11,838 research outputs found

    3D Object Rendering into Real Environments Using Mobile Devices

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    Tato bakalářská práce je zaměřená na problémy vyskytující se při tvorbě aplikace pro mobilní zařízení využívající rozšířenou realitu. Jako vyvíjená aplikace byla zvolena jednoduchá strategická hra. Tato práce provede čtenáře základními tématami a problémy rozšířené reality, jejího využití a možnostech na mobilních zařízeních a samotným návrhem a implementací vyvíjené aplikace. Výsledek této práce je možno využít pro vývoj mobilních her nebo obecních aplikací využívajících rozšířenou realitu.This bachelor thesis is aimed at the problems and issues which are encountered over development of application for mobile devices using augmented reality. As a developed application was chosen a simple tower-defense game. This thesis will guide the reader through general topics and issues of augmented reality, its usage and possibilities with mobile devices and actual design and implementation of developed application. Results of this work can be used for development of mobile games or general purpose augmented reality applications.

    Mobile Game Using Augmented Reality

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    Cílem práce bylo vytvoření hry v rozšířené realitě pro operační systém iOS. Výsledná hra je založena na herním žánru tower defense. Práce se věnuje rozšířené realitě a jejímu vývoji, dále popisuje nástroje potřebné pro vytvoření této hry. Další část práce popisuje návrh a následnou realizaci tohoto projektu. Nakonec se věnuje dostupným nástrojům pro testování, testování samotnému a rozebere výsledek testování.Main goal of this thesis was to create a game in augmented reality running on iOS operating system. The game is based on the tower defense game genre. The thesis describes augmented reality and its history. The work also describes tools which are necessary to create this project. Following part describes the design and development process of the game. Lastly the thesis deals with the tools available for testing, testing itself and its results.

    Design and Development of a Research Framework for Prototyping Control Tower Augmented Reality Tools

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    The purpose of the air traffic management system is to ensure the safe and efficient flow of air traffic. Therefore, while augmenting efficiency, throughput and capacity in airport operations, attention has rightly been placed on doing it in a safe manner. In the control tower, many advances in operational safety have come in the form of visualization tools for tower controllers. However, there is a paradox in developing such systems to increase controllers' situational awareness: by creating additional computer displays, the controller's vision is pulled away from the outside view and the time spent looking down at the monitors is increased. This reduces their situational awareness by forcing them to mentally and physically switch between the head-down equipment and the outside view. This research is based on the idea that augmented reality may be able to address this issue. The augmented reality concept has become increasingly popular over the past decade and is being proficiently used in many fields, such as entertainment, cultural heritage, aviation, military & defense. This know-how could be transferred to air traffic control with a relatively low effort and substantial benefits for controllers’ situation awareness. Research on this topic is consistent with SESAR objectives of increasing air traffic controllers’ situation awareness and enable up to 10 % of additional flights at congested airports while still increasing safety and efficiency. During the Ph.D., a research framework for prototyping augmented reality tools was set up. This framework consists of methodological tools for designing the augmented reality overlays, as well as of hardware and software equipment to test them. Several overlays have been designed and implemented in a simulated tower environment, which is a virtual reconstruction of Bologna airport control tower. The positive impact of such tools was preliminary assessed by means of the proposed methodology

    Traditional museums, virtual museums. Dissemination role of ICTs.

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    Molti spazi della cultura, che si configurano come musei di sé stessi, presentano al loro interno pochi reperti esposti. È il caso di musei in edifici o aree archeologiche di seconda fascia, dai quali la maggior parte dei reperti è stata spostata in musei di importanza superiore o dove i reperti sono stati rimossi per diverse esigenze organizzative/espositive. In queste situazioni le ICT permettono di sviluppare un efficace sistema di comunicazione e disseminazione, coinvolgendo i visitatori e gli studiosi mediante l’utilizzo di procedure collegate all’Edutainment, all’interactive ed immersive experience, ai serious games e alla gamification. Come caso studio sono presi il Museo delle Mura, come museo in un edificio, e la Villa di Massenzio, come area archeologica, entrambi collocati sulla Via Appia Antica a Roma. Le esigenze della Sovrintendenza sono di valorizzare e divulgare: - la presenza del Museo, collocato in una delle numerose porte romane ancora ben conservate e site nel giro delle Mura Aureliane; - la storia della porta e del breve tratto di mura ad essa connesse; - la storia e l’articolazione delle mura di Roma. Per la Villa di Massenzio l’obiettivo principale è far comprendere la storia e la funzione delle due strutture (il circo ed il Mausoleo di Romolo), oggi visibili e visitabili, garantendo una maggiore comprensione di un’area di circa 4 ettari, in cui i visitatori oggi possono beneficiare solo di alcuni pannelli informativi.Many cultural spaces, which have been transformed into museums contain very few exhibits. In particular, museums in buildings or second-tier archaeological areas, where most of the finds have been moved to museums of major importance or exhibits that have been removed for different organizational/exhibition needs. In these situations, the use of ICT affords the possibility to incorporate effective communication and dissemination systems. As a result, it involves visitors and scholars within the exhibit using procedures related to edutainment, interactive and immersive experiences, serious games and gamification. As a case study are taken the Museum of the Walls, as a museum in building, and the archaeological area of the Maxentius archaeological complex, as an open-air museum, both located on the Ancient Appia road. In the Museum of the Walls Superintendent's requirements are to enhance and disseminate: - the presence of the Museum, located in one of the many well-preserved Roman city gates located in the Aurelian Walls; - the history of the city gate and of the short section of walls connected to it; - the history and articulation of the walls of Rome. In the Maxentius archaeological the main goal is to make understand the history and the function of the two main structures (the circus and a Mausoleum of Romulus), which are visible and open to visitors, ensuring a greater understanding of an area with the size of about 4 hectares, where visitors today can only benefit information from some panels

    Comparing Graphical and Tangible User Interfaces for a Tower Defense Game

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    This paper presents the design and test results of a tabletop Tangible User Interface (TUI) for a real-time strategy game. An experiment was conducted comparing the TUI and Graphical User Interface (GUI) versions of the same tower defense game application. The results show that users performed better with the GUI and found it easier to use, but reported more interest and enjoyment with the TUI. Overall, however, preference was split evenly between the two interface types. Analysis of qualitative user feedback provided further insight into these results, and based on this, suggestions are made for future research in the area of Tangible User Interfaces

    Augmented Reality Tower Technology Assessment

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    Augmented Reality technology may help improve Air Traffic Control Tower efficiency and safety during low-visibility conditions. This paper presents the assessments of five off-duty controllers who shadow-controlled' with an augmented reality prototype in their own facility. Initial studies indicated unanimous agreement that this technology is potentially beneficial, though the prototype used in the study was not adequate for operational use. Some controllers agreed that augmented reality technology improved situational awareness, had potential to benefit clearance, control, and coordination tasks and duties and could be very useful for acquiring aircraft and weather information, particularly aircraft location, heading, and identification. The strongest objections to the prototype used in this study were directed at aircraft registration errors, unacceptable optical transparency, insufficient display performance in sunlight, inadequate representation of the static environment and insufficient symbology

    Hive Five

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    For my thesis, I started out with the ambition of creating a game using Augmented Reality, but in the end created a game in Flash called Hive Five. I used multiple techniques and technologies in order to help accomplish this. By combining two-dimensional and three-dimensional assets, the player gets the best of both worlds. This also gives it the flexibility to be converted later into a mobile game since it is not hard on processing power. This game gave me a solid start with graphics and a strong programming skeleton that I can continue on with in the future. Through uses of modular code, dynamic movie clips and multi-dimensional arrays, the game has the chops to handle more than is thrown at it. The ability to run with the code is easy and allows for variations that are more complex. I chose to only include the simple flocking because bees fly in three dimensions so it wasn\u27t necessary to show them avoiding each other as well as everything around them. Changing and adapting the game to a mobile device would not be hard as everything is so modular and simplistic, which would allow an easy transition. Even the concept is strong enough to allow it to be formatted to other forms of entertainment like a board or card game. This paper will explores my struggles with working in new technology, and adapting both new and old content to create a new experience that can be expanded outside the realm of just another computer game

    Abstracts 2016: Highlights of Student Research and Creative Endeavors

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    What follows is a collection of abstracts summarizing the scholarship conducted by undergraduates at Columbus State University during the 2015-2016 academic year. These projects highlight undergraduate research conducted in a wide variety of disciplines, ranging from literary analysis to laboratory based sciences. The abstracts represent many ongoing projects on our campus and catalog those that have been published or presented. This volume begins with projects that have been selected for presentations at national, regional, and statewide disciplinary conferences. Among them are several that have garnered awards for outstanding undergraduate scholarship. Projects that have received competitive research grants, including our campus Student Research and Creative Endeavors (S-RACE) Grants, are also featured. Many undergraduates have presented their work with our local community, either through the dissemination of best practices in nursing to regional hospitals, colloquium presentations of lecture-recitals at the RiverCenter for the Performing Arts, or at Columbus State University\u27s Tower Day held in April 2016. Together these abstracts demonstrate the commitment of our faculty to engage students in their disciplines and represent outstanding mentorship that occurs on and off our campus throughout the year. Our students have amassed an impressive collection of projects that contributes to both academia and our local community, and these abstracts will hopefully inspire others to delve into scientific and creative inquiry.https://csuepress.columbusstate.edu/abstracts/1010/thumbnail.jp
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