5,921 research outputs found

    Optimal simulation of two-dimensional alternating finite automata by three-way nondeterministic Turing machines

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    AbstractWe show that n log n space is sufficient for three-way nondeterministic Turing machines (3NTs) to simulate two-dimensional alternating finite automata (AFs), where n is the number of columns of rectangular input tapes. It is already known that n log n space is necessary for 3NTs to simulate AFs. Thus, our algorithm is optimal in the sense of space complexity point of view

    Alternation-Trading Proofs, Linear Programming, and Lower Bounds

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    A fertile area of recent research has demonstrated concrete polynomial time lower bounds for solving natural hard problems on restricted computational models. Among these problems are Satisfiability, Vertex Cover, Hamilton Path, Mod6-SAT, Majority-of-Majority-SAT, and Tautologies, to name a few. The proofs of these lower bounds follow a certain proof-by-contradiction strategy that we call alternation-trading. An important open problem is to determine how powerful such proofs can possibly be. We propose a methodology for studying these proofs that makes them amenable to both formal analysis and automated theorem proving. We prove that the search for better lower bounds can often be turned into a problem of solving a large series of linear programming instances. Implementing a small-scale theorem prover based on this result, we extract new human-readable time lower bounds for several problems. This framework can also be used to prove concrete limitations on the current techniques.Comment: To appear in STACS 2010, 12 page

    Computing by nowhere increasing complexity

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    A cellular automaton is presented whose governing rule is that the Kolmogorov complexity of a cell's neighborhood may not increase when the cell's present value is substituted for its future value. Using an approximation of this two-dimensional Kolmogorov complexity the underlying automaton is shown to be capable of simulating logic circuits. It is also shown to capture trianry logic described by a quandle, a non-associative algebraic structure. A similar automaton whose rule permits at times the increase of a cell's neighborhood complexity is shown to produce animated entities which can be used as information carriers akin to gliders in Conway's game of life

    Complexity Hierarchies Beyond Elementary

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    We introduce a hierarchy of fast-growing complexity classes and show its suitability for completeness statements of many non elementary problems. This hierarchy allows the classification of many decision problems with a non-elementary complexity, which occur naturally in logic, combinatorics, formal languages, verification, etc., with complexities ranging from simple towers of exponentials to Ackermannian and beyond.Comment: Version 3 is the published version in TOCT 8(1:3), 2016. I will keep updating the catalogue of problems from Section 6 in future revision
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