33,912 research outputs found
Beyond pairwise strategy updating in the prisoner's dilemma game
In spatial games players typically alter their strategy by imitating the most
successful or one randomly selected neighbor. Since a single neighbor is taken
as reference, the information stemming from other neighbors is neglected, which
begets the consideration of alternative, possibly more realistic approaches.
Here we show that strategy changes inspired not only by the performance of
individual neighbors but rather by entire neighborhoods introduce a
qualitatively different evolutionary dynamics that is able to support the
stable existence of very small cooperative clusters. This leads to phase
diagrams that differ significantly from those obtained by means of pairwise
strategy updating. In particular, the survivability of cooperators is possible
even by high temptations to defect and over a much wider uncertainty range. We
support the simulation results by means of pair approximations and analysis of
spatial patterns, which jointly highlight the importance of local information
for the resolution of social dilemmas.Comment: 9 two-column pages, 5 figures; accepted for publication in Scientific
Report
Evolutionary Poisson Games for Controlling Large Population Behaviors
Emerging applications in engineering such as crowd-sourcing and
(mis)information propagation involve a large population of heterogeneous users
or agents in a complex network who strategically make dynamic decisions. In
this work, we establish an evolutionary Poisson game framework to capture the
random, dynamic and heterogeneous interactions of agents in a holistic fashion,
and design mechanisms to control their behaviors to achieve a system-wide
objective. We use the antivirus protection challenge in cyber security to
motivate the framework, where each user in the network can choose whether or
not to adopt the software. We introduce the notion of evolutionary Poisson
stable equilibrium for the game, and show its existence and uniqueness. Online
algorithms are developed using the techniques of stochastic approximation
coupled with the population dynamics, and they are shown to converge to the
optimal solution of the controller problem. Numerical examples are used to
illustrate and corroborate our results
Evolutionary games on multilayer networks: A colloquium
Networks form the backbone of many complex systems, ranging from the Internet
to human societies. Accordingly, not only is the range of our interactions
limited and thus best described and modeled by networks, it is also a fact that
the networks that are an integral part of such models are often interdependent
or even interconnected. Networks of networks or multilayer networks are
therefore a more apt description of social systems. This colloquium is devoted
to evolutionary games on multilayer networks, and in particular to the
evolution of cooperation as one of the main pillars of modern human societies.
We first give an overview of the most significant conceptual differences
between single-layer and multilayer networks, and we provide basic definitions
and a classification of the most commonly used terms. Subsequently, we review
fascinating and counterintuitive evolutionary outcomes that emerge due to
different types of interdependencies between otherwise independent populations.
The focus is on coupling through the utilities of players, through the flow of
information, as well as through the popularity of different strategies on
different network layers. The colloquium highlights the importance of pattern
formation and collective behavior for the promotion of cooperation under
adverse conditions, as well as the synergies between network science and
evolutionary game theory.Comment: 14 two-column pages, 8 figures; accepted for publication in European
Physical Journal
Mean-Field-Type Games in Engineering
A mean-field-type game is a game in which the instantaneous payoffs and/or
the state dynamics functions involve not only the state and the action profile
but also the joint distributions of state-action pairs. This article presents
some engineering applications of mean-field-type games including road traffic
networks, multi-level building evacuation, millimeter wave wireless
communications, distributed power networks, virus spread over networks, virtual
machine resource management in cloud networks, synchronization of oscillators,
energy-efficient buildings, online meeting and mobile crowdsensing.Comment: 84 pages, 24 figures, 183 references. to appear in AIMS 201
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