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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Mobility Management in beyond 3G-Environments
Beyond 3G-environments are typically defined as environments that integrate different wireless and fixed access network technologies. In this paper, we address IP based Mobility Management (MM) in beyond 3G-environments with a focus on wireless access networks, motivated by the current trend of WiFi, GPRS, and UMTS networks. The GPRS and UMTS networks provide countrywide network access, while the WiFi networks provide network access in local areas such as city centres and airports. As a result, mobile end-users can be always on-line and connected to their preferred network(s), these network preferences are typically stored in a user profile. For example, an end-user who wishes to be connected with highest bandwidth could be connected to a WiFi network when available and fall back to GPRS when moving outside the hotspot area.\ud
In this paper, we consider a combination of MM for legacy services (like web browsing, telnet, etc.) using Mobile IP and multimedia services using SIP. We assume that the end-user makes use of multi-interface terminals with the capability of selecting one or more types of access networks\ud
based on preferences. For multimedia sessions, like VoIP or streaming video, we distinguish between changes in network access when the end-user is in a session or not in a session. If the end-user is not in a session, he or she needs to be able to start new sessions and receive invitations for new sessions. If the end-user is in a session, the session needs to be handed over to the new access network as seamless as possible from the perspective of the end-user. We propose an integrated but flexible solution to these problems that facilitates MM with a customizable transparency to applications and end-users
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Health and mobility: Current status and future paradigms
The movement of telemedicine to the wireless and mobile Internetable applications is imminent in the next few years. This migration from the desktop platforms to the wireless and mobile configurations will have significant impact on the future health care delivery system and their globalisation. The recent telecommunications and biomedical computing advances will significantly enhance the current methodologies of telemedicine and telecare systems. This editorial will present some of the evolutionary issues and important aspects that have to be considered in the developing technologies for the next generation of Internet and Third Generation of Mobile Systems (3G), geared for future telemedical applications. These will provide new dimensions to existing medical services and areas of outreach, that are not possible in the current generation and will have tremendous impact on how the health care delivery will be shaped for the 21 Century
Privileged Mexican migrants in Europe: Distinctions and cosmopolitanism on social networking sites
This article examines the ways in which classed distinctions are related to the construction of increasingly cosmopolitan identities on Social Networking Sites (SNSs) amongst Mexican migrants from relatively privileged backgrounds living in Europe. It centres on how user demographics shape many of the concerns and outcomes pertaining to the use of SNSs. It considers the implications of the fact that SNSs are predominantly used by a demographic considered as non-marginalized, mobile and as possessing relatively privileged economic, cultural and social backgrounds. It analyses the ways in which online identities are constructed on SNS profiles using multimedia content to represent specific lifestyles and cultural practices that are used to make distinctions amongst participants, and are related to social, cultural and economic capital. A critical analysis is presented as to how users represent cosmopolitan identities online through the display of tastes and lifestyles in SNS content and into how these representations relate to usersâ privileged positions in Mexican society. Bourdieuâs concept of distinction is used to emphasize the utility of considering different forms of capital in analysing the use of SNSs and profile content generated by a specific demographic. This article demonstrates how the analysis of SNS use may contribute towards an understanding of how classed distinctions are made based on this use and of how users negotiate the posting of profile content according to these distinctions and manage (select, edit and share) their representations
A review of personal communications services
This article can be accessed from the link below - Copyright @ 2009 Nova Science Publishers, LtdPCS is an acronym for Personal Communications Service. PCS has two layers of
meaning. At the low layer, from the technical perspective, PCS is a 2G mobile
communication technology operating at the 1900 MHz frequency range. At the upper
layer, PCS is often used as an umbrella term that includes various wireless access and
personal mobility services with the ultimate goal of enabling users to freely communicate
with anyone at anytime and anywhere according to their demand. Ubiquitous PCS can be implemented by integrating the wireless and wireline systems on the basis of intelligent network (IN), which provides network functions of terminal and personal mobility. In this chapter, we focus on various aspects of PCS except location management. First we describe the motivation and technological evolution for personal communications. Then we introduce three key issues related to PCS: spectrum allocation, mobility, and standardization efforts. Since PCS involves several different communication
technologies, we introduce its heterogeneous and distributed system architecture. IN is
also described in detail because it plays a critical role in the development of PCS. Finally, we introduce the application of PCS and its deployment status since the mid-term of 1990âs.This work was supported in part by the National Natural Science Foundation of China
under Grant No. 60673159 and 70671020; the National High-Tech Research and Development Plan of China under Grant No. 2006AA01Z214, and the Engineering and Physical Sciences Research Council (EPSRC) of UK under Grant EP/E060722/1
Context Aware Adaptable Applications - A global approach
Actual applications (mostly component based) requirements cannot be expressed without a ubiquitous and mobile part for end-users as well as for M2M applications (Machine to Machine). Such an evolution implies context management in order to evaluate the consequences of the mobility and corresponding mechanisms to adapt or to be adapted to the new environment. Applications are then qualified as context aware applications. This first part of this paper presents an overview of context and its management by application adaptation. This part starts by a definition and proposes a model for the context. It also presents various techniques to adapt applications to the context: from self-adaptation to supervised approached. The second part is an overview of architectures for adaptable applications. It focuses on platforms based solutions and shows information flows between application, platform and context. Finally it makes a synthesis proposition with a platform for adaptable context-aware applications called Kalimucho. Then we present implementations tools for software components and a dataflow models in order to implement the Kalimucho platform
A software-defined architecture for next-generation cellular networks
In the recent years, mobile cellular networks are undergoing fundamental changes and many established concepts are being revisited. New emerging paradigms, such as Software-Defined Networking (SDN), Mobile Cloud Computing (MCC), Network Function Virtualization (NFV), Internet of Things (IoT),and Mobile Social Networking (MSN), bring challenges in the design of cellular networks architectures. Current Long-Term Evolution (LTE) networks are not able to accommodate these new trends in a scalable and efficient way. In this paper, first we discuss the limitations of the current LTE architecture. Second, driven by the new communication needs and by the advances in aforementioned areas, we propose a new architecture for next generation cellular networks. Some of its characteristics include support for distributed content routing, Heterogeneous Networks(HetNets) and multiple Radio Access Technologies (RATs). Finally, we present simulation results which show that significant backhaul traffic savings can be achieved by implementing caching and routing functions at the network edge
A comparative study of mobile technology adoption in remote Australia
The paper presents a comparative study of mobile technology adoption\ud
and use by two communities â one Aboriginal and the other non-Aboriginal â\ud
both located in a remote region of Australia, the Bloomfield River Valley of Cape\ud
York. Both communities have high levels of ownership of mobile phones relative\ud
to, on the one hand, the low uptake of other ICT such as fixed-line phones by the\ud
Aboriginal community at Wujal Wujal and, on the other hand, the poor mobile\ud
coverage in the non-Aboriginal community at Bloomfield. For both groups\ud
communication is of paramount importance, followed by listening to music. In\ud
addition, the Aboriginal community make extensive use of other multimedia and\ud
Internet features of their devices. Key factors in the motivation to acquire mobile\ud
phones, in comparison to other ICT, are the superior cost management that\ud
mobiles offer for Aboriginal people and the convenience of being able to\ud
communicate while away from home for Bloomfield residents. The authors\ud
conclude that mobile technology needs to be taken seriously, even in areas of\ud
limited coverage such as the Bloomfield River Valley
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The genesis and development of mobile learning in Europe
In the past two decades, European researchers have conducted many significant mobile learning projects. The chapter explores how these projects have arisen and what each one has contributed, so as to show the driving forces and outcomes of European innovation in mobile learning. The authors identify context as a central construct in European researchersâ conceptualizations of mobile learning and examine theories of learning for the mobile world, based on physical, technological, conceptual, social and temporal mobility. The authors also examine the impacts of mobile learning research on educational practices and the implications for policy. Finally, they suggest future challenges for researchers, developers and policy makers in shaping the future of mobile learning
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