97 research outputs found

    Cognitive robotics in a soccer game domain: a proposal for the e-league competition

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    In this work, we will discuss the design of a team of robots to play soccer at RoboCup E-League. This task is being carried out in the Cognitive Robotics group of the Laboratory of Research and Development in Artificial Intellgence (LIDIA), Department of Computer Science and Engineering, Universidad Nacional del Sur. The RoboCup competition provides a great opportunity to develop a multi-agent system in which we can test and apply new ideas and results. In the following sections, we will briefly describe the league in which we will participate, and our proposal for the implementation of a team.Eje: Inteligencia artificial distribuida, aspectos teóricos de la inteligencia artificial y teoría de computaciónRed de Universidades con Carreras en Informática (RedUNCI

    Cognitive robotics in a soccer game domain: a proposal for the e-league competition

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    In this work, we will discuss the design of a team of robots to play soccer at RoboCup E-League. This task is being carried out in the Cognitive Robotics group of the Laboratory of Research and Development in Artificial Intellgence (LIDIA), Department of Computer Science and Engineering, Universidad Nacional del Sur. The RoboCup competition provides a great opportunity to develop a multi-agent system in which we can test and apply new ideas and results. In the following sections, we will briefly describe the league in which we will participate, and our proposal for the implementation of a team.Eje: Inteligencia artificial distribuida, aspectos teóricos de la inteligencia artificial y teoría de computaciónRed de Universidades con Carreras en Informática (RedUNCI

    Designing an agent system for controlling a robotic soccer team

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    Robotic soccer is a way of putting different developments in intelligent agents into practice, including not only problems such as multi-agent planning and coordination, but also physical problems related to vision and communication subsystems. Because these problems cannot be all taken into account beforehand, the system must be designed to be robust enough to recover from any eventualities. In this work, we present the design used as the basis for an agents system implemented for the control of a team of robots for the E-League competition in RoboCup 2004. The implementation of the system was carried out following a layered design, with the objective of having a set of Service Layers, each of which is associated with a different level of abstraction. This layered design allows to construct a functional system with basic services that can be tested and refined progressively. The layers that are proposed as a basis for the arquitecture of a robotic soccer team offer a modular design, allowing the possibility of reuse in other robotic soccer leagues. Finally, the agents are implemented using the prolog language; the three uppermost layers in the hierarchy offer interfaces designed explicitly for this language.Eje: V - Workshop de agentes y sistemas inteligentesRed de Universidades con Carreras en Informática (RedUNCI

    RoCKIn: Impact on Future Markets for Robotics

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    The goal of the project “Robot Competitions Kick Innovation in Cognitive Systems and Robotics” (RoCKIn), funded by the European Commission under its 7th Framework Program, has been to speed up the progress toward smarter robots through scientific competitions. Two challenges have been selected for the competitions due to their high relevance and impact on Europe’s societal and industrial needs: domestic service robots (“RoCKIn@Home”) and innovative robot applications in industry (“RoCKIn@Work”). The history and reasoning behind the chosen task and functionality benchmarks in RoCKIn are explained by providing an insight from the International Federation of Robotics and an analysis on RoCKIn’s impact on the industrial robot market domain is carried out. To paint a broad picture, RoCKIn is compared to other robot competitions and similarities, differences and challenges those competitions share are pointed out. Some industrial robot market requirements and the way RoCKIn addressed them are explained. Strength and weaknesses of the project in regard to their market impact are emphasized and it is shown how these were continued and addressed by RoCKIn’s successor European Robotics League (ERL)

    A layered architecture using schematic plans for controlling mobile robots

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    Robotic soccer is a way of putting different developments in intelligent agents into practice, including not only problems such as multi-agent planning and coordination, but also physical problems related to vision and communication subsystems. In this work, we present the design used as the basis for a multi-agent system, implemented for controlling a team of robots, having as main goal to facilitate the testing of new theories developed on reasoning, knowledge representation, planning, agent communication, among others Artificial Intelligence techniques. The implementation of the system was carried out following a three-layer architecture which consists of a reactive layer, an executive layer and a deliberative layer, each of which is associated with a different level of abstraction. This layered design allows to construct a functional system with basic services that can be tested and refined progressively. We will focus our explanation on the executive layer, responsible for sensorial processing and the execution of schematic plans.Workshop de Agentes y Sistemas Inteligentes (WASI)Red de Universidades con Carreras en Informática (RedUNCI

    The RoCKIn Project

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    The goal of the project “Robot Competitions Kick Innovation in Cognitive Systems and Robotics” (RoCKIn), funded by the European Commission under its 7th Framework Program, has been to speed up the progress toward smarter robots through scientific competitions. Two challenges have been selected for the competitions due to their high relevance and impact on Europe’s societal and industrial needs: domestic service robots (RoCKIn@Home) and innovative robot applications in industry (RoCKIn@Work). The RoCKIn project has taken an approach to boosting scientific robot competitions in Europe by (i) specifying and designing open domain test beds for competitions targeting the two challenges; (ii) developing methods for scoring and benchmarking that allow to assess both particular subsystems as well as the integrated system; and (iii) organizing camps to build up a community of new teams, interested to participate in robot competitions. A significant number of dissemination activities on the relevance of robot competitions were carried out to promote research and education in robotics, as to researchers and lay citizens. The lessons learned during RoCKIn paved the way for a step forward in the organization and research impact of robot competitions, contributing for Europe to become a world leader in robotics research, education, and technology transfer

    Rational decision making in autonomous agents

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    Making rational decisions is one of the key elements in the design of autonomous agents with successful behavior. Even though there have been many proposals for the support of decision making, most of them can be described either as descriptive or prescriptive. The main goal of our work is to establish the relationship between two of these models, namely bdi and mdps, in order to gain further understanding of how decisions in one model are viewed from the point of view of the other. This goal is important for the development of agent design strategies that unite the best of both worlds.Eje: Inteligencia artificial distribuida, aspectos teóricos de la inteligencia artificial y teoría de computaciónRed de Universidades con Carreras en Informática (RedUNCI
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