232,134 research outputs found

    An ontology of agile aspect oriented software development

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    Both agile methods and aspect oriented programming (AOP) have emerged in recent years as new paradigms in software development. Both promise to free the process of building software systems from some of the constraints of more traditional approaches. As a software engineering approach on the one hand, and a software development tool on the other, there is the potential for them to be used in conjunction. However, thus far, there has been little interplay between the two. Nevertheless, there is some evidence that there may be untapped synergies that may be exploited, if the appropriate approach is taken to integrating AOP with agile methods. This paper takes an ontological approach to supporting this integration, proposing ontology enabled development based on an analysis of existing ontologies of aspect oriented programming, a proposed ontology of agile methods, and a derived ontology of agile aspect oriented development

    Special Session on Industry 4.0

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    A Systematic Aspect-Oriented Refactoring and Testing Strategy, and its Application to JHotDraw

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    Aspect oriented programming aims at achieving better modularization for a system's crosscutting concerns in order to improve its key quality attributes, such as evolvability and reusability. Consequently, the adoption of aspect-oriented techniques in existing (legacy) software systems is of interest to remediate software aging. The refactoring of existing systems to employ aspect-orientation will be considerably eased by a systematic approach that will ensure a safe and consistent migration. In this paper, we propose a refactoring and testing strategy that supports such an approach and consider issues of behavior conservation and (incremental) integration of the aspect-oriented solution with the original system. The strategy is applied to the JHotDraw open source project and illustrated on a group of selected concerns. Finally, we abstract from the case study and present a number of generic refactorings which contribute to an incremental aspect-oriented refactoring process and associate particular types of crosscutting concerns to the model and features of the employed aspect language. The contributions of this paper are both in the area of supporting migration towards aspect-oriented solutions and supporting the development of aspect languages that are better suited for such migrations.Comment: 25 page

    A heuristic-based approach to code-smell detection

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    Encapsulation and data hiding are central tenets of the object oriented paradigm. Deciding what data and behaviour to form into a class and where to draw the line between its public and private details can make the difference between a class that is an understandable, flexible and reusable abstraction and one which is not. This decision is a difficult one and may easily result in poor encapsulation which can then have serious implications for a number of system qualities. It is often hard to identify such encapsulation problems within large software systems until they cause a maintenance problem (which is usually too late) and attempting to perform such analysis manually can also be tedious and error prone. Two of the common encapsulation problems that can arise as a consequence of this decomposition process are data classes and god classes. Typically, these two problems occur together – data classes are lacking in functionality that has typically been sucked into an over-complicated and domineering god class. This paper describes the architecture of a tool which automatically detects data and god classes that has been developed as a plug-in for the Eclipse IDE. The technique has been evaluated in a controlled study on two large open source systems which compare the tool results to similar work by Marinescu, who employs a metrics-based approach to detecting such features. The study provides some valuable insights into the strengths and weaknesses of the two approache

    Next generation software environments : principles, problems, and research directions

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    The past decade has seen a burgeoning of research and development in software environments. Conferences have been devoted to the topic of practical environments, journal papers produced, and commercial systems sold. Given all the activity, one might expect a great deal of consensus on issues, approaches, and techniques. This is not the case, however. Indeed, the term "environment" is still used in a variety of conflicting ways. Nevertheless substantial progress has been made and we are at least nearing consensus on many critical issues.The purpose of this paper is to characterize environments, describe several important principles that have emerged in the last decade or so, note current open problems, and describe some approaches to these problems, with particular emphasis on the activities of one large-scale research program, the Arcadia project. Consideration is also given to two related topics: empirical evaluation and technology transition. That is, how can environments and their constituents be evaluated, and how can new developments be moved effectively into the production sector

    A Testability Analysis Framework for Non-Functional Properties

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    This paper presents background, the basic steps and an example for a testability analysis framework for non-functional properties
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