247,254 research outputs found

    Subjective information visualizations

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    Information Visualizations (InfoViz) are systems that require high levels of cognitive processing. They revolve around the notion of decoding and interpreting visual patterns in order to achieve certain goals. We argue that purely designing for the visual will not allow for optimum experiences since there is more to InfoViz than just the visual. Interaction is a key to achieving higher levels of knowledge. In this position paper we present a different perspective on the underlying meaning of interaction, where we describe it as incorporating both the visual and the physical activities. By physical activities we mean the physical actions upon the physical input device/s. We argue that interaction is the key element for supporting users’ subjective experiences hence these experiences should first be understood. All the discussions in this paper are based upon on going work in the field of visualizing the literature knowledge domain (LKDViz)

    Prospects for computational steering of evolutionary computation

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    Currently, evolutionary computation (EC) typically takes place in batch mode: algorithms are run autonomously, with the user providing little or no intervention or guidance. Although it is rarely possible to specify in advance, on the basis of EC theory, the optimal evolutionary algorithm for a particular problem, it seems likely that experienced EC practitioners possess considerable tacit knowledge of how evolutionary algorithms work. In situations such as this, computational steering (ongoing, informed user intervention in the execution of an otherwise autonomous computational process) has been profitably exploited to improve performance and generate insights into computational processes. In this short paper, prospects for the computational steering of evolutionary computation are assessed, and a prototype example of computational steering applied to a coevolutionary algorithm is presented

    InfoVis experience enhancement through mediated interaction

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    Information visualization is an experience in which both the aesthetic representations and interaction are part. Such an experience can be augmented through close consideration of its major components. Interaction is crucial to the experience, yet it has seldom been adequately explored in the field. We claim that direct mediated interaction can augment such an experience. This paper discusses the reasons behind such a claim and proposes a mediated interactive manipulation scheme based on the notion of directness. It also describes the ways in which such a claim will be validated. The Literature Knowledge Domain (LKD) is used as the concrete domain around which the discussions will be held

    Usability testing for improving interactive geovisualization techniques

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    Usability describes a product’s fitness for use according to a set of predefined criteria. Whatever the aim of the product, it should facilitate users’ tasks or enhance their performance by providing appropriate analysis tools. In both cases, the main interest is to satisfy users in terms of providing relevant functionality which they find fit for purpose. “Testing usability means making sure that people can find and work with [a product’s] functions to meet their needs” (Dumas and Redish, 1999: 4). It is therefore concerned with establishing whether people can use a product to complete their tasks with ease and at the same time help them complete their jobs more effectively. This document describes the findings of a usability study carried out on DecisionSite Map Interaction Services (Map IS). DecisionSite, a product of Spotfire, Inc.,1 is an interactive system for the visual and dynamic exploration of data designed for supporting decisionmaking. The system was coupled to ArcExplorer (forming DecisionSite Map IS) to provide limited GIS functionality (simple user interface, basic tools, and data management) and support users of spatial data. Hence, this study set out to test the suitability of the coupling between the two software components (DecisionSite and ArcExplorer) for the purpose of exploring spatial data. The first section briefly discusses DecisionSite’s visualization functionality. The second section describes the test goals, its design, the participants and data used. The following section concentrates on the analysis of results, while the final section discusses future areas of research and possible development

    Exploring the visualization of student behavior in interactive learning environments

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    My research combines Interactive Learning Environments (ILE), Educational Data Mining (EDM) and Information Visualization (Info-Vis) to inform analysts, educators and researchers about user behavior in software, specifically in CBEs, which include intelligent tutoring systems, computer aided instruction tools, and educational games. InVis is a novel visualization technique and tool I created for exploring, navigating, and understanding user interaction data. InVis reads in user-interaction data logged from students using educational systems and constructs an Interaction Network from those logs. Using this data InVis provides an interactive environment to allow instructors and education researchers to navigate and explore to build new insights and discoveries about student learning. I conducted a three-point user study, which included a quantitative task analysis, qualitative feedback, and a validated usability survey. Through this study, I show that creating an Interaction Network and visualizing it with InVis is an effective means of providing information to users about student behavior. In addition to this, I also provide four use-cases describing how InVis has been used to confirm hypotheses and debug software tutors. A major challenge in visualizing and exploring the Interaction Network is network's complexity, there are too many nodes and edges presented to understand the data efficiently. In a typical Interaction Network for twenty students, it is common to have hundreds of nodes, which to make sense of, has proven to be too many. I present a network reduction method, based on edge frequencies, which lowers the number of edges and nodes by roughly 90\\% while maintaining the most important elements of the Interaction Network. Next, I compare the results of this method with three alternative approaches and show our reduction method produces the preferred results. I also present an ordering detection method for identifying solution path redundancy because of student action orders. This method reduces the number of nodes and edges further and advances the resulting network towards the structure of a simple graph. Understanding the successful student solutions is only a portion of the behaviors we are interested in as researchers and educators using computer based educational systems, student difficulties are also important. To address areas of student difficulty, I present three different methods and two visual representations to draw the attention of the user to nodes where students had difficulty. Those methods include presenting the nodes with the highest number of successful students, the nodes with the highest number of failing students, and the expected difficulty of each state. Combined with a visual representation, these methods can draw the focus of users to potentially important nodes, which contain areas of difficulty for students. Lastly, I present the latest version of the InVis tool, which is a platform for investigating student behavior in computer based educational systems. Through the continued use of this tool, new researchers can investigate many new hypotheses, research questions and student behaviors, with the potential to facilitate a wide range of new discoveries
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