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Integration of relational database metadata and XML technology to develop an abstract framework to generate automatic and dynamic web entry forms.
Developing interactive web application systems requires a large amount of effort on designing database, system logic and user interface. These tasks are expensive and error-prone. Web application systems are accessed and used by many different sets of people with different backgrounds and numerous demands. Meeting these demands requires frequent updating for Web application systems which results in a very high cost process. Thus, many attempts have been made to automate, to some degree, the construction of Web user interfaces. Three main directions have been cited for this purpose. The first direction suggested of generating user interfaces from the applicationÂżs data model. This path was able to generate the static layout of user interfaces with dynamic behaviour specified programmatically. The second tendency suggested deployment of the domain model to generate both, the layout of a user interface and its dynamic behaviour. Web applications built based on this approach are most useful for domain-specific interfaces with a relatively fixed user dialogue. The last direction adopted the notion of deploying database metadata to developing dynamic user interfaces. Although the notion was quite valuable, its deployment did not present a generic solution for generating a variety of types of dynamic Web user interface targeting several platforms and electronic devices.
This thesis has inherited the latter direction and presented significant improvements on the current deployment of this tendency. This thesis aims to contribute towards the development of an abstract framework to generate abstract and dynamic Web user interfaces not targeted to any particular domain or platform. To achieve this target, the thesis proposed and evaluates a general notion for implementing a prototype system that uses an internal model (i.e. database metadata) in conjunction with XML technology. Database metadata is richer than any external model and provides the information needed to build dynamic user interfaces. In addition, XML technology became the mainstream of presenting and storing data in an abstract structure. It is widely adopted in Web development society because of its ability to be transformed into many different formats with a little bit of effort. This thesis finds that only Java can provide us with a generalised database metadata based framework. Other programming languages apply some restrictions on accessing and extracting database metadata from numerous database management systems. Consequently, JavaServlets and relational database were used to implement the proposed framework. In addition, Java Data Base Connectivity was used to bridge the two mentioned technologies.
The implementation of our proposed approach shows that it is possible and very straightforward to produce different automatic and dynamic Web entry forms that not targeted at any platform. In addition, this approach can be applied to a particular domain without affecting the main notion or framework architecture. The implemented approach demonstrates a number of advantages over the other approaches based on external or internal models
Developing a meta-model for early-stage overheating risk assessment for new apartments in London
The study presents a proposed approach towards developing the core engine for a simplified Rapid Overheating ASSessment Tool (ROASST), which is intended to help assist early-stage analysis of the risks of indoor overheating for apartments located in Greater London. Using a discrete number of plan forms selected from case studies, a virtual risk database was populated with the results of a large number of parametric dynamic thermal simulations based on the EnergyPlus calculation engine and including aspects such as location within Greater London, orientation, fenestration size and natural ventilation, which are associated with known overheating risk factors. Alternative statistical meta-models were developed with both explanatory and predictive purposes, correlating the simulation input with the overheating risk predictions expressed according to multiple metrics. Results from multiple linear regression analysis show that while all factors considered are relevant towards determining the propensity to overheating, window opening and natural ventilation capacity are by far the strongest predictors among those considered. The implementation of machine learning algorithms is shown to improve the accuracy of the meta-model, producing very high coefficients of determination (R2) and lower prediction errors (RMSE). The development of a meta-model demonstrates the ability of returning accurate predictions with limited input, albeit with significant limitations. Possibilities of further improvements to the tool are briefly outlined, including the coupling with a User Interface for applicability in a design environment for early-stage design advice
Discovering Beaten Paths in Collaborative Ontology-Engineering Projects using Markov Chains
Biomedical taxonomies, thesauri and ontologies in the form of the
International Classification of Diseases (ICD) as a taxonomy or the National
Cancer Institute Thesaurus as an OWL-based ontology, play a critical role in
acquiring, representing and processing information about human health. With
increasing adoption and relevance, biomedical ontologies have also
significantly increased in size. For example, the 11th revision of the ICD,
which is currently under active development by the WHO contains nearly 50,000
classes representing a vast variety of different diseases and causes of death.
This evolution in terms of size was accompanied by an evolution in the way
ontologies are engineered. Because no single individual has the expertise to
develop such large-scale ontologies, ontology-engineering projects have evolved
from small-scale efforts involving just a few domain experts to large-scale
projects that require effective collaboration between dozens or even hundreds
of experts, practitioners and other stakeholders. Understanding how these
stakeholders collaborate will enable us to improve editing environments that
support such collaborations. We uncover how large ontology-engineering
projects, such as the ICD in its 11th revision, unfold by analyzing usage logs
of five different biomedical ontology-engineering projects of varying sizes and
scopes using Markov chains. We discover intriguing interaction patterns (e.g.,
which properties users subsequently change) that suggest that large
collaborative ontology-engineering projects are governed by a few general
principles that determine and drive development. From our analysis, we identify
commonalities and differences between different projects that have implications
for project managers, ontology editors, developers and contributors working on
collaborative ontology-engineering projects and tools in the biomedical domain.Comment: Published in the Journal of Biomedical Informatic
Studying Interaction Methodologies in Video Retrieval
So far, several approaches have been studied to bridge the problem of the Semantic Gap, the bottleneck in image and video retrieval. However, no approach is successful enough to increase retrieval performances significantly. One reason is the lack of understanding the user's interest, a major condition towards adapting results to a user. This is partly due to the lack of appropriate interfaces and the missing knowledge of how to interpret user's actions with these interfaces. In this paper, we propose to study the importance of various implicit indicators of relevance. Furthermore, we propose to investigate how this implicit feedback can be combined with static user profiles towards an adaptive video retrieval model
Proceedings of the International Workshop on EuroPLOT Persuasive Technology for Learning, Education and Teaching (IWEPLET 2013)
"This book contains the proceedings of the International Workshop on EuroPLOT Persuasive Technology for Learning, Education and Teaching (IWEPLET) 2013 which was held on 16.-17.September 2013 in Paphos (Cyprus) in conjunction with the EC-TEL conference. The workshop and hence the proceedings are divided in two parts: on Day 1 the EuroPLOT project and its results are introduced, with papers about the specific case studies and their evaluation. On Day 2, peer-reviewed papers are presented which address specific topics and issues going beyond the EuroPLOT scope. This workshop is one of the deliverables (D 2.6) of the EuroPLOT project, which has been funded from November 2010 – October 2013 by the Education, Audiovisual and Culture Executive Agency (EACEA) of the European Commission through the Lifelong Learning Programme (LLL) by grant #511633. The purpose of this project was to develop and evaluate Persuasive Learning Objects and Technologies (PLOTS), based on ideas of BJ Fogg. The purpose of this workshop is to summarize the findings obtained during this project and disseminate them to an interested audience. Furthermore, it shall foster discussions about the future of persuasive technology and design in the context of learning, education and teaching. The international community working in this area of research is relatively small. Nevertheless, we have received a number of high-quality submissions which went through a peer-review process before being selected for presentation and publication. We hope that the information found in this book is useful to the reader and that more interest in this novel approach of persuasive design for teaching/education/learning is stimulated. We are very grateful to the organisers of EC-TEL 2013 for allowing to host IWEPLET 2013 within their organisational facilities which helped us a lot in preparing this event. I am also very grateful to everyone in the EuroPLOT team for collaborating so effectively in these three years towards creating excellent outputs, and for being such a nice group with a very positive spirit also beyond work. And finally I would like to thank the EACEA for providing the financial resources for the EuroPLOT project and for being very helpful when needed. This funding made it possible to organise the IWEPLET workshop without charging a fee from the participants.
The role of earth observation in an integrated deprived area mapping “system” for low-to-middle income countries
Urbanization in the global South has been accompanied by the proliferation of vast informal and marginalized urban areas that lack access to essential services and infrastructure. UN-Habitat estimates that close to a billion people currently live in these deprived and informal urban settlements, generally grouped under the term of urban slums. Two major knowledge gaps undermine the efforts to monitor progress towards the corresponding sustainable development goal (i.e., SDG 11—Sustainable Cities and Communities). First, the data available for cities worldwide is patchy and insufficient to differentiate between the diversity of urban areas with respect to their access to essential services and their specific infrastructure needs. Second, existing approaches used to map deprived areas (i.e., aggregated household data, Earth observation (EO), and community-driven data collection) are mostly siloed, and, individually, they often lack transferability and scalability and fail to include the opinions of different interest groups. In particular, EO-based-deprived area mapping approaches are mostly top-down, with very little attention given to ground information and interaction with urban communities and stakeholders. Existing top-down methods should be complemented with bottom-up approaches to produce routinely updated, accurate, and timely deprived area maps. In this review, we first assess the strengths and limitations of existing deprived area mapping methods. We then propose an Integrated Deprived Area Mapping System (IDeAMapS) framework that leverages the strengths of EO- and community-based approaches. The proposed framework offers a way forward to map deprived areas globally, routinely, and with maximum accuracy to support SDG 11 monitoring and the needs of different interest groups
Assistive technology design and development for acceptable robotics companions for ageing years
© 2013 Farshid Amirabdollahian et al., licensee Versita Sp. z o. o. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs license, which means that the text may be used for non-commercial purposes, provided credit is given to the author.A new stream of research and development responds to changes in life expectancy across the world. It includes technologies which enhance well-being of individuals, specifically for older people. The ACCOMPANY project focuses on home companion technologies and issues surrounding technology development for assistive purposes. The project responds to some overlooked aspects of technology design, divided into multiple areas such as empathic and social human-robot interaction, robot learning and memory visualisation, and monitoring persons’ activities at home. To bring these aspects together, a dedicated task is identified to ensure technological integration of these multiple approaches on an existing robotic platform, Care-O-Bot®3 in the context of a smart-home environment utilising a multitude of sensor arrays. Formative and summative evaluation cycles are then used to assess the emerging prototype towards identifying acceptable behaviours and roles for the robot, for example role as a butler or a trainer, while also comparing user requirements to achieved progress. In a novel approach, the project considers ethical concerns and by highlighting principles such as autonomy, independence, enablement, safety and privacy, it embarks on providing a discussion medium where user views on these principles and the existing tension between some of these principles, for example tension between privacy and autonomy over safety, can be captured and considered in design cycles and throughout project developmentsPeer reviewe
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