3 research outputs found

    The Use of Optimal Cue Mapping to Improve the Intelligibility and Quality of Speech in Complex Binaural Sound Mixtures.

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    A person with normal hearing has the ability to follow a particular conversation of interest in a noisy and reverberant environment, whilst simultaneously ignoring the interfering sounds. This task often becomes more challenging for individuals with a hearing impairment. Attending selectively to a sound source is difficult to replicate in machines, including devices such as hearing aids. A correctly set up hearing aid will work well in quiet conditions, but its performance may deteriorate seriously in the presence of competing sounds. To be of help in these more challenging situations the hearing aid should be able to segregate the desired sound source from any other, unwanted sounds. This thesis explores a novel approach to speech segregation based on optimal cue mapping (OCM). OCM is a signal processing method for segregating a sound source based on spatial and other cues extracted from the binaural mixture of sounds arriving at a listener's ears. The spectral energy fraction of the target speech source in the mixture is estimated frame-by-frame using artificial neural networks (ANNs). The resulting target speech magnitude estimates for the left and right channels are combined with the corresponding original phase spectra to produce the final binaural output signal. The performance improvements delivered by the OCM algorithm are evaluated using the STOI and PESQ metrics for speech intelligibility and quality, respectively. A variety of increasingly challenging binaural mixtures are synthesised involving up to five spatially separate sound sources in both anechoic and reverberant environments. The segregated speech consistently exhibits gains in intelligibility and quality and compares favourably with a leading, somewhat more complex approach. The OCM method allows the selection and integration of multiple cues to be optimised and provides scalable performance benefits to suit the available computational resources. The ability to determine the varying relative importance of each cue in different acoustic conditions is expected to facilitate computationally efficient solutions suitable for use in a hearing aid, allowing the aid to operate effectively in a range of typical acoustic environments. Further developments are proposed to achieve this overall goal

    Evaluating the Perceived Quality of Binaural Technology

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    This thesis studies binaural sound reproduction from both a technical and a perceptual perspective, with the aim of improving the headphone listening experience for entertainment media audiences. A detailed review is presented of the relevant binaural technology and of the concepts and methods for evaluating perceived quality. A pilot study assesses the application of state-of-the-art binaural rendering systems to existing broadcast programmes, finding no substantial improvements in quality over conventional stereo signals. A second study gives evidence that realistic binaural simulation can be achieved without personalised acoustic calibration, showing promise for the application of binaural technology. Flexible technical apparatus is presented to allow further investigation of rendering techniques and content production processes. Two web-based studies show that appropriate combination of techniques can lead to improved experience for typical audience members, compared to stereo signals, even without personalised rendering or listener head-tracking. Recent developments in spatial audio applications are then discussed. These have made dynamic client-side binaural rendering with listener head-tracking feasible for mass audiences, but also present technical constraints. To limit distribution bandwidth and computational complexity during rendering, loudspeaker virtualisation is widely used. The effects on perceived quality of these techniques are studied in depth for the first time. A descriptive analysis experiment demonstrates that loudspeaker virtualisation during binaural rendering causes degradations to a range of perceptual characteristics and that these vary across other system conditions. A final experiment makes novel use of the check-all-that-apply method to efficiently characterise the quality of seven spatial audio representations and associated dynamic binaural rendering techniques, using single sound sources and complex dramatic scenes. The perceived quality of these different representations varies significantly across a wide range of characteristics and with programme material. These methods and findings can be used to improve the quality of current binaural technology applications

    Proceedings of the 7th Sound and Music Computing Conference

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    Proceedings of the SMC2010 - 7th Sound and Music Computing Conference, July 21st - July 24th 2010
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