61 research outputs found

    Towards High-Level Programming of Multi-GPU Systems Using the SkelCL Library

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    Application programming for GPUs (Graphics Processing Units) is complex and error-prone, because the popular approaches — CUDA and OpenCL — are intrinsically low-level and offer no special support for systems consisting of multiple GPUs. The SkelCL library presented in this paper is built on top of the OpenCL standard and offers preimplemented recurring computation and communication patterns (skeletons) which greatly simplify programming for multiGPU systems. The library also provides an abstract vector data type and a high-level data (re)distribution mechanism to shield the programmer from the low-level data transfers between the system’s main memory and multiple GPUs. In this paper, we focus on the specific support in SkelCL for systems with multiple GPUs and use a real-world application study from the area of medical imaging to demonstrate the reduced programming effort and competitive performance of SkelCL as compared to OpenCL and CUDA. Besides, we illustrate how SkelCL adapts to large-scale, distributed heterogeneous systems in order to simplify their programming

    SkelCL - A Portable Skeleton Library for High-Level GPU Programming

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    While CUDA and OpenCL made general-purpose programming for Graphics Processing Units (GPU) popular, using these programming approaches remains complex and error-prone because they lack high-level abstractions. The especially challenging systems with multiple GPU are not addressed at all by these low-level programming models. We propose SkelCL – a library providing so-called algorithmic skeletons that capture recurring patterns of parallel computation and communication, together with an abstract vector data type and constructs for specifying data distribution. We demonstrate that SkelCL greatly simplifies programming GPU systems. We report the competitive performance results of SkelCL using both a simple Mandelbrot set computation and an industrial-strength medical imaging application. Because the library is implemented using OpenCL, it is portable across GPU hardware of different vendors

    Algorithmic skeleton framework for the orchestration of GPU computations

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    Dissertação para obtenção do Grau de Mestre em Engenharia InformáticaThe Graphics Processing Unit (GPU) is gaining popularity as a co-processor to the Central Processing Unit (CPU), due to its ability to surpass the latter’s performance in certain application fields. Nonetheless, harnessing the GPU’s capabilities is a non-trivial exercise that requires good knowledge of parallel programming. Thus, providing ways to extract such computational power has become an emerging research topic. In this context, there have been several proposals in the field of GPGPU (Generalpurpose Computation on Graphics Processing Unit) development. However, most of these still offer a low-level abstraction of the GPU computing model, forcing the developer to adapt application computations in accordance with the SPMD model, as well as to orchestrate the low-level details of the execution. On the other hand, the higher-level approaches have limitations that prevent the full exploitation of GPUs when the purpose goes beyond the simple offloading of a kernel. To this extent, our proposal builds on the recent trend of applying the notion of algorithmic patterns (skeletons) to GPU computing. We propose Marrow, a high-level algorithmic skeleton framework that expands the set of skeletons currently available in this field. Marrow’s skeletons orchestrate the execution of OpenCL computations and introduce optimizations that overlap communication and computation, thus conjoining programming simplicity with performance gains in many application scenarios. Additionally, these skeletons can be combined (nested) to create more complex applications. We evaluated the proposed constructs by confronting them against the comparable skeleton libraries for GPGPU, as well as against hand-tuned OpenCL programs. The results are favourable, indicating that Marrow’s skeletons are both flexible and efficient in the context of GPU computing.FCT-MCTES - financing the equipmen

    dOpenCL: Towards a Uniform Programming Approach for Distributed Heterogeneous Multi-/Many-Core Systems

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    Modern computer systems are becoming increasingly heterogeneous by comprising multi-core CPUs, GPUs, and other accelerators. Current programming approaches for such systems usually require the application developer to use a combination of several programming models (e. g., MPI with OpenCL or CUDA) in order to exploit the full compute capability of a system. In this paper, we present dOpenCL (Distributed OpenCL) – a uniform approach to programming distributed heterogeneous systems with accelerators. dOpenCL extends the OpenCL standard, such that arbitrary computing devices installed on any node of a distributed system can be used together within a single application. dOpenCL allows moving data and program code to these devices in a transparent, portable manner. Since dOpenCL is designed as a fully-fledged implementation of the OpenCL API, it allows running existing OpenCL applications in a heterogeneous distributed environment without any modifications. We describe in detail the mechanisms that are required to implement OpenCL for distributed systems, including a device management mechanism for running multiple applications concurrently. Using three application studies, we compare the performance of dOpenCL with MPI+OpenCL and a standard OpenCL implementation

    Towards High-Level Programming for Systems with Many Cores

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    The final publication is available at Springer vi

    Multi-GPU support on the marrow algorithmic skeleton framework

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    Dissertação para obtenção do Grau de Mestre em Engenharia InformáticaWith the proliferation of general purpose GPUs, workload parallelization and datatransfer optimization became an increasing concern. The natural evolution from using a single GPU, is multiplying the amount of available processors, presenting new challenges, as tuning the workload decompositions and load balancing, when dealing with heterogeneous systems. Higher-level programming is a very important asset in a multi-GPU environment, due to the complexity inherent to the currently used GPGPU APIs (OpenCL and CUDA), because of their low-level and code overhead. This can be obtained by introducing an abstraction layer, which has the advantage of enabling implicit optimizations and orchestrations such as transparent load balancing mechanism and reduced explicit code overhead. Algorithmic Skeletons, previously used in cluster environments, have recently been adapted to the GPGPU context. Skeletons abstract most sources of code overhead, by defining computation patterns of commonly used algorithms. The Marrow algorithmic skeleton library is one of these, taking advantage of the abstractions to automate the orchestration needed for an efficient GPU execution. This thesis proposes the extension of Marrow to leverage the use of algorithmic skeletons in the modular and efficient programming of multiple heterogeneous GPUs, within a single machine. We were able to achieve a good balance between simplicity of the programming model and performance, obtaining good scalability when using multiple GPUs, with an efficient load distribution, although at the price of some overhead when using a single-GPU.projects PTDC/EIA-EIA/102579/2008 and PTDC/EIA-EIA/111518/200

    Introducing and Implementing the Allpairs Skeleton for Programming Multi-GPU Systems

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    Algorithmic skeletons simplify software development: they abstract typical patterns of parallelism and provide their efficient implementations, allowing the application developer to focus on the structure of algorithms, rather than on implementation details. This becomes especially important for modern parallel systems with multiple graphics processing units (GPUs) whose programming is complex and error-prone, because state-of-the-art programming approaches like CUDA and OpenCL lack high-level abstractions. We define a new algorithmic skeleton for allpairs computations which occur in real-world applications, ranging from bioinformatics to physics. We develop the skeleton’s generic parallel implementation for multi-GPU Systems in OpenCL. To enable the automatic use of the fast GPU memory, we identify and implement an optimized version of the allpairs skeleton with a customizing function that follows a certain memory access pattern. We use matrix multiplication as an application study for the allpairs skeleton and its two implementations and demonstrate that the skeleton greatly simplifies programming, saving up to 90 % of lines of code as compared to OpenCL. The performance of our optimized implementation is up to 6.8 times higher as compared with the generic implementation and is competitive to the performance of a manually written optimized OpenCL code
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