14,988 research outputs found
Towards dynamic randomized algorithms in computational geometry
Computational geometry aims to design and analyze algorithms for solving geometric problem. It is a recent field of theorical computer science, that rapidly developed since it appeared in M.I Shamos' thesis in 1978. Randomization allows to avoid the use of complicated data structures, and has been proved to be very efficient, from both points of view of theoretical complexity and pratical results. We take particular interest in designing dynamic algorithms : in practice, the data of a problem are often acquired progressively. It is obviously not reasonable to compute the whole result again each time a new data is inserted, (semi-) dynamic schemes are thus necessary. We introduce a very general data structure, the influence graph, that allows us to construct various geometric structures : Voronoi diagrams, arrangements of line segments... We study both theoretical complexity and pratical efficiency of the algorithms
Kinetic and Dynamic Delaunay tetrahedralizations in three dimensions
We describe the implementation of algorithms to construct and maintain
three-dimensional dynamic Delaunay triangulations with kinetic vertices using a
three-simplex data structure. The code is capable of constructing the geometric
dual, the Voronoi or Dirichlet tessellation. Initially, a given list of points
is triangulated. Time evolution of the triangulation is not only governed by
kinetic vertices but also by a changing number of vertices. We use
three-dimensional simplex flip algorithms, a stochastic visibility walk
algorithm for point location and in addition, we propose a new simple method of
deleting vertices from an existing three-dimensional Delaunay triangulation
while maintaining the Delaunay property. The dual Dirichlet tessellation can be
used to solve differential equations on an irregular grid, to define partitions
in cell tissue simulations, for collision detection etc.Comment: 29 pg (preprint), 12 figures, 1 table Title changed (mainly
nomenclature), referee suggestions included, typos corrected, bibliography
update
Investigating the effectiveness of an efficient label placement method using eye movement data
This paper focuses on improving the efficiency and effectiveness of dynamic and interactive maps in relation to the user. A label placement method with an improved algorithmic efficiency is presented. Since this algorithm has an influence on the actual placement of the name labels on the map, it is tested if this efficient algorithms also creates more effective maps: how well is the information processed by the user. We tested 30 participants while they were working on a dynamic and interactive map display. Their task was to locate geographical names on each of the presented maps. Their eye movements were registered together with the time at which a given label was found. The gathered data reveal no difference in the user's response times, neither in the number and the duration of the fixations between both map designs. The results of this study show that the efficiency of label placement algorithms can be improved without disturbing the user's cognitive map. Consequently, we created a more efficient map without affecting its effectiveness towards the user
Robust multi-fidelity design of a micro re-entry unmanned space vehicle
This article addresses the preliminary robust design of a small-scale re-entry unmanned space vehicle by means of a hybrid optimization technique. The approach, developed in this article, closely couples an evolutionary multi-objective algorithm with a direct transcription method for optimal control problems. The evolutionary part handles the shape parameters of the vehicle and the uncertain objective functions, while the direct transcription method generates an optimal control profile for the re-entry trajectory. Uncertainties on the aerodynamic forces and characteristics of the thermal protection material are incorporated into the vehicle model, and a Monte-Carlo sampling procedure is used to compute relevant statistical characteristics of the maximum heat flux and internal temperature. Then, the hybrid algorithm searches for geometries that minimize the mean value of the maximum heat flux, the mean value of the maximum internal temperature, and the weighted sum of their variance: the evolutionary part handles the shape parameters of the vehicle and the uncertain functions, while the direct transcription method generates the optimal control profile for the re-entry trajectory of each individual of the population. During the optimization process, artificial neural networks are utilized to approximate the aerodynamic forces required by the optimal control solver. The artificial neural networks are trained and updated by means of a multi-fidelity approach: initially a low-fidelity analytical model, fitted on a waverider type of vehicle, is used to train the neural networks, and through the evolution a mix of analytical and computational fluid dynamic, high-fidelity computations are used to update it. The data obtained by the high-fidelity model progressively become the main source of updates for the neural networks till, near the end of the optimization process, the influence of the data obtained by the analytical model is practically nullified. On the basis of preliminary results, the adopted technique is able to predict achievable performance of the small spacecraft and the requirements in terms of thermal protection materials
A Static Optimality Transformation with Applications to Planar Point Location
Over the last decade, there have been several data structures that, given a
planar subdivision and a probability distribution over the plane, provide a way
for answering point location queries that is fine-tuned for the distribution.
All these methods suffer from the requirement that the query distribution must
be known in advance.
We present a new data structure for point location queries in planar
triangulations. Our structure is asymptotically as fast as the optimal
structures, but it requires no prior information about the queries. This is a
2D analogue of the jump from Knuth's optimum binary search trees (discovered in
1971) to the splay trees of Sleator and Tarjan in 1985. While the former need
to know the query distribution, the latter are statically optimal. This means
that we can adapt to the query sequence and achieve the same asymptotic
performance as an optimum static structure, without needing any additional
information.Comment: 13 pages, 1 figure, a preliminary version appeared at SoCG 201
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