317,382 research outputs found

    Agent Bodies: An Interface Between Agent and Environment

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    The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-23850-0_2Interfacing the agents with their environment is a classical problem when designing multiagent systems. However, the models pertaining to this interface generally choose to either embed it in the agents, or in the environment. In this position paper, we propose to highlight the role of agent bodies as primary components of the multiagent system design. We propose a tentative definition of an agent body, and discuss its responsibilities in terms of MAS components. The agent body takes from both agent and environment: low-level agent mechanisms such as perception and influences are treated locally in the agent bodies. These mechanism participate in the cognitive process, but are not driven by symbol manipulation. Furthermore, it allows to define several bodies for one mind, either to simulate different capabilities, or to interact in the different environments - physical, social- the agent is immersed in. We also draw the main challenges to apply this concept effectively.Saunier, J.; Carrascosa Casamayor, C.; Galland, S.; Kanmeugne, PS. (2015). Agent Bodies: An Interface Between Agent and Environment. En Agent Environments for Multi-Agent Systems IV. 4th International Workshop, E4MAS 2014 - 10 Years Later, Paris, France, May 6, 2014. 25-40. doi:10.1007/978-3-319-23850-0_2S2540Barella, A., Ricci, A., Boissier, O., Carrascosa, C.: MAM5: Multi-agent model for intelligent virtual environments. In: 10th European Workshop on Multi-Agent Systems (EUMAS 2012), pp. 16–30 (2012)Behe, F., Galland, S., Gaud, N., Nicolle, C., Koukam, A.: An ontology-based metamodel for multiagent-based simulations. Int. J. Simul. Model. Pract. Theor. 40, 64–85 (2014). http://authors.elsevier.com/sd/article/S1569190X13001342Brooks, R.A.: Intelligence without representation. Artif. Intell. 47(1), 139–159 (1991)Campos, J., López-Sánchez, M., Rodríguez-Aguilar, J.A., Esteva, M.: Formalising situatedness and adaptation in electronic institutions. In: Hübner, J.F., Matson, E., Boissier, O., Dignum, V. (eds.) COIN 2008. LNCS, vol. 5428, pp. 126–139. Springer, Heidelberg (2009)Galland, S., Balbo, F., Gaud, N., Rodriguez, S., Picard, G., Boissier, O.: Contextualize agent interactions by combining social and physical dimensions in the environment. In: Demazeau, Y., Decker, K. (eds.) 13th International Conference on Practical Applications of Agents and Multi-Agent Systems (PAAMS), June 2015Galland, S., Balbo, F., Gaud, N., Rodriguez, S., Picard, G., Boissier, O.: A multidimensional environment implementation for enhancing agent interaction. In: Bordini, R., Elkind, E. (eds.) Autonomous Agents and Multiagent Systems (AAMAS 2015), Istanbul, Turkey, May 2015Galland, S., Gaud, N., Demange, J., Koukam, A.: Environment model for multiagent-based simulation of 3D urban systems. In: the 7th European Workshop on Multiagent Systems (EUMAS 2009), Ayia Napa, Cyprus, December 2009 (paper 36)Gechter, F., Contet, J.M., Lamotte, O., Galland, S., Koukam, A.: Virtual intelligent vehicle urban simulator: application to vehicle platoon evaluation. Simul. Model. Practice Theor. (SIMPAT) 24, 103–114 (2012)Gibson, J.J.: The Theory of Affordances. Hilldale, USA (1977)Gouaïch, A., Michel, F., Guiraud, Y.: MIC ^{*} : a deployment environment for autonomous agents. In: Weyns, D., Van Dyke Parunak, H., Michel, F. (eds.) E4MAS 2004. LNCS (LNAI), vol. 3374, pp. 109–126. Springer, Heidelberg (2005)Gouaïch, A., Michel, F.: Towards a unified view of the environment (s) within multi-agent systems. Informatica (Slovenia) 29(4), 423–432 (2005)Helleboogh, A., Vizzari, G., Uhrmacher, A., Michel, F.: Modeling dynamic environments in multiagent simulation. Int. J. Auton. Agents Multiagent Syst. 14(1), 87–116 (2007)Ketenci, U.G., Bremond, R., Auberlet, J.M., Grislin, E.: Drivers with limited perception: models and applications to traffic simulation. Recherche transports sécurité, RTS (2013)Michel, F.: The IRM4S model: the influence/reaction principle for multiagent based simulation. ACM, May 2007Okuyama, F.Y., Bordini, R.H., da Rocha Costa, A.C.: ELMS: an environment description language for multi-agent simulation. In: Weyns, D., Van Dyke Parunak, H., Michel, F. (eds.) E4MAS 2004. LNCS (LNAI), vol. 3374, pp. 67–83. Springer, Heidelberg (2005)Platon, E., Sabouret, N., Honiden, S.: Environmental support for tag interactions. In: Weyns, D., Van Dyke Parunak, H., Michel, F. (eds.) E4MAS 2006. LNCS (LNAI), vol. 4389, pp. 106–123. Springer, Heidelberg (2007)Ribeiro, T., Vala, M., Paiva, A.: Censys: a model for distributed embodied cognition. In: Aylett, R., Krenn, B., Pelachaud, C., Shimodaira, H. (eds.) IVA 2013. LNCS, vol. 8108, pp. 58–67. Springer, Heidelberg (2013)Ricci, A., Viroli, M., Omicini, A.: Programming MAS with artifacts. In: Bordini, R.H., Dastani, M., Dix, J., El Fallah Seghrouchni, A. (eds.) PROMAS 2005. LNCS (LNAI), vol. 3862, pp. 206–221. Springer, Heidelberg (2006)Ricci, A., Omicini, A., Viroli, M., Gardelli, L., Oliva, E.: Cognitive stigmergy: towards a framework based on agents and artifacts. In: Weyns, D., Van Dyke Parunak, H., Michel, F. (eds.) E4MAS 2006. LNCS (LNAI), vol. 4389, pp. 124–140. Springer, Heidelberg (2007)Ricci, A., Piunti, M., Viroli, M.: Environment programming in multi-agent systems: an artifact-based perspective. Auton. Agent. Multi-Agent Syst. 23(2), 158–192 (2011)Ricci, A., Viroli, M., Omicini, A.: Environment-based coordination through coordination artifacts. In: Weyns, D., Van Dyke Parunak, H., Michel, F. (eds.) E4MAS 2004. LNCS (LNAI), vol. 3374, pp. 190–214. Springer, Heidelberg (2005)Ricci, A., Viroli, M., Omicini, A.: CArtAgO{\sf CArtA gO} : a framework for prototyping artifact-based environments in MAS. In: Weyns, D., Van Dyke Parunak, H., Michel, F. (eds.) E4MAS 2006. LNCS (LNAI), vol. 4389, pp. 67–86. Springer, Heidelberg (2007)Rincon, J.A., Garcia, E., Julian, V., Carrascosa, C.: Developing adaptive agents situated in intelligent virtual environments. In: Polycarpou, M., de Carvalho, A.C.P.L.F., Pan, J.-S., Woźniak, M., Quintian, H., Corchado, E. (eds.) HAIS 2014. LNCS, vol. 8480, pp. 98–109. Springer, Heidelberg (2014)Saunier, J., Balbo, F., Pinson, S.: A formal model of communication and context awareness in multiagent systems. J. Logic Lang. Inform. 23(2), 219–247 (2014). http://dx.doi.org/10.1007/s10849-014-9198-8Saunier, J., Jones, H.: Mixed agent/social dynamics for emotion computation. In: Proceedings of the 2014 international conference on Autonomous agents and multi-agent systems, pp. 645–652. International Foundation for Autonomous Agents and Multiagent Systems (2014)Simonin, O., Ferber, J.: Modeling self satisfaction and altruism to handle action selection and reactive cooperation. In: 6th International Conference on the Simulation of Adaptive Behavior (SAB 2000 volume 2), pp. 314–323 (2000)Thalmann, D., Musse, S.R.: Crowd Simulation. Springer, London (2007)Thiebaux, M., Marsella, S., Marshall, A., Kallmann, M.: Smartbody: Behavior realization for embodied conversational agents. In: Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems, vol. 1, pp. 151–158 (2008)Viroli, M., Holvoet, T., Ricci, A., Schelfthout, K., Zambonelli, F.: Infrastructures for the environment of multiagent system. Int. J. Auton. Agent. 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    Evaluating how agent methodologies support the specification of the normative environment through the development process

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    [EN] Due to the increase in collaborative work and the decentralization of processes in many domains, there is an expanding demand for large-scale, flexible and adaptive software systems to support the interactions of people and institutions distributed in heterogeneous environments. Commonly, these software applications should follow specific regulations meaning the actors using them are bound by rights, duties and restrictions. Since this normative environment determines the final design of the software system, it should be considered as an important issue during the design of the system. Some agent-oriented software engineering methodologies deal with the development of normative systems (systems that have a normative environment) by integrating the analysis of the normative environment of a system in the development process. This paper analyses to what extent these methodologies support the analysis and formalisation of the normative environment and highlights some open issues of the topic.This work is partially supported by the PROMETEOII/2013/019, TIN2012-36586-C03-01, FP7-29493, TIN2011-27652-C03-00, CSD2007-00022 projects, and the CASES project within the 7th European Community Framework Program under the grant agreement No 294931.Garcia Marques, ME.; Miles, S.; Luck, M.; Giret Boggino, AS. (2014). Evaluating how agent methodologies support the specification of the normative environment through the development process. Autonomous Agents and Multi-Agent Systems. 1-20. https://doi.org/10.1007/s10458-014-9275-zS120Cossentino, M., Hilaire, V., Molesini, A., & Seidita, V. (Eds.). (2014). Handbook on agent-oriented design processes (Vol. VIII, 569 p. 508 illus.). Berlin: Springer.Akbari, O. (2010). A survey of agent-oriented software engineering paradigm: Towards its industrial acceptance. 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Verhagen (Eds.), Normative multi-agent systems, number 09121 in Dagstuhl seminar proceedings.Boella, G., Torre, L., & Verhagen, H. (2006). Introduction to normative multiagent systems. Computational and Mathematical Organization Theory, 12(2–3), 71–79.Bogdanovych, A., Esteva, M., Simoff, S., Sierra, C., & Berger, H. (2008). A methodology for developing multiagent systems as 3d electronic institutions. In M. Luck & L. Padgham (Eds.), Agent-Oriented Software Engineering VIII (Vol. 4951, pp. 103–117). Lecture Notes in Computer Science. Berlin: Springer.Boissier, O., Padget, J., Dignum, V., Lindemann, G., Matson, E., Ossowski, S., Sichman, J., & Vazquez-Salceda, J. (2006). Coordination, organizations, institutions and norms in multi-agent systems. LNCS (LNAI) (Vol. 3913).Bordini, R. H., Fisher, M., Visser, W., & Wooldridge, M. (2006). Verifying multi-agent programs by model checking. In Autonomous agents and multi-agent systems (Vol. 12, pp. 239–256). Hingham, MA: Kluwer Academic Publishers.Botti, V., Garrido, A., Giret, A., & Noriega, P. (2011). The role of MAS as a decision support tool in a water-rights market. In Post-proceedings workshops AAMAS2011 (Vol. 7068, pp. 35–49). Berlin: Springer.Breaux, T. (2009). Exercising due diligence in legal requirements acquisition: A tool-supported, frame-based approach. In Proceedings of the IEEE international requirements engineering conference (pp. 225–230).Breaux, T. D., & Baumer, D. L. (2011). Legally reasonable security requirements: A 10-year ftc retrospective. Computers and Security, 30(4), 178–193.Breaux, T. D., Vail, M. W., & Anton, A. I. (2006). Towards regulatory compliance: Extracting rights and obligations to align requirements with regulations. In Proceedings of the 14th IEEE international requirements engineering conference, RE ’06 (pp. 46–55). Washington, DC: IEEE Computer Society.Bresciani, P., Perini, A., Giorgini, P., Giunchiglia, F., & Mylopoulos, J. (2004). 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Regulated open multi-agent systems based on contracts. In Information Systems Development (pp. 243–255).Garcia, E., Tyson, G., Miles, S., Luck, M., Taweel, A., Staa, T. V., & Delaney, B. (2012). An analysis of agent-oriented engineering of e-health systems. In 13th international eorkshop on sgent-oriented software engineering (AOSE-AAMAS).Garcia, E., Tyson, G., Miles, S., Luck, M., Taweel, A., Staa, T. V., and Delaney, B. (2013). Analysing the Suitability of Multiagent Methodologies for e-Health Systems. In Agent-Oriented Software Engineering XIII, volume 7852, pages 134–150. Springer-Verlag.Garrido, A., Giret, A., Botti, V., & Noriega, P. (2013). mWater, a case study for modeling virtual markets. In New perspectives on agreement technologies (Vol. Law, Gover, pp. 563–579). Springer.Gteau, B., Boissier, O., & Khadraoui, D. (2006). Multi-agent-based support for electronic contracting in virtual enterprises. 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Lecture Notes in Computer Science (Vol. 2910, pp. 303–318). Berlin: Springer.Telang, P. R., & Singh, M. P. (2009). Conceptual modeling: Foundations and applications. Enhancing tropos with commitments (pp. 417–435).Vázquez-Salceda, J., Confalonieri, R., Gomez, I., Storms, P., Nick Kuijpers, S. P., & Alvarez, S. (2009). Modelling contractually-bounded interactions in the car insurance domain. DIGIBIZ 2009.Viganò, F., & Colombetti, M. (2007). Symbolic model checking of institutions. In ICEC (pp. 35–44).Walton, C. D. (2007). Verifiable agent dialogues. Journal of Applied Logic, 5(2):197–213, Logic-Based Agent Verification.Winkler, S., & Pilgrim, J. (2010). A survey of traceability in requirements engineering and model-driven development. Software and Systems Modeling (SoSyM), 9(4), 529–565.Wooldridge, M., Fisher, M., Huget, M., & Parsons, S. (2002). Model checking multi-agent systems with mable. In AAMAS02 (pp. 952–959). ACM

    Multi-agent evolutionary systems for the generation of complex virtual worlds

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    Modern films, games and virtual reality applications are dependent on convincing computer graphics. Highly complex models are a requirement for the successful delivery of many scenes and environments. While workflows such as rendering, compositing and animation have been streamlined to accommodate increasing demands, modelling complex models is still a laborious task. This paper introduces the computational benefits of an Interactive Genetic Algorithm (IGA) to computer graphics modelling while compensating the effects of user fatigue, a common issue with Interactive Evolutionary Computation. An intelligent agent is used in conjunction with an IGA that offers the potential to reduce the effects of user fatigue by learning from the choices made by the human designer and directing the search accordingly. This workflow accelerates the layout and distribution of basic elements to form complex models. It captures the designer's intent through interaction, and encourages playful discovery

    Organization of Multi-Agent Systems: An Overview

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    In complex, open, and heterogeneous environments, agents must be able to reorganize towards the most appropriate organizations to adapt unpredictable environment changes within Multi-Agent Systems (MAS). Types of reorganization can be seen from two different levels. The individual agents level (micro-level) in which an agent changes its behaviors and interactions with other agents to adapt its local environment. And the organizational level (macro-level) in which the whole system changes it structure by adding or removing agents. This chapter is dedicated to overview different aspects of what is called MAS Organization including its motivations, paradigms, models, and techniques adopted for statically or dynamically organizing agents in MAS.Comment: 12 page

    Organisational Abstractions for the Analysis and Design of Multi-Agent Systems

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    The architecture of a multi-agent system can naturally be viewed as a computational organisation. For this reason, we believe organisational abstractions should play a central role in the analysis and design of such systems. To this end, the concepts of agent roles and role models are increasingly being used to specify and design multi-agent systems. However, this is not the full picture. In this paper we introduce three additional organisational concepts - organisational rules, organisational structures, and organisational patterns - that we believe are necessary for the complete specification of computational organisations. We view the introduction of these concepts as a step towards a comprehensive methodology for agent-oriented systems

    Living Innovation Laboratory Model Design and Implementation

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    Living Innovation Laboratory (LIL) is an open and recyclable way for multidisciplinary researchers to remote control resources and co-develop user centered projects. In the past few years, there were several papers about LIL published and trying to discuss and define the model and architecture of LIL. People all acknowledge about the three characteristics of LIL: user centered, co-creation, and context aware, which make it distinguished from test platform and other innovation approaches. Its existing model consists of five phases: initialization, preparation, formation, development, and evaluation. Goal Net is a goal-oriented methodology to formularize a progress. In this thesis, Goal Net is adopted to subtract a detailed and systemic methodology for LIL. LIL Goal Net Model breaks the five phases of LIL into more detailed steps. Big data, crowd sourcing, crowd funding and crowd testing take place in suitable steps to realize UUI, MCC and PCA throughout the innovation process in LIL 2.0. It would become a guideline for any company or organization to develop a project in the form of an LIL 2.0 project. To prove the feasibility of LIL Goal Net Model, it was applied to two real cases. One project is a Kinect game and the other one is an Internet product. They were both transformed to LIL 2.0 successfully, based on LIL goal net based methodology. The two projects were evaluated by phenomenography, which was a qualitative research method to study human experiences and their relations in hope of finding the better way to improve human experiences. Through phenomenographic study, the positive evaluation results showed that the new generation of LIL had more advantages in terms of effectiveness and efficiency.Comment: This is a book draf

    Challenges for adaptation in agent societies

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    The final publication is available at Springer via http://dx.doi.org/[insert DOIAdaptation in multiagent systems societies provides a paradigm for allowing these societies to change dynamically in order to satisfy the current requirements of the system. This support is especially required for the next generation of systems that focus on open, dynamic, and adaptive applications. In this paper, we analyze the current state of the art regarding approaches that tackle the adaptation issue in these agent societies. We survey the most relevant works up to now in order to highlight the most remarkable features according to what they support and how this support is provided. In order to compare these approaches, we also identify different characteristics of the adaptation process that are grouped in different phases. Finally, we discuss some of the most important considerations about the analyzed approaches, and we provide some interesting guidelines as open issues that should be required in future developments.This work has been partially supported by CONSOLIDER-INGENIO 2010 under grant CSD2007-00022, the European Cooperation in the field of Scientific and Technical Research IC0801 AT, and projects TIN2009-13839-C03-01 and TIN2011-27652-C03-01.Alberola Oltra, JM.; Julian Inglada, VJ.; García-Fornes, A. (2014). Challenges for adaptation in agent societies. Knowledge and Information Systems. 38(1):1-34. https://doi.org/10.1007/s10115-012-0565-yS134381Aamodt A, Plaza E (1994) Case-based reasoning; foundational issues, methodological variations, and system approaches. AI Commun 7(1):39–59Abdallah S, Lesser V (2007) Multiagent reinforcement learning and self-organization in a network of agents. 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    Towards adaptive multi-robot systems: self-organization and self-adaptation

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    Dieser Beitrag ist mit Zustimmung des Rechteinhabers aufgrund einer (DFG geförderten) Allianz- bzw. Nationallizenz frei zugänglich.This publication is with permission of the rights owner freely accessible due to an Alliance licence and a national licence (funded by the DFG, German Research Foundation) respectively.The development of complex systems ensembles that operate in uncertain environments is a major challenge. The reason for this is that system designers are not able to fully specify the system during specification and development and before it is being deployed. Natural swarm systems enjoy similar characteristics, yet, being self-adaptive and being able to self-organize, these systems show beneficial emergent behaviour. Similar concepts can be extremely helpful for artificial systems, especially when it comes to multi-robot scenarios, which require such solution in order to be applicable to highly uncertain real world application. In this article, we present a comprehensive overview over state-of-the-art solutions in emergent systems, self-organization, self-adaptation, and robotics. We discuss these approaches in the light of a framework for multi-robot systems and identify similarities, differences missing links and open gaps that have to be addressed in order to make this framework possible
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