13,035 research outputs found

    Personalization in cultural heritage: the road travelled and the one ahead

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    Over the last 20 years, cultural heritage has been a favored domain for personalization research. For years, researchers have experimented with the cutting edge technology of the day; now, with the convergence of internet and wireless technology, and the increasing adoption of the Web as a platform for the publication of information, the visitor is able to exploit cultural heritage material before, during and after the visit, having different goals and requirements in each phase. However, cultural heritage sites have a huge amount of information to present, which must be filtered and personalized in order to enable the individual user to easily access it. Personalization of cultural heritage information requires a system that is able to model the user (e.g., interest, knowledge and other personal characteristics), as well as contextual aspects, select the most appropriate content, and deliver it in the most suitable way. It should be noted that achieving this result is extremely challenging in the case of first-time users, such as tourists who visit a cultural heritage site for the first time (and maybe the only time in their life). In addition, as tourism is a social activity, adapting to the individual is not enough because groups and communities have to be modeled and supported as well, taking into account their mutual interests, previous mutual experience, and requirements. How to model and represent the user(s) and the context of the visit and how to reason with regard to the information that is available are the challenges faced by researchers in personalization of cultural heritage. Notwithstanding the effort invested so far, a definite solution is far from being reached, mainly because new technology and new aspects of personalization are constantly being introduced. This article surveys the research in this area. Starting from the earlier systems, which presented cultural heritage information in kiosks, it summarizes the evolution of personalization techniques in museum web sites, virtual collections and mobile guides, until recent extension of cultural heritage toward the semantic and social web. The paper concludes with current challenges and points out areas where future research is needed

    Applications of Temporal Graph Metrics to Real-World Networks

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    Real world networks exhibit rich temporal information: friends are added and removed over time in online social networks; the seasons dictate the predator-prey relationship in food webs; and the propagation of a virus depends on the network of human contacts throughout the day. Recent studies have demonstrated that static network analysis is perhaps unsuitable in the study of real world network since static paths ignore time order, which, in turn, results in static shortest paths overestimating available links and underestimating their true corresponding lengths. Temporal extensions to centrality and efficiency metrics based on temporal shortest paths have also been proposed. Firstly, we analyse the roles of key individuals of a corporate network ranked according to temporal centrality within the context of a bankruptcy scandal; secondly, we present how such temporal metrics can be used to study the robustness of temporal networks in presence of random errors and intelligent attacks; thirdly, we study containment schemes for mobile phone malware which can spread via short range radio, similar to biological viruses; finally, we study how the temporal network structure of human interactions can be exploited to effectively immunise human populations. Through these applications we demonstrate that temporal metrics provide a more accurate and effective analysis of real-world networks compared to their static counterparts.Comment: 25 page

    Creating Intelligent Computational Edge through Semantic Mediation

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    This research proposes semantic mediation based on reasoning and the first order logic for mediating the best possible configuration of Computational Edge, relevant for software applications which may benefit for running computations with proximity to their data sources. The mediation considers the context in which these applications exist and exploits the semantic of that context for decision making on where computational elements should reside and which data they should use. The application of semantic mediation could address the initiative to accommodate algorithms from predictive and learning technologies, push AI towards computational edges and potentially contribute towards creating a computing continuum

    Raamistik mobiilsete asjade veebile

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    Internet on oma arengus lĂ€bi aastate jĂ”udnud jĂ€rgmisse evolutsioonietappi - asjade internetti (ingl Internet of Things, lĂŒh IoT). IoT ei tĂ€hista ĂŒhtainsat tehnoloogiat, see vĂ”imaldab eri seadmeil - arvutid, mobiiltelefonid, autod, kodumasinad, loomad, virtuaalsensorid, jne - omavahel ĂŒle Interneti suhelda, vajamata seejuures pidevat inimesepoolset seadistamist ja juhtimist. Mobiilseadmetest nagu nĂ€iteks nutitelefon ja tahvelarvuti on saanud meie igapĂ€evased kaaslased ning oma mitmekĂŒlgse vĂ”imekusega on nad motiveerinud teadustegevust mobiilse IoT vallas. Nutitelefonid kĂ€tkevad endas vĂ”imekaid protsessoreid ja 3G/4G tehnoloogiatel pĂ”hinevaid internetiĂŒhendusi. Kuid kui kasutada seadmeid jĂ€rjepanu tĂ€isvĂ”imekusel, tĂŒhjeneb mobiili aku kiirelt. Doktoritöö esitleb energiasÀÀstlikku, kergekaalulist mobiilsete veebiteenuste raamistikku anduriandmete kogumiseks, kasutades kergemaid, energiasÀÀstlikumaid suhtlustprotokolle, mis on IoT keskkonnale sobilikumad. Doktoritöö kĂ€sitleb pĂ”hjalikult energia kokkuhoidu mobiilteenuste majutamisel. Töö kĂ€igus loodud raamistikud on kontseptsiooni tĂ”estamiseks katsetatud mitmetes juhtumiuuringutes pĂ€ris seadmetega.The Internet has evolved, over the years, from just being the Internet to become the Internet of Things (IoT), the next step in its evolution. IoT is not a single technology and it enables about everything from computers, mobile phones, cars, appliances, animals, virtual sensors, etc. that connect and interact with each other over the Internet to function free from human interaction. Mobile devices like the Smartphone and tablet PC have now become essential to everyday life and with extended capabilities have motivated research related to the mobile Internet of Things. Although, the recently developed Smartphones enjoy the high performance and high speed 3G/4G mobile Internet data transmission services, such high speed performances quickly drain the battery power of the mobile device. This thesis presents an energy efficient lightweight mobile Web service provisioning framework for mobile sensing utilizing the protocols that were designed for the constrained IoT environment. Lightweight protocols provide an energy efficient way of communication. Finally, this thesis highlights the energy conservation of the mobile Web service provisioning, the developed framework, extensively. Several case studies with the use of the proposed framework were implemented on real devices and has been thoroughly tested as a proof-of-concept.https://www.ester.ee/record=b522498

    Collaborative trails in e-learning environments

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    This deliverable focuses on collaboration within groups of learners, and hence collaborative trails. We begin by reviewing the theoretical background to collaborative learning and looking at the kinds of support that computers can give to groups of learners working collaboratively, and then look more deeply at some of the issues in designing environments to support collaborative learning trails and at tools and techniques, including collaborative filtering, that can be used for analysing collaborative trails. We then review the state-of-the-art in supporting collaborative learning in three different areas – experimental academic systems, systems using mobile technology (which are also generally academic), and commercially available systems. The final part of the deliverable presents three scenarios that show where technology that supports groups working collaboratively and producing collaborative trails may be heading in the near future

    Distributed Enforcement of Service Choreographies

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    Modern service-oriented systems are often built by reusing, and composing together, existing services distributed over the Internet. Service choreography is a possible form of service composition whose goal is to specify the interactions among participant services from a global perspective. In this paper, we formalize a method for the distributed and automated enforcement of service choreographies, and prove its correctness with respect to the realization of the specified choreography. The formalized method is implemented as part of a model-based tool chain released to support the development of choreography-based systems within the EU CHOReOS project. We illustrate our method at work on a distributed social proximity network scenario.Comment: In Proceedings FOCLASA 2014, arXiv:1502.0315

    An Adaptive Mediation Framework for Workflow Management in the Internet of Things

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    TĂ€rkavad vĂ€rkvĂ”rksĂŒsteemid koosnevad arvukast hulgast heterogeensetest fĂŒĂŒsilistest seadmetest, mis ĂŒhenduvad Internetiga. Need seadmed suudavad pidevalt ĂŒmbritseva keskkonnaga suhelda ja osana lĂ”ppkasutaja rakendusestest edendada valdkondi nagu tark kodu, e-tervis, logistika jne. Selleks, et integreerida fĂŒĂŒsilisi seadmeid vĂ€rkvĂ”rgu haldussĂŒssteemidega, on töövoo haldussĂŒsteemid kerkinud esile sobiva lahendusena. Ent töövoo haldussĂŒsteemide rakendamine vĂ€rkvĂ”rku toob kaasa reaalajas teenuste komponeerimise vĂ€ljakutseid nagu pidev teenusavastus ja -kĂ€ivitus. Lisaks kerkib kĂŒsimus, kuidas piiratud resurssidega vĂ€rkvĂ”rgu seadmeid töövoo haldussĂŒsteemidega integreerida ning kuidas töövooge vĂ€rkvĂ”rgu seadmetel kĂ€ivitada. TĂ¶Ă¶ĂŒlesanded (nagu pidev seadmeavastus) vĂ”ivad vĂ€rkvĂ”rgus osalevatele piiratud arvutusjĂ”udluse ja akukestvusega seadmetele nagu nutitelefonid koormavaks osutuda. Siinkohal on vĂ”imalikuks lahenduseks töö delegeerimine pilve. KĂ€esolev magistritöö esitleb kontekstipĂ”hist raamistikku tĂ¶Ă¶ĂŒlesannete vahendamiseks vĂ€rkvĂ”rgurakendustes. Antud raamistikus modelleeritakse ning kĂ€itatakse tĂ¶Ă¶ĂŒlesandeid kasutades töövoogusid. Raamistiku prototĂŒĂŒbiga lĂ€bi viidud uurimus nĂ€itas, et raamistik on vĂ”imeline tuvastama, millal seadme avastusĂŒlesannete pilve delegeerimine on kuluefektiivsem. Vahel aga pole töövoo kĂ€itamistarkvara paigaldamine vĂ€rkvĂ”rgu seadmetele soovitav, arvestades energiasÀÀstlikkust ning kĂ€ituskiirust. KĂ€esolev töö vĂ”rdles kaht tĂŒĂŒpi töövookĂ€itust: a) töövoo mudeli kĂ€itamine kĂ€itusmootoriga ning b) töövoo mudelist tĂ”lgitud programmikoodi kĂ€itamine. LĂ€htudes katsetest pĂ€ris seadmetega, vĂ”rreldi nimetatud kahte meetodit silmas pidades sĂŒsteemiressursside- ning energiakasutust.Emerging Internet of Things (IoT) systems consist of great numbers of heterogeneous physical entities that are interconnected via the Internet. These devices can continuously interact with the surrounding environment and be used for user applications that benefit human life in domains such as assisted living, e-health, transportation etc. In order to integrate the frontend physical things with IoT management systems, Workflow Management Systems (WfMS) have gained attention as a viable option. However, applying WfMS in IoT faces real-time service composition challenges such as continuous service discovery and invocation. Another question is how to integrate resource-contained IoT devices with the WfMS and execute workflows on the IoT devices. Tasks such as continuous device discovery can be taxing for IoT-involved devices with limited processing power and battery life such as smartphones. In order to overcome this, some tasks can be delegated to a utility Cloud instance. This thesis proposes a context-based framework for task mediation in Internet of Things applications. In the framework, tasks are modelled and executed as workflows. A case study carried out with a prototype of the framework showed that the proposed framework is able to decide when it is more cost-efficient to delegate discovery tasks to the cloud. However, sometimes embedding a workflow engine in an IoT device is not beneficial considering agility and energy conservation. This thesis compared two types of workflow execution: a) execution of workflow models using an embedded workflow engine and b) execution of program code translations based on the workflow models. Based on experiments with real devices, the two methods were compared in terms of system resource and energy usage
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