8 research outputs found

    P systems with evolutional symport and membrane creation rules solving QSAT

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    P systems are computing devices based on sets of rules that dictate how they work. While some of these rules can change the objects within the system, other rules can even change the own structure, like creation rules. They have been used in cell-like membrane systems with active membranes to efficiently solve NP-complete problems. In this work, we improve a previous result where a uniform family of P systems with evolutional communication rules whose left-hand side (respectively, right-hand side) have most 2 objects (resp., 2 objects) and membrane creation solved SAT efficiently, and we obtain an efficient solution to solve QBF-SAT or QSAT (a PSPACE-complete problem) having at most 1 object (respectively, 1 object) in their left-hand side (resp., right-hand side) and not making use of the environmentMinisterio de Ciencia e Innovación TIN2017-89842-

    Polarizationless P Systems with Active Membranes: Computational Complexity Aspects

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    P systems with active membranes, in their classical definition, make use of noncooperative rules only. However, it is well known that in living cells, proteins interact among them yielding new products. Inspired by this biological phenomenon, the previous framework is reformulated in this paper, allowing cooperation in object evolution rules, while removing electrical charges associated with membranes. More precisely, minimal cooperation in object evolution rules is incorporated in polarizationless P systems with active membranes. In this paper, the term “minimal” means that the left-hand side of such rules consists of at most two symbols, and its length is greater than or equal to the corresponding right-hand side. The computational efficiency of this kind of P systems is studied by providing a uniform polynomial-time solution to SAT problem in such manner that only division rules for elementary membranes are used and dissolution rules are forbidden. Bearing in mind that only tractable problems can be efficiently solved by families of polarizationless P systems with active membranes and without dissolution rules, passing from non-cooperation to minimal cooperation in object evolution rules amounts passing from non-efficiency to efficiency in this framework. This frontier of efficiency provides, as any other borderline does, a possible way to address the P versus NP problem.National Natural Science Foundation of China No. 61033003National Natural Science Foundation of China No. 6132010600

    Reaching efficiency through collaboration in membrane systems: Dissolution, polarization and cooperation

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    From a computational complexity point of view, some syntactical ingredients play differentroles depending on the kind of combination considered. Inspired by the fact that the passing of a chemical substance through a biological membrane is often done by an interaction with the membrane itself, systems with active membranes were considered.Several combinations of different ingredients have been used in order to know which kindof problems could they solve efficientlyIn this paper, minimal cooperation with a minimal expression (the left-hand side of every object evolution rule has at most two objects and its right-hand side contains only one object) in object evolution rules is considered and a polynomial-time uniform solution to the SAT problem is presented. Consequently, a new way to tackle the P versus NP problem is provided.National Natural Science Foundation of China No 61472328National Natural Science Foundation of China No 6132010600

    Membrane computing: traces, neural inspired models, controls

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    Membrane Computing:Traces, Neural Inspired Models, ControlsAutor: Armand-Mihai IonescuDirectores: Dr. Victor Mitrana (URV)Dr. Takashi Yokomori (Universidad Waseda, Japón)Resumen Castellano:El presente trabajo está dedicado a una área muy activa del cálculo natural (que intenta descubrir la odalidad en la cual la naturaleza calcula, especialmente al nivel biológico), es decir el cálculo con membranas, y más preciso, a los modelos de membranas inspirados de la funcionalidad biológica de la neurona.La disertación contribuye al área de cálculo con membranas en tres direcciones principales. Primero, introducimos una nueva manera de definir el resultado de una computación siguiendo los rastros de un objeto especificado dentro de una estructura celular o de una estructura neuronal. A continuación, nos acercamos al ámbito de la biología del cerebro, con el objetivo de obtener varias maneras de controlar la computación por medio de procesos que inhiben/de-inhiben. Tercero, introducimos e investigamos en detallo - aunque en una fase preliminar porque muchos aspectos tienen que ser clarificados - una clase de sistemas inspirados de la manera en la cual las neuronas cooperan por medio de spikes, pulsos eléctricos de formas idénticas.English summary:The present work is dedicated to a very active branch of natural computing (which tries to discover the way nature computes, especially at a biological level), namely membrane computing, more precisely, to those models of membrane systems mainly inspired from the functioning of the neural cell.The present dissertation contributes to membrane computing in three main directions. First, we introduce a new way of defining the result of a computation by means of following the traces of a specified object within a cell structure or a neural structure. Then, we get closer to the biology of the brain, considering various ways to control the computation by means of inhibiting/de-inhibiting processes. Third, we introduce and investigate in a great - though preliminary, as many issues remain to be clarified - detail a class of P systems inspired from the way neurons cooperate by means of spikes, electrical pulses of identical shapes

    Communication in membrana Systems with symbol Objects.

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    Esta tesis está dedicada a los sistemas de membranas con objetos-símbolo como marco teórico de los sistemas paralelos y distribuidos de procesamiento de multiconjuntos.Una computación de parada puede aceptar, generar o procesar un número, un vector o una palabra; por tanto el sistema define globalmente (a través de los resultados de todas sus computaciones) un conjunto de números, de vectores, de palabras (es decir, un lenguaje), o bien una función. En esta tesis estudiamos la capacidad de estos sistemas para resolver problemas particulares, así como su potencia computacional. Por ejemplo, las familias de lenguajes definidas por diversas clases de estos sistemas se comparan con las familias clásicas, esto es, lenguajes regulares, independientes del contexto, generados por sistemas 0L tabulados extendidos, generados por gramáticas matriciales sin chequeo de apariciones, recursivamente enumerables, etc. Se prestará especial atención a la comunicación de objetos entre regiones y a las distintas formas de cooperación entre ellos.Se pretende (Sección 3.4) realizar una formalización los sistemas de membranas y construir una herramienta tipo software para la variante que usa cooperación no distribuida, el navegador de configuraciones, es decir, un simulador, en el cual el usuario selecciona la siguiente configuración entre todas las posibles, estando permitido volver hacia atrás. Se considerarán diversos modelos distribuidos. En el modelo de evolución y comunicación (Capítulo 4) separamos las reglas tipo-reescritura y las reglas de transporte (llamadas symport y antiport). Los sistemas de bombeo de protones (proton pumping, Secciones 4.8, 4.9) constituyen una variante de los sistemas de evolución y comunicación con un modo restrictivo de cooperación. Un modelo especial de computación con membranas es el modelo puramente comunicativo, en el cual los objetos traspasan juntos una membrana. Estudiamos la potencia computacional de las sistemas de membranas con symport/antiport de 2 o 3 objetos (Capítulo 5) y la potencia computacional de las sistemas de membranas con alfabeto limitado (Capítulo 6).El determinismo (Secciones 4.7, 5.5, etc.) es una característica especial (restrictiva) de los sistemas computacionales. Se pondrá especial énfasis en analizar si esta restricción reduce o no la potencia computacional de los mismos. Los resultados obtenidos para sistemas de bombeo del protones están transferidos (Sección 7.3) a sistemas con catalizadores bistabiles. Unos ejemplos de aplicación concreta de los sistemas de membranas (Secciones 7.1, 7.2) son la resolución de problemas NP-completos en tiempo polinomial y la resolución de problemas de ordenación.This thesis deals with membrane systems with symbol objects as a theoretical framework of distributed parallel multiset processing systems.A halting computation can accept, generate or process a number, a vector or a word, so the system globally defines (by the results of all its computations) a set of numbers or a set of vectors or a set of words, (i.e., a language), or a function. The ability of these systems to solve particular problems is investigated, as well as their computational power, e.g., the language families defined by different classes of these systems are compared to the classical ones, i.e., regular, context-free, languages generated by extended tabled 0L systems, languages generated by matrix grammars without appearance checking, recursively enumerable languages, etc. Special attention is paid to communication of objects between the regions and to the ways of cooperation between the objects.An attempt to formalize the membrane systems is made (Section 3.4), and a software tool is constructed for the non-distributed cooperative variant, the configuration browser, i.e., a simulator, where the user chooses the next configuration among the possible ones and can go back. Different distributed models are considered. In the evolution-communication model (Chapter 4) rewriting-like rules are separated from transport rules. Proton pumping systems (Sections 4.8, 4.9) are a variant of the evolution-communication systems with a restricted way of cooperation. A special membrane computing model is a purely communicative one: the objects are moved together through a membrane. We study the computational power of membrane systems with symport/antiport of 2 or 3 objects (Chapter 5) and the computational power of membrane systems with a limited alphabet (Chapter 6).Determinism (Sections 4.7, 5.5, etc.) is a special property of computational systems; the question of whether this restriction reduces the computational power is addressed. The results on proton pumping systems can be carried over (Section 7.3) to the systems with bi-stable catalysts. Some particular examples of membrane systems applications are solving NP-complete problems in polynomial time, and solving the sorting problem
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