151 research outputs found

    An SLA-driven framework for dynamic multimedia content delivery federations

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    Recently, the Internet has become a popular platform for the delivery of multimedia content. However, its best effort delivery approach is ill-suited to guarantee the stringent Quality of Service (QoS) requirements of many existing multimedia services, which results in a significant reduction of the Quality of Experience. This paper presents a solution to these problems, in the form of a framework for dynamically setting up federations between the stakeholders involved in the content delivery chain. More specifically, the framework provides an automated mechanism to set up end-to-end delivery paths from the content provider to the access Internet Service Providers (ISPs), which act as its direct customers and represent a group of end-users. Driven by Service Level Agreements (SLAs), QoS contracts are automatically negotiated between the content provider, the access ISPs, and the intermediary network domains along the delivery paths. These contracts capture the delivered QoS and resource reservation costs, which are subsequently used in the price negotiations between content provider and access ISPs. Additionally, it supports the inclusion of cloud providers within the federations, supporting on-the-fly allocation of computational and storage resources. This allows the automatic deployment and configuration of proxy caches along the delivery paths, which potentially reduce delivery costs and increase delivered quality

    FedRR: a federated resource reservation algorithm for multimedia services

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    The Internet is rapidly evolving towards a multimedia service delivery platform. However, existing Internet-based content delivery approaches have several disadvantages, such as the lack of Quality of Service (QoS) guarantees. Future Internet research has presented several promising ideas to solve the issues related to the current Internet, such as federations across network domains and end-to-end QoS reservations. This paper presents an architecture for the delivery of multimedia content across the Internet, based on these novel principles. It facilitates the collaboration between the stakeholders involved in the content delivery process, allowing them to set up loosely-coupled federations. More specifically, the Federated Resource Reservation (FedRR) algorithm is proposed. It identifies suitable federation partners, selects end-to-end paths between content providers and their customers, and optimally configures intermediary network and infrastructure resources in order to satisfy the requested QoS requirements and minimize delivery costs

    Hybrid ant colony system algorithm for static and dynamic job scheduling in grid computing

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    Grid computing is a distributed system with heterogeneous infrastructures. Resource management system (RMS) is one of the most important components which has great influence on the grid computing performance. The main part of RMS is the scheduler algorithm which has the responsibility to map submitted tasks to available resources. The complexity of scheduling problem is considered as a nondeterministic polynomial complete (NP-complete) problem and therefore, an intelligent algorithm is required to achieve better scheduling solution. One of the prominent intelligent algorithms is ant colony system (ACS) which is implemented widely to solve various types of scheduling problems. However, ACS suffers from stagnation problem in medium and large size grid computing system. ACS is based on exploitation and exploration mechanisms where the exploitation is sufficient but the exploration has a deficiency. The exploration in ACS is based on a random approach without any strategy. This study proposed four hybrid algorithms between ACS, Genetic Algorithm (GA), and Tabu Search (TS) algorithms to enhance the ACS performance. The algorithms are ACS(GA), ACS+GA, ACS(TS), and ACS+TS. These proposed hybrid algorithms will enhance ACS in terms of exploration mechanism and solution refinement by implementing low and high levels hybridization of ACS, GA, and TS algorithms. The proposed algorithms were evaluated against twelve metaheuristic algorithms in static (expected time to compute model) and dynamic (distribution pattern) grid computing environments. A simulator called ExSim was developed to mimic the static and dynamic nature of the grid computing. Experimental results show that the proposed algorithms outperform ACS in terms of best makespan values. Performance of ACS(GA), ACS+GA, ACS(TS), and ACS+TS are better than ACS by 0.35%, 2.03%, 4.65% and 6.99% respectively for static environment. For dynamic environment, performance of ACS(GA), ACS+GA, ACS+TS, and ACS(TS) are better than ACS by 0.01%, 0.56%, 1.16%, and 1.26% respectively. The proposed algorithms can be used to schedule tasks in grid computing with better performance in terms of makespan

    Grid Technologies for Intelligent Autonomous Robot Swarms

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    Genet: A Quickly Scalable Fat-Tree Overlay for Personal Volunteer Computing using WebRTC

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    WebRTC enables browsers to exchange data directly but the number of possible concurrent connections to a single source is limited. We overcome the limitation by organizing participants in a fat-tree overlay: when the maximum number of connections of a tree node is reached, the new participants connect to the node's children. Our design quickly scales when a large number of participants join in a short amount of time, by relying on a novel scheme that only requires local information to route connection messages: the destination is derived from the hash value of the combined identifiers of the message's source and of the node that is holding the message. The scheme provides deterministic routing of a sequence of connection messages from a single source and probabilistic balancing of newer connections among the leaves. We show that this design puts at least 83% of nodes at the same depth as a deterministic algorithm, can connect a thousand browser windows in 21-55 seconds in a local network, and can be deployed for volunteer computing to tap into 320 cores in less than 30 seconds on a local network to increase the total throughput on the Collatz application by two orders of magnitude compared to a single core

    GRID COMPUTING FOR COLLABORATIVE NETWORKS: A LITERATURE REVIEW

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    This paper describes the methodology and results of a literature review targeting the distinct interpretations of the Grid Computing paradigm within the context of Collaborative Networks. The review is based on the analysis of contributions published in selected scientific journals between 2002 and today. The analysis was performed taking into account the assumptions, scopes and solutions provided to approach the challenges for SMEs’ collaborative networks. The research questions driving this literature review have been the following: (1) How is the concept of Grid Computing associated with the concept of Collaborative Network? (2) How the Grid computing supports Collaborative Networks? (3) What are the business implications in Grid supported Collaborative Networks
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