150,923 research outputs found
Type theory as a framework for modelling and programming
In the context provided by the proceedings of the UVMP track of ISoLA 2016, we propose Type Theory as a suitable framework for both modelling and programming. We show that it fits most of the requirements put forward on such frameworks by Broy et al. and discuss some of the objections that can be raised against it
A constraint-based framework to model harmony for algorithmic composition
Music constraint systems provide a rule-based approach to composition. Existing systems allow users to constrain the harmony, but the constrainable harmonic information is restricted to pitches and intervals between pitches. More abstract analytical information such as chord or scale types, their root, scale degrees, enharmonic note representations, whether a note is the third or fifth of a chord and so forth are not supported. However, such information is important for modelling various music theories.
This research proposes a framework for modelling harmony at a high level of abstraction. It explicitly represents various analytical information to allow for complex theories of harmony. It is designed for efficient propagation-based constraint solvers. The framework supports the common 12-tone equal temperament, and arbitrary other equal temperaments. Users develop harmony models by applying user-defined constraints to its music representation.
Three examples demonstrate the expressive power of the framework: (1) an automatic melody harmonisation with a simple harmony model; (2) a more complex model implementing large parts of Schoenberg’s tonal theory of harmony; and (3) a composition in extended tonality. Schoenberg’s comprehensive theory of harmony has not been computationally modelled before, neither with constraints programming nor in any other way.
From Functions to Object-Orientation by Abstraction
In previous work we developed a framework of computational models for
function and object execution. The models on an higher level of abstraction in
this framework allow for concurrent execution of functions and objects. We show
that the computational model for object execution complies with the
fundamentals of object-orientation.Comment: arXiv admin note: text overlap with arXiv:1010.3100, arXiv:1111.5172,
arXiv:1208.334
Principles and Concepts of Agent-Based Modelling for Developing Geospatial Simulations
The aim of this paper is to outline fundamental concepts and principles of the Agent-Based Modelling (ABM) paradigm, with particular reference to the development of geospatial simulations. The paper begins with a brief definition of modelling, followed by a classification of model types, and a comment regarding a shift (in certain circumstances) towards modelling systems at the individual-level. In particular, automata approaches (e.g. Cellular Automata, CA, and ABM) have been particularly popular, with ABM moving to the fore. A definition of agents and agent-based models is given; identifying their advantages and disadvantages, especially in relation to geospatial modelling. The potential use of agent-based models is discussed, and how-to instructions for developing an agent-based model are provided. Types of simulation / modelling systems available for ABM are defined, supplemented with criteria to consider before choosing a particular system for a modelling endeavour. Information pertaining to a selection of simulation / modelling systems (Swarm, MASON, Repast, StarLogo, NetLogo, OBEUS, AgentSheets and AnyLogic) is provided, categorised by their licensing policy (open source, shareware / freeware and proprietary systems). The evaluation (i.e. verification, calibration, validation and analysis) of agent-based models and their output is examined, and noteworthy applications are discussed.Geographical Information Systems (GIS) are a particularly useful medium for representing model input and output of a geospatial nature. However, GIS are not well suited to dynamic modelling (e.g. ABM). In particular, problems of representing time and change within GIS are highlighted. Consequently, this paper explores the opportunity of linking (through coupling or integration / embedding) a GIS with a simulation / modelling system purposely built, and therefore better suited to supporting the requirements of ABM. This paper concludes with a synthesis of the discussion that has proceeded. The aim of this paper is to outline fundamental concepts and principles of the Agent-Based Modelling (ABM) paradigm, with particular reference to the development of geospatial simulations. The paper begins with a brief definition of modelling, followed by a classification of model types, and a comment regarding a shift (in certain circumstances) towards modelling systems at the individual-level. In particular, automata approaches (e.g. Cellular Automata, CA, and ABM) have been particularly popular, with ABM moving to the fore. A definition of agents and agent-based models is given; identifying their advantages and disadvantages, especially in relation to geospatial modelling. The potential use of agent-based models is discussed, and how-to instructions for developing an agent-based model are provided. Types of simulation / modelling systems available for ABM are defined, supplemented with criteria to consider before choosing a particular system for a modelling endeavour. Information pertaining to a selection of simulation / modelling systems (Swarm, MASON, Repast, StarLogo, NetLogo, OBEUS, AgentSheets and AnyLogic) is provided, categorised by their licensing policy (open source, shareware / freeware and proprietary systems). The evaluation (i.e. verification, calibration, validation and analysis) of agent-based models and their output is examined, and noteworthy applications are discussed.Geographical Information Systems (GIS) are a particularly useful medium for representing model input and output of a geospatial nature. However, GIS are not well suited to dynamic modelling (e.g. ABM). In particular, problems of representing time and change within GIS are highlighted. Consequently, this paper explores the opportunity of linking (through coupling or integration / embedding) a GIS with a simulation / modelling system purposely built, and therefore better suited to supporting the requirements of ABM. This paper concludes with a synthesis of the discussion that has proceeded
A modular modelling framework for hypotheses testing in the simulation of urbanisation
In this paper, we present a modelling experiment developed to study systems
of cities and processes of urbanisation in large territories over long time
spans. Building on geographical theories of urban evolution, we rely on
agent-based models to 1/ formalise complementary and alternative hypotheses of
urbanisation and 2/ explore their ability to simulate observed patterns in a
virtual laboratory. The paper is therefore divided into two sections : an
overview of the mechanisms implemented to represent competing hypotheses used
to simulate urban evolution; and an evaluation of the resulting model
structures in their ability to simulate - efficiently and parsimoniously - a
system of cities (the Former Soviet Union) over several periods of time (before
and after the crash of the USSR). We do so using a modular framework of
model-building and evolutionary algorithms for the calibration of several model
structures. This project aims at tackling equifinality in systems dynamics by
confronting different mechanisms with similar evaluation criteria. It enables
the identification of the best-performing models with respect to the chosen
criteria by scanning automatically the parameter along with the space of model
structures (as combinations of modelled dynamics).Comment: 21 pages, 3 figures, working pape
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