908 research outputs found
Towards a Universal Multiresolution-Based Perceptual Model
Following a recently introduced perceptual model for balanced multiwavelets, we outline, in this paper, an extension of our previous work and propose a new perceptual model for scalar wavelets. The proposed model is derived using multiresolution domain extensions of our previous scheme. Unlike existing models, the proposed one depends only on the image activity and not the filter sets used by the transform. The perceptual redundancy, present in the image, is efficiently quantified through a just-noticeable distortion (JND) profile. In this model, a visibility threshold of distortion is assigned to each wavelet subband coefficient. Therefore, perceptually insignificant subband components can be clearly discriminated from perceptually significant ones. For instance, this discrimination can be constructively used to achieve the imperceptibility requirement often encountered in watermarking and data hiding applications. Furthermore, we illustrate, through simulation, the ability of the proposed model to efficiently capture the salient features of the underlying image regardless of the wavelet filters being used
Value Iteration Networks on Multiple Levels of Abstraction
Learning-based methods are promising to plan robot motion without performing
extensive search, which is needed by many non-learning approaches. Recently,
Value Iteration Networks (VINs) received much interest since---in contrast to
standard CNN-based architectures---they learn goal-directed behaviors which
generalize well to unseen domains. However, VINs are restricted to small and
low-dimensional domains, limiting their applicability to real-world planning
problems.
To address this issue, we propose to extend VINs to representations with
multiple levels of abstraction. While the vicinity of the robot is represented
in sufficient detail, the representation gets spatially coarser with increasing
distance from the robot. The information loss caused by the decreasing
resolution is compensated by increasing the number of features representing a
cell. We show that our approach is capable of solving significantly larger 2D
grid world planning tasks than the original VIN implementation. In contrast to
a multiresolution coarse-to-fine VIN implementation which does not employ
additional descriptive features, our approach is capable of solving challenging
environments, which demonstrates that the proposed method learns to encode
useful information in the additional features. As an application for solving
real-world planning tasks, we successfully employ our method to plan
omnidirectional driving for a search-and-rescue robot in cluttered terrain
ITEM: Inter-Texture Error Measurement for 3D Meshes
We introduce a simple and innovative method to compare any two texture maps, regardless of their sizes, aspect ratios, or even masks, as long as they are both meant to be mapped onto the same 3D mesh. Our system is based on a zero-distortion 3D mesh unwrapping technique which compares two new adapted texture atlases with the same mask but different texel colors, and whose every texel covers the same area in 3D. Once these adapted atlases are created, we measure their difference with ITEM-RMSE, a slightly modified version of the standard RMSE defined for images. ITEM-RMSE is more meaningful and reliable than RMSE because it only takes into account the texels inside the mask, since they are the only ones that will actually be used during rendering. Our method is not only very useful to compare the space efficiency of different texture atlas generation algorithms, but also to quantify texture loss in compression schemes for multi-resolution textured 3D meshes
Seeing things
This paper is concerned with the problem of attaching meaningful symbols to aspects of the visible environment in machine and biological vision. It begins with a review of some of the arguments commonly used to support either the 'symbolic' or the 'behaviourist' approach to vision. Having explored these avenues without arriving at a satisfactory conclusion, we then present a novel argument, which starts from the question : given a functional description of a vision system, when could it be said to support a symbolic interpretation? We argue that to attach symbols to a system, its behaviour must exhibit certain well defined regularities in its response to its visual input and these are best described in terms of invariance and equivariance to transformations which act in the world and induce corresponding changes of the vision system state. This approach is illustrated with a brief exploration of the problem of identifying and acquiring visual representations having these symmetry properties, which also highlights the advantages of using an 'active' model of vision
07291 Abstracts Collection -- Scientific Visualization
From 15.07. to 20.07.07, the Dagstuhl Seminar 07291 ``Scientific Visualization\u27\u27 was held in the International Conference and Research Center (IBFI),Schloss Dagstuhl.
During the seminar, several participants presented their current
research, and ongoing work and open problems were discussed. Abstracts of
the presentations given during the seminar as well as abstracts of
seminar results and ideas are put together in this paper. The first section
describes the seminar topics and goals in general.
Links to extended abstracts or full papers are provided, if available
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