24,412 research outputs found

    Visual Importance-Biased Image Synthesis Animation

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    Present ray tracing algorithms are computationally intensive, requiring hours of computing time for complex scenes. Our previous work has dealt with the development of an overall approach to the application of visual attention to progressive and adaptive ray-tracing techniques. The approach facilitates large computational savings by modulating the supersampling rates in an image by the visual importance of the region being rendered. This paper extends the approach by incorporating temporal changes into the models and techniques developed, as it is expected that further efficiency savings can be reaped for animated scenes. Applications for this approach include entertainment, visualisation and simulation

    Quantifying and Transferring Contextual Information in Object Detection

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    (c) 2012 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other work

    Hard to Cheat: A Turing Test based on Answering Questions about Images

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    Progress in language and image understanding by machines has sparkled the interest of the research community in more open-ended, holistic tasks, and refueled an old AI dream of building intelligent machines. We discuss a few prominent challenges that characterize such holistic tasks and argue for "question answering about images" as a particular appealing instance of such a holistic task. In particular, we point out that it is a version of a Turing Test that is likely to be more robust to over-interpretations and contrast it with tasks like grounding and generation of descriptions. Finally, we discuss tools to measure progress in this field.Comment: Presented in AAAI-15 Workshop: Beyond the Turing Tes

    Continuity in cognition

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    Designing for continuous interaction requires designers to consider the way in which human users can perceive and evaluate an artefact’s observable behaviour, in order to make inferences about its state and plan, and execute their own continuous behaviour. Understanding the human point of view in continuous interaction requires an understanding of human causal reasoning, of the way in which humans perceive and structure the world, and of human cognition. We present a framework for representing human cognition, and show briefly how it relates to the analysis of structure in continuous interaction, and the ways in which it may be applied in design

    Weakly Supervised Learning of Objects, Attributes and Their Associations

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    The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-10605-2_31]”
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