1,203 research outputs found
Multi-Scale 3D Scene Flow from Binocular Stereo Sequences
Scene flow methods estimate the three-dimensional motion field for points in the world, using multi-camera video data. Such methods combine multi-view reconstruction with motion estimation. This paper describes an alternative formulation for dense scene flow estimation that provides reliable results using only two cameras by fusing stereo and optical flow estimation into a single coherent framework. Internally, the proposed algorithm generates probability distributions for optical flow and disparity. Taking into account the uncertainty in the intermediate stages allows for more reliable estimation of the 3D scene flow than previous methods allow. To handle the aperture problems inherent in the estimation of optical flow and disparity, a multi-scale method along with a novel region-based technique is used within a regularized solution. This combined approach both preserves discontinuities and prevents over-regularization – two problems commonly associated with the basic multi-scale approaches. Experiments with synthetic and real test data demonstrate the strength of the proposed approach.National Science Foundation (CNS-0202067, IIS-0208876); Office of Naval Research (N00014-03-1-0108
Better Feature Tracking Through Subspace Constraints
Feature tracking in video is a crucial task in computer vision. Usually, the
tracking problem is handled one feature at a time, using a single-feature
tracker like the Kanade-Lucas-Tomasi algorithm, or one of its derivatives.
While this approach works quite well when dealing with high-quality video and
"strong" features, it often falters when faced with dark and noisy video
containing low-quality features. We present a framework for jointly tracking a
set of features, which enables sharing information between the different
features in the scene. We show that our method can be employed to track
features for both rigid and nonrigid motions (possibly of few moving bodies)
even when some features are occluded. Furthermore, it can be used to
significantly improve tracking results in poorly-lit scenes (where there is a
mix of good and bad features). Our approach does not require direct modeling of
the structure or the motion of the scene, and runs in real time on a single CPU
core.Comment: 8 pages, 2 figures. CVPR 201
Fusion4D: Real-time Performance Capture of Challenging Scenes
We contribute a new pipeline for live multi-view performance capture, generating temporally coherent high-quality reconstructions in real-time. Our algorithm supports both incremental reconstruction, improving the surface estimation over time, as well as parameterizing the nonrigid scene motion. Our approach is highly robust to both large frame-to-frame motion and topology changes, allowing us to reconstruct extremely challenging scenes. We demonstrate advantages over related real-time techniques that either deform an online generated template or continually fuse depth data nonrigidly into a single reference model. Finally, we show geometric reconstruction results on par with offline methods which require orders of magnitude more processing time and many more RGBD cameras
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