111,858 research outputs found
The Shape of Art History in the Eyes of the Machine
How does the machine classify styles in art? And how does it relate to art
historians' methods for analyzing style? Several studies have shown the ability
of the machine to learn and predict style categories, such as Renaissance,
Baroque, Impressionism, etc., from images of paintings. This implies that the
machine can learn an internal representation encoding discriminative features
through its visual analysis. However, such a representation is not necessarily
interpretable. We conducted a comprehensive study of several of the
state-of-the-art convolutional neural networks applied to the task of style
classification on 77K images of paintings, and analyzed the learned
representation through correlation analysis with concepts derived from art
history. Surprisingly, the networks could place the works of art in a smooth
temporal arrangement mainly based on learning style labels, without any a
priori knowledge of time of creation, the historical time and context of
styles, or relations between styles. The learned representations showed that
there are few underlying factors that explain the visual variations of style in
art. Some of these factors were found to correlate with style patterns
suggested by Heinrich W\"olfflin (1846-1945). The learned representations also
consistently highlighted certain artists as the extreme distinctive
representative of their styles, which quantitatively confirms art historian
observations
Inviwo -- A Visualization System with Usage Abstraction Levels
The complexity of today's visualization applications demands specific
visualization systems tailored for the development of these applications.
Frequently, such systems utilize levels of abstraction to improve the
application development process, for instance by providing a data flow network
editor. Unfortunately, these abstractions result in several issues, which need
to be circumvented through an abstraction-centered system design. Often, a high
level of abstraction hides low level details, which makes it difficult to
directly access the underlying computing platform, which would be important to
achieve an optimal performance. Therefore, we propose a layer structure
developed for modern and sustainable visualization systems allowing developers
to interact with all contained abstraction levels. We refer to this interaction
capabilities as usage abstraction levels, since we target application
developers with various levels of experience. We formulate the requirements for
such a system, derive the desired architecture, and present how the concepts
have been exemplary realized within the Inviwo visualization system.
Furthermore, we address several specific challenges that arise during the
realization of such a layered architecture, such as communication between
different computing platforms, performance centered encapsulation, as well as
layer-independent development by supporting cross layer documentation and
debugging capabilities
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