial designs, and expands on what and how landscape spaces can mean. Through the investigation, tenets for a multimodal pedagogy for diversity are developed: recognition of the rich and diverse resources students bring to their learning environment; acknowledgment that these resources are apt ‘precedent' for landscape architectural design processes; and explicit attention to multimodal moments and activities that may prompt re-(inner) conceptualisation in design trajectories. This pedagogical approach begins to address past educational imbalances and inequalities, and ensures that diverse, Global South perspectives contribute to the production of knowledge
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