2,121 research outputs found

    Designing Reusable Systems that Can Handle Change - Description-Driven Systems : Revisiting Object-Oriented Principles

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    In the age of the Cloud and so-called Big Data systems must be increasingly flexible, reconfigurable and adaptable to change in addition to being developed rapidly. As a consequence, designing systems to cater for evolution is becoming critical to their success. To be able to cope with change, systems must have the capability of reuse and the ability to adapt as and when necessary to changes in requirements. Allowing systems to be self-describing is one way to facilitate this. To address the issues of reuse in designing evolvable systems, this paper proposes a so-called description-driven approach to systems design. This approach enables new versions of data structures and processes to be created alongside the old, thereby providing a history of changes to the underlying data models and enabling the capture of provenance data. The efficacy of the description-driven approach is exemplified by the CRISTAL project. CRISTAL is based on description-driven design principles; it uses versions of stored descriptions to define various versions of data which can be stored in diverse forms. This paper discusses the need for capturing holistic system description when modelling large-scale distributed systems.Comment: 8 pages, 1 figure and 1 table. Accepted by the 9th Int Conf on the Evaluation of Novel Approaches to Software Engineering (ENASE'14). Lisbon, Portugal. April 201

    Over-the-air software updates in the internet of things : an overview of key principles

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    Due to the fast pace at which IoT is evolving, there is an increasing need to support over-theair software updates for security updates, bug fixes, and software extensions. To this end, multiple over-the-air techniques have been proposed, each covering a specific aspect of the update process, such as (partial) code updates, data dissemination, and security. However, each technique introduces overhead, especially in terms of energy consumption, thereby impacting the operational lifetime of the battery constrained devices. Until now, a comprehensive overview describing the different update steps and quantifying the impact of each step is missing in the scientific literature, making it hard to assess the overall feasibility of an over-the-air update. To remedy this, our article analyzes which parts of an IoT operating system are most updated after device deployment, proposes a step-by-step approach to integrate software updates in IoT solutions, and quantifies the energy cost of each of the involved steps. The results show that besides the obvious dissemination cost, other phases such as security also introduce a significant overhead. For instance, a typical firmware update requires 135.026 mJ, of which the main portions are data dissemination (63.11 percent) and encryption (5.29 percent). However, when modular updates are used instead, the energy cost (e.g., for a MAC update) is reduced to 26.743 mJ (48.69 percent for data dissemination and 26.47 percent for encryption)

    Component technology - what, where, and how?

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    Software components, if used properly, ofj~r many software engineering benefits. Yet, they also pose many original challenges starting fi'om quality assurance and ranging to architectural embedding and composability. In addition, the recent movement towards ervices, as well as the established world of objects, causes many to wonder what purpose components might have. This extended abstract summarizes the main points of my Frontiers of Software Practice (FOSP) talk at ICSE 2003. The topics covered aim to offbr an end-to-end overview of what role components shouM play, where they should be used, and how this can be achieved Some key open problems are also pointed out

    Pattern Reification as the Basis for Description-Driven Systems

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    One of the main factors driving object-oriented software development for information systems is the requirement for systems to be tolerant to change. To address this issue in designing systems, this paper proposes a pattern-based, object-oriented, description-driven system (DDS) architecture as an extension to the standard UML four-layer meta-model. A DDS architecture is proposed in which aspects of both static and dynamic systems behavior can be captured via descriptive models and meta-models. The proposed architecture embodies four main elements - firstly, the adoption of a multi-layered meta-modeling architecture and reflective meta-level architecture, secondly the identification of four data modeling relationships that can be made explicit such that they can be modified dynamically, thirdly the identification of five design patterns which have emerged from practice and have proved essential in providing reusable building blocks for data management, and fourthly the encoding of the structural properties of the five design patterns by means of one fundamental pattern, the Graph pattern. A practical example of this philosophy, the CRISTAL project, is used to demonstrate the use of description-driven data objects to handle system evolution.Comment: 20 pages, 10 figure

    Designing Traceability into Big Data Systems

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    Providing an appropriate level of accessibility and traceability to data or process elements (so-called Items) in large volumes of data, often Cloud-resident, is an essential requirement in the Big Data era. Enterprise-wide data systems need to be designed from the outset to support usage of such Items across the spectrum of business use rather than from any specific application view. The design philosophy advocated in this paper is to drive the design process using a so-called description-driven approach which enriches models with meta-data and description and focuses the design process on Item re-use, thereby promoting traceability. Details are given of the description-driven design of big data systems at CERN, in health informatics and in business process management. Evidence is presented that the approach leads to design simplicity and consequent ease of management thanks to loose typing and the adoption of a unified approach to Item management and usage.Comment: 10 pages; 6 figures in Proceedings of the 5th Annual International Conference on ICT: Big Data, Cloud and Security (ICT-BDCS 2015), Singapore July 2015. arXiv admin note: text overlap with arXiv:1402.5764, arXiv:1402.575

    Innovative digital learning

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    The new programming technologies allow for the creation of components which can be automatically or manually assembled to reach a new experience in knowledge understanding and mastering or in getting skills for a specific knowledge area. A Visual C# .NET implementation under development is discussed.learning component, user control, automatic assembly, adaptor
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