4,786 research outputs found
Enforcing public data archiving policies in academic publishing: A study of ecology journals
To improve the quality and efficiency of research, groups within the
scientific community seek to exploit the value of data sharing. Funders,
institutions, and specialist organizations are developing and implementing
strategies to encourage or mandate data sharing within and across disciplines,
with varying degrees of success. Academic journals in ecology and evolution
have adopted several types of public data archiving policies requiring authors
to make data underlying scholarly manuscripts freely available. Yet anecdotes
from the community and studies evaluating data availability suggest that these
policies have not obtained the desired effects, both in terms of quantity and
quality of available datasets. We conducted a qualitative, interview-based
study with journal editorial staff and other stakeholders in the academic
publishing process to examine how journals enforce data archiving policies. We
specifically sought to establish who editors and other stakeholders perceive as
responsible for ensuring data completeness and quality in the peer review
process. Our analysis revealed little consensus with regard to how data
archiving policies should be enforced and who should hold authors accountable
for dataset submissions. Themes in interviewee responses included hopefulness
that reviewers would take the initiative to review datasets and trust in
authors to ensure the completeness and quality of their datasets. We highlight
problematic aspects of these thematic responses and offer potential starting
points for improvement of the public data archiving process.Comment: 35 pages, 1 figure, 1 tabl
Report on the Second Workshop on Sustainable Software for Science: Practice and Experiences (WSSSPE2)
This technical report records and discusses the Second Workshop on Sustainable Software for Science: Practice and Experiences (WSSSPE2). The report includes a description of the alternative, experimental submission and review process, two workshop keynote presentations, a series of lightning talks, a discussion on sustainability, and five discussions from the topic areas of exploring sustainability; software development experiences; credit & incentives; reproducibility & reuse & sharing; and code testing & code review. For each topic, the report includes a list of tangible actions that were proposed and that would lead to potential change. The workshop recognized that reliance on scientific software is pervasive in all areas of world-leading research today. The workshop participants then proceeded to explore different perspectives on the concept of sustainability. Key enablers and barriers of sustainable scientific software were identified from their experiences. In addition, recommendations with new requirements such as software credit files and software prize frameworks were outlined for improving practices in sustainable software engineering. There was also broad consensus that formal training in software development or engineering was rare among the practitioners. Significant strides need to be made in building a sense of community via training in software and technical practices, on increasing their size and scope, and on better integrating them directly into graduate education programs. Finally, journals can define and publish policies to improve reproducibility, whereas reviewers can insist that authors provide sufficient information and access to data and software to allow them reproduce the results in the paper. Hence a list of criteria is compiled for journals to provide to reviewers so as to make it easier to review software submitted for publication as a “Software Paper.
Understanding the Role of Actor Heterogeneity in Blockchain Splits: An Actor-Network Perspective of Bitcoin Forks
This paper investigates the focal actors and their heterogeneity in blockchain splits. Disagreements in blockchain communities often lead to splits in the blockchain and the community. For example, disagreements within the Bitcoin community on increasing the block size led to the blockchain split and creation of Bitcoin Cash. We build on actor-network theory to investigate blockchain split as a translation process, and employ case study methodology to examine Bitcoin splits. We identify several human actors, such as miners, developers, merchants, and investors, as well as non-human actors including ideologies, exchanges and computer programs involved in Bitcoin splits. Our results show that actor heterogeneity, that is, the complex constellation of diverse actors, plays a key role in blockchain splits. We further describe how the human and non-human actors’ fluid moves into micro and macro positions in the network affect the development of the split. We also discuss the role of these actors and their engagement in forming micro and macro agencies in blockchain splits. Our study adds to the understanding of actor behavior and network dynamics in decentralized information systems such as blockchain and open source software
Decoding the "Free/Open Source(F/OSS) Software Puzzle" a survey of theoretical and empirical contributions
F/OSS software has been described by many as a puzzle. In the past five years, it has stimulated the curiosity of scholars in a variety of fields, including economics, law, psychology, anthropology and computer science, so that the number of contributions on the subject has increased exponentially. The purpose of this paper is to provide a sufficiently comprehensive account of these contributions in order to draw some general conclusions on the state of our understanding of the phenomenon and identify directions for future research. The exercise suggests that what is puzzling about F/OSS is not so much the fact that people freely contribute to a good they make available to all, but rather the complexity of its institutional structure and its ability to organizationally evolve over time.F/OSS software, Innovation, Incentives, Governance, Intellectual Property Rights
CONCEPTUALIZING THE COMMONS-BASED PEERPRODUCTION OF SOFTWARE: AN ACTIVITY THEORETIC ANALYSIS
Commons-based peer-production (CBPP), as exemplified by community-based open source software (OSS) development, has been posited by Yochai Benkler as an alternative to hierarchies and markets for organizing the production of information goods. This study seeks to conceptualize viable CBPP through an Activity Theoretic analysis of 524 peer-reviewed OSS research artifacts. The analysis reveals the reliance of peer-production communities on complex systems of interrelated tools, rules, and roles as mediating components enabling communities to (i) exploit the two theorized advantages of CBPP (resource allocation and information processing) and (ii) overcome the two theorized challenges associated with this mode of production (motivation and organization). The study clarifies and extends extant understanding of CBPP in several significant ways, and concludes that in order for CBPP to be viable, participants must operate in a sustainable fashion that both enhances the commons and leaves the community intact
Designing, Producing and Using Artifacts in the Structuration of Firm Knowledge: Evidence from Proprietary and Open Processes of Software Development.
In the paper we study the recursive nature of artifacts in the production and the socialization of organizational knowledge. In this respect, artifacts are interpreted both as the product (output) of organizational knowledge processes and, at the same time, as tools easing the development of other artifacts. We compare different practices of knowledge creation and diffusion in complex software production processes with the aim of understanding the effects of interplay between (1) coordination and control practices, (2) mediating artifacts and development tools, and (3) interactions between different actors in the development process. We aim at identifying the peculiar traits emerging in contrasting development paradigms, namely the closed, fully proprietary one widespread in the gaming console industry, and the open model of free/open source software development.video/computer game industry; artifacts; free/open source software; video game console
Designing, Producing and Using Artifacts in the Structuration of Firm Knowledge: Evidence from Proprietary and Open Processes of Software Development.
In the paper we study the recursive nature of artifacts in the production and the socialization of organizational knowledge. In this respect, artifacts are interpreted both as the product (output) of organizational knowledge processes and, at the same time, as tools easing the development of other artifacts. We compare different practices of knowledge creation and diffusion in complex software production processes with the aim of understanding the effects of interplay between (1) coordination and control practices, (2) mediating artifacts and development tools, and (3) interactions between different actors in the development process. We aim at identifying the peculiar traits emerging in contrasting development paradigms, namely the closed, fully proprietary one widespread in the gaming console industry, and the open model of free/open source software developmentvideo/computer game industry; artifacts; free/open source software; video game consoles
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