216,723 research outputs found
An analysis of the use of graphics for information retrieval
Several research groups have addressed the problem of retrieving vector graphics. This work has, however, focused either on domain-dependent areas or was based on very simple graphics languages. Here we take a fresh look at the issue of graphics retrieval in general and in particular at the tasks which retrieval systems must support. The paper presents a series of case studies which explored the needs of professionals in the hope that these needs can help direct future graphics IR research. Suggested modelling techniques for some of the graphic collections are also presented
Efficient Analysis of Complex Diagrams using Constraint-Based Parsing
This paper describes substantial advances in the analysis (parsing) of
diagrams using constraint grammars. The addition of set types to the grammar
and spatial indexing of the data make it possible to efficiently parse real
diagrams of substantial complexity. The system is probably the first to
demonstrate efficient diagram parsing using grammars that easily be retargeted
to other domains. The work assumes that the diagrams are available as a flat
collection of graphics primitives: lines, polygons, circles, Bezier curves and
text. This is appropriate for future electronic documents or for vectorized
diagrams converted from scanned images. The classes of diagrams that we have
analyzed include x,y data graphs and genetic diagrams drawn from the biological
literature, as well as finite state automata diagrams (states and arcs). As an
example, parsing a four-part data graph composed of 133 primitives required 35
sec using Macintosh Common Lisp on a Macintosh Quadra 700.Comment: 9 pages, Postscript, no fonts, compressed, uuencoded. Composed in
MSWord 5.1a for the Mac. To appear in ICDAR '95. Other versions at
ftp://ftp.ccs.neu.edu/pub/people/futrell
Scalable wavelet-based coding of irregular meshes with interactive region-of-interest support
This paper proposes a novel functionality in wavelet-based irregular mesh coding, which is interactive region-of-interest (ROI) support. The proposed approach enables the user to define the arbitrary ROIs at the decoder side and to prioritize and decode these regions at arbitrarily high-granularity levels. In this context, a novel adaptive wavelet transform for irregular meshes is proposed, which enables: 1) varying the resolution across the surface at arbitrarily fine-granularity levels and 2) dynamic tiling, which adapts the tile sizes to the local sampling densities at each resolution level. The proposed tiling approach enables a rate-distortion-optimal distribution of rate across spatial regions. When limiting the highest resolution ROI to the visible regions, the fine granularity of the proposed adaptive wavelet transform reduces the required amount of graphics memory by up to 50%. Furthermore, the required graphics memory for an arbitrary small ROI becomes negligible compared to rendering without ROI support, independent of any tiling decisions. Random access is provided by a novel dynamic tiling approach, which proves to be particularly beneficial for large models of over 10(6) similar to 10(7) vertices. The experiments show that the dynamic tiling introduces a limited lossless rate penalty compared to an equivalent codec without ROI support. Additionally, rate savings up to 85% are observed while decoding ROIs of tens of thousands of vertices
A Generative Model of People in Clothing
We present the first image-based generative model of people in clothing for
the full body. We sidestep the commonly used complex graphics rendering
pipeline and the need for high-quality 3D scans of dressed people. Instead, we
learn generative models from a large image database. The main challenge is to
cope with the high variance in human pose, shape and appearance. For this
reason, pure image-based approaches have not been considered so far. We show
that this challenge can be overcome by splitting the generating process in two
parts. First, we learn to generate a semantic segmentation of the body and
clothing. Second, we learn a conditional model on the resulting segments that
creates realistic images. The full model is differentiable and can be
conditioned on pose, shape or color. The result are samples of people in
different clothing items and styles. The proposed model can generate entirely
new people with realistic clothing. In several experiments we present
encouraging results that suggest an entirely data-driven approach to people
generation is possible
Shape: A 3D Modeling Tool for Astrophysics
We present a flexible interactive 3D morpho-kinematical modeling application
for astrophysics. Compared to other systems, our application reduces the
restrictions on the physical assumptions, data type and amount that is required
for a reconstruction of an object's morphology. It is one of the first publicly
available tools to apply interactive graphics to astrophysical modeling. The
tool allows astrophysicists to provide a-priori knowledge about the object by
interactively defining 3D structural elements. By direct comparison of model
prediction with observational data, model parameters can then be automatically
optimized to fit the observation. The tool has already been successfully used
in a number of astrophysical research projects.Comment: 13 pages, 11 figures, accepted for publication in the "IEEE
Transactions on Visualization and Computer Graphics
- …