410 research outputs found

    Digital 3D Technologies for Humanities Research and Education: An Overview

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    Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s. Since technological backgrounds, project opportunities, and methodological considerations for application are widely discussed in the literature, one of the next tasks is to validate these techniques within a wider scientific community and establish them in the culture of academic disciplines. This article resulted from a postdoctoral thesis and is intended to provide a comprehensive overview on the use of digital 3D technologies in the humanities with regards to (1) scenarios, user communities, and epistemic challenges; (2) technologies, UX design, and workflows; and (3) framework conditions as legislation, infrastructures, and teaching programs. Although the results are of relevance for 3D modelling in all humanities disciplines, the focus of our studies is on modelling of past architectural and cultural landscape objects via interpretative 3D reconstruction methods

    Illumination matters. Revisiting the Roman house in a new light

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    Interpreting the social complexity of the Roman house requires a careful evaluation of existing evidence. With this in mind, recent work in the field has proposed a variety of different approaches, focusing each time on a specific type of source (architecture and décor, ancient texts, material evidence from excavated houses), each in turn recursively deemed more adequate for the purpose or more fruitful and less biased. This opposition of approaches and critiques between scholars has yielded an extraordinarily rich picture that, however, leaves some of the social dynamics of domestic space out of our reach. This dissertation, focusing on the case study of the House of the Greek Epigrams in the northern part of Insula V 1 in Pompeii, suggests a further level of understanding that combines the aforementioned types of sources with simulations and digital analyses to support archaeological interpretation. Everything visible in the house, including its architecture and its decorations, actively participated in the construction of the social identity of the owner of the house and the Romanitas of his family. However, everything visible is so by virtue of light, which is not a mere medium, but actively partakes in social dynamics and can be manipulated to meet certain demands. In this dissertation, light is considered in its dual aspect as a physical and as a visual and sensory phenomenon. Starting from the assumption that light is a powerful social agent, the study investigates, through historically grounded and physically accurate lighting simulations and analyses, the intertwined spatial and social circulation patterns in order to derive new insights into the social dynamics of the Roman house. In particular, this study argues that the social space of the Roman house was characterized by a greater complexity than that conveyed by ancient sources. It suggests a more nuanced picture, one of light and shadow but also of activity at different times of the day and year, and richer in people both in the foreground and in the background

    Hidden Cities

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    This groundbreaking collection explores the convergence of the spatial and digital turns through a suite of smartphone apps (Hidden Cities) that present research-led itineraries in early modern cities as public history. The Hidden Cities apps have expanded from an initial case example of Renaissance Florence to a further five historic European cities. This collection considers how the medium structures new methodologies for site-based historical research, while also providing a platform for public history experiences that go beyond typical heritage priorities. It also presents guidelines for user experience design that reconciles the interests of researchers and end users. A central section of the volume presents the underpinning original scholarship that shapes the locative app trails, illustrating how historical research can be translated into public-facing work. The final section examines how history, delivered in the format of geolocated apps, offers new opportunities for collaboration and innovation: from the creation of museums without walls, connecting objects in collections to their original settings, to informing decision-making in city tourism management. Hidden Cities is a valuable resource for upper-level undergraduates, postgraduates, and scholars across a variety of disciplines including urban history, public history, museum studies, art and architecture, and digital humanities

    Navigating places of knowledge:The Modern Devotion and religious experience in late medieval Deventer

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    This contribution will develop the two main themes of the Hidden Deventer walk: the visible presence of the Modern Devotion in the cityscape and the transmission of knowledge tied to physical spaces or lieux de savoir. Despite their professed ideals of “inwardness” and rejection of the world, the Brothers and Sisters of the Common Life remained present in the city centre. By calling attention to the interactions between communities of the Modern Devotion and the city they were a part of, this contribution will emphasize the “public history” of the religious movement and their continued involvement in urban life. In particular, the houses of Sisters and Brothers of the Common Life constituted “places of knowledge” in which knowledge was transmitted and shaped between religious professionals and urban lay people. Relations between family members remained important and aided the transmission of knowledge, as is clearly visible from the prayerbook and testaments of Katharina Kerstkens, the historical guide in the Hidden Deventer app. In addressing the interconnectedness of lieux de savoir, this contribution thus allows new considerations on the transmission of knowledge within late medieval Deventer
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