573 research outputs found

    Highly Undecidable Problems For Infinite Computations

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    We show that many classical decision problems about 1-counter omega-languages, context free omega-languages, or infinitary rational relations, are Π21\Pi_2^1-complete, hence located at the second level of the analytical hierarchy, and "highly undecidable". In particular, the universality problem, the inclusion problem, the equivalence problem, the determinizability problem, the complementability problem, and the unambiguity problem are all Π21\Pi_2^1-complete for context-free omega-languages or for infinitary rational relations. Topological and arithmetical properties of 1-counter omega-languages, context free omega-languages, or infinitary rational relations, are also highly undecidable. These very surprising results provide the first examples of highly undecidable problems about the behaviour of very simple finite machines like 1-counter automata or 2-tape automata.Comment: to appear in RAIRO-Theoretical Informatics and Application

    Advances and applications of automata on words and trees : executive summary

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    Seminar: 10501 - Advances and Applications of Automata on Words and Trees. The aim of the seminar was to discuss and systematize the recent fast progress in automata theory and to identify important directions for future research. For this, the seminar brought together more than 40 researchers from automata theory and related fields of applications. We had 19 talks of 30 minutes and 5 one-hour lectures leaving ample room for discussions. In the following we describe the topics in more detail

    What is known about the Value 1 Problem for Probabilistic Automata?

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    The value 1 problem is a decision problem for probabilistic automata over finite words: are there words accepted by the automaton with arbitrarily high probability? Although undecidable, this problem attracted a lot of attention over the last few years. The aim of this paper is to review and relate the results pertaining to the value 1 problem. In particular, several algorithms have been proposed to partially solve this problem. We show the relations between them, leading to the following conclusion: the Markov Monoid Algorithm is the most correct algorithm known to (partially) solve the value 1 problem

    Advances and applications of automata on words and trees : abstracts collection

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    From 12.12.2010 to 17.12.2010, the Dagstuhl Seminar 10501 "Advances and Applications of Automata on Words and Trees" was held in Schloss Dagstuhl - Leibniz Center for Informatics. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available

    Randomness for Free

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    We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a) partial-observation (both players have partial view of the game); (b) one-sided complete-observation (one player has complete observation); and (c) complete-observation (both players have complete view of the game). On the basis of mode of interaction we have the following classification: (a) concurrent (both players interact simultaneously); and (b) turn-based (both players interact in turn). The two sources of randomness in these games are randomness in transition function and randomness in strategies. In general, randomized strategies are more powerful than deterministic strategies, and randomness in transitions gives more general classes of games. In this work we present a complete characterization for the classes of games where randomness is not helpful in: (a) the transition function probabilistic transition can be simulated by deterministic transition); and (b) strategies (pure strategies are as powerful as randomized strategies). As consequence of our characterization we obtain new undecidability results for these games

    Three Applications to Rational Relations of the High Undecidability of the Infinite Post Correspondence Problem in a Regular omega-Language

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    It was noticed by Harel in [Har86] that "one can define Σ11\Sigma_1^1-complete versions of the well-known Post Correspondence Problem". We first give a complete proof of this result, showing that the infinite Post Correspondence Problem in a regular ω\omega-language is Σ11\Sigma_1^1-complete, hence located beyond the arithmetical hierarchy and highly undecidable. We infer from this result that it is Π11\Pi_1^1-complete to determine whether two given infinitary rational relations are disjoint. Then we prove that there is an amazing gap between two decision problems about ω\omega-rational functions realized by finite state B\"uchi transducers. Indeed Prieur proved in [Pri01, Pri02] that it is decidable whether a given ω\omega-rational function is continuous, while we show here that it is Σ11\Sigma_1^1-complete to determine whether a given ω\omega-rational function has at least one point of continuity. Next we prove that it is Π11\Pi_1^1-complete to determine whether the continuity set of a given ω\omega-rational function is ω\omega-regular. This gives the exact complexity of two problems which were shown to be undecidable in [CFS08].Comment: To appear in: Special Issue: Frontier Between Decidability and Undecidability and Related Problems, International Journal of Foundations of Computer Scienc
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