266,302 research outputs found
Opt: A Domain Specific Language for Non-linear Least Squares Optimization in Graphics and Imaging
Many graphics and vision problems can be expressed as non-linear least
squares optimizations of objective functions over visual data, such as images
and meshes. The mathematical descriptions of these functions are extremely
concise, but their implementation in real code is tedious, especially when
optimized for real-time performance on modern GPUs in interactive applications.
In this work, we propose a new language, Opt (available under
http://optlang.org), for writing these objective functions over image- or
graph-structured unknowns concisely and at a high level. Our compiler
automatically transforms these specifications into state-of-the-art GPU solvers
based on Gauss-Newton or Levenberg-Marquardt methods. Opt can generate
different variations of the solver, so users can easily explore tradeoffs in
numerical precision, matrix-free methods, and solver approaches. In our
results, we implement a variety of real-world graphics and vision applications.
Their energy functions are expressible in tens of lines of code, and produce
highly-optimized GPU solver implementations. These solver have performance
competitive with the best published hand-tuned, application-specific GPU
solvers, and orders of magnitude beyond a general-purpose auto-generated
solver
WordSup: Exploiting Word Annotations for Character based Text Detection
Imagery texts are usually organized as a hierarchy of several visual
elements, i.e. characters, words, text lines and text blocks. Among these
elements, character is the most basic one for various languages such as
Western, Chinese, Japanese, mathematical expression and etc. It is natural and
convenient to construct a common text detection engine based on character
detectors. However, training character detectors requires a vast of location
annotated characters, which are expensive to obtain. Actually, the existing
real text datasets are mostly annotated in word or line level. To remedy this
dilemma, we propose a weakly supervised framework that can utilize word
annotations, either in tight quadrangles or the more loose bounding boxes, for
character detector training. When applied in scene text detection, we are thus
able to train a robust character detector by exploiting word annotations in the
rich large-scale real scene text datasets, e.g. ICDAR15 and COCO-text. The
character detector acts as a key role in the pipeline of our text detection
engine. It achieves the state-of-the-art performance on several challenging
scene text detection benchmarks. We also demonstrate the flexibility of our
pipeline by various scenarios, including deformed text detection and math
expression recognition.Comment: 2017 International Conference on Computer Visio
Enhancing R with Advanced Compilation Tools and Methods
I describe an approach to compiling common idioms in R code directly to
native machine code and illustrate it with several examples. Not only can this
yield significant performance gains, but it allows us to use new approaches to
computing in R. Importantly, the compilation requires no changes to R itself,
but is done entirely via R packages. This allows others to experiment with
different compilation strategies and even to define new domain-specific
languages within R. We use the Low-Level Virtual Machine (LLVM) compiler
toolkit to create the native code and perform sophisticated optimizations on
the code. By adopting this widely used software within R, we leverage its
ability to generate code for different platforms such as CPUs and GPUs, and
will continue to benefit from its ongoing development. This approach
potentially allows us to develop high-level R code that is also fast, that can
be compiled to work with different data representations and sources, and that
could even be run outside of R. The approach aims to both provide a compiler
for a limited subset of the R language and also to enable R programmers to
write other compilers. This is another approach to help us write high-level
descriptions of what we want to compute, not how.Comment: Published in at http://dx.doi.org/10.1214/13-STS462 the Statistical
Science (http://www.imstat.org/sts/) by the Institute of Mathematical
Statistics (http://www.imstat.org
Code Generation for Efficient Query Processing in Managed Runtimes
In this paper we examine opportunities arising from the conver-gence of two trends in data management: in-memory database sys-tems (IMDBs), which have received renewed attention following the availability of affordable, very large main memory systems; and language-integrated query, which transparently integrates database queries with programming languages (thus addressing the famous ‘impedance mismatch ’ problem). Language-integrated query not only gives application developers a more convenient way to query external data sources like IMDBs, but also to use the same querying language to query an application’s in-memory collections. The lat-ter offers further transparency to developers as the query language and all data is represented in the data model of the host program-ming language. However, compared to IMDBs, this additional free-dom comes at a higher cost for query evaluation. Our vision is to improve in-memory query processing of application objects by introducing database technologies to managed runtimes. We focus on querying and we leverage query compilation to im-prove query processing on application objects. We explore dif-ferent query compilation strategies and study how they improve the performance of query processing over application data. We take C] as the host programming language as it supports language-integrated query through the LINQ framework. Our techniques de-liver significant performance improvements over the default LINQ implementation. Our work makes important first steps towards a future where data processing applications will commonly run on machines that can store their entire datasets in-memory, and will be written in a single programming language employing language-integrated query and IMDB-inspired runtimes to provide transparent and highly efficient querying. 1
Using shared-data localization to reduce the cost of inspector-execution in unified-parallel-C programs
Programs written in the Unified Parallel C (UPC) language can access any location of the entire local and remote address space via read/write operations. However, UPC programs that contain fine-grained shared accesses can exhibit performance degradation. One solution is to use the inspector-executor technique to coalesce fine-grained shared accesses to larger remote access operations. A straightforward implementation of the inspector executor transformation results in excessive instrumentation that hinders performance.; This paper addresses this issue and introduces various techniques that aim at reducing the generated instrumentation code: a shared-data localization transformation based on Constant-Stride Linear Memory Descriptors (CSLMADs) [S. Aarseth, Gravitational N-Body Simulations: Tools and Algorithms, Cambridge Monographs on Mathematical Physics, Cambridge University Press, 2003.], the inlining of data locality checks and the usage of an index vector to aggregate the data. Finally, the paper introduces a lightweight loop code motion transformation to privatize shared scalars that were propagated through the loop body.; A performance evaluation, using up to 2048 cores of a POWER 775, explores the impact of each optimization and characterizes the overheads of UPC programs. It also shows that the presented optimizations increase performance of UPC programs up to 1.8 x their UPC hand-optimized counterpart for applications with regular accesses and up to 6.3 x for applications with irregular accesses.Peer ReviewedPostprint (author's final draft
Fast evaluation of union-intersection expressions
We show how to represent sets in a linear space data structure such that
expressions involving unions and intersections of sets can be computed in a
worst-case efficient way. This problem has applications in e.g. information
retrieval and database systems. We mainly consider the RAM model of
computation, and sets of machine words, but also state our results in the I/O
model. On a RAM with word size , a special case of our result is that the
intersection of (preprocessed) sets, containing elements in total, can
be computed in expected time , where is the
number of elements in the intersection. If the first of the two terms
dominates, this is a factor faster than the standard solution of
merging sorted lists. We show a cell probe lower bound of time , meaning that our upper bound is nearly
optimal for small . Our algorithm uses a novel combination of approximate
set representations and word-level parallelism
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